Diagrams lets you draw the cloud system architecture in Python code. It was born for prototyping a new system architecture without any design tools. You can also describe or visualize the existing system architecture as well.
Extended outer memory module for my poor native memory. Posts: 2022/02/13 ã¯ã©ãã¹ã® CTO ã«ãªãã¾ãã 2020/09/28 gendoc ã¨ãã YAML ããããã¥ã¡ã³ããçæããã³ãã³ããä½ã£ã 2020/09/13 ISUCON10 ã®äºé¸ã 7 ä½ã§ééãã 2019/12/01 Puma ã®å é¨æ§é ãã¢ã¼ããã¯ãã£ã追ã 2019/05/27 Golang ã®æ£è¦è¡¨ç¾ã©ã¤ãã©ãªã®å¦çã®æµãããã£ããæ´ã 2019/04/29 InnoDB ã® B+Tree Index ã«ã¤ã㦠2019/04/29 InnoDB ã«ããã index page ã®ãã¼ã¿æ§é 2019/04/28 InnoDB ã¯ã©ããã£ã¦ãã¡ã¤ã«ã«ãã¼ã¿ãä¿æããã®ã 2019/01/06 Designing Data-Intens
2. 2Copyright©2017 NTT corp. All Rights Reserved. 諸説ããããããã§ã®å®ç¾©ã¯ãé¨åçãªæ éã許容ããã·ã¹ãã ãã®äº è¤æ°å°ã®ã³ã³ãã¥ã¼ã¿ãæ¥ç¶ãã¦ä¿¡é ¼æ§ãé«ããã ãã¼ã¿ãéä¸ã§åãã¦ãåéãããè¨æ£ããã ä¸é¨ã®ã³ã³ãã¥ã¼ã¿ãçªç¶æ éãã¦ãå¼ãç¶ãã ã æ éãè¨è¨ã®ä¸é¨ã«çµã¿è¾¼ãäºãå¿ é ã¨ãªã åæ£ã·ã¹ãã ã¨ã¯ 3. 3Copyright©2017 NTT corp. All Rights Reserved. ⢠ä¸ã¯ã¾ãã«åæ£ã·ã¹ãã æ¦å½æ代 ⢠Hadoopãç®åãã«æ¬¡ã åºã¦ãã巨大åæ£OSS ⢠ã·ãªã³ã³ãã¬ã¼ã§ãåæ£ããã«ã¦ã§ã¢ãã³ãã£ã¼ãå¤æ°åºç¾ ⢠é«ä¿¡é ¼ãªã·ã¹ãã ãä½ããã¨æã£ãå ´åã«ã¯è¤æ°å°ã®ãã·ã³ã«ããé«å¯ç¨æ§æ ãåæã«ãªã ⢠GoogleãFacebookãAmazonçã¯ãã¡ãã ⢠éèãæµéãªã©ã®ã¨ã³ã¿ã¼ãã©
Uberã¯ããã£ã4å¹´ã§38åã¨ããç®è¦ã¾ããæé·ãéããã¨ãããä»åãæããåãã¦ã ã¨æãããUberã®ãã¼ãã·ã¹ãã ã¢ã¼ããã¯ãã§ããMatt Ranneyæ°ãããã®é¢ç½ãã¦è©³ç´°ã«ãããçºè¡¨ããScaling Uberâs Real-time Market Platformï¼Uberã®ãªã¢ã«ã¿ã¤ã ãã¼ã±ãããã©ãããã©ã¼ã ãã¹ã±ã¼ãªã³ã°ããï¼ãã®ä¸ã§ãUberã®ã½ããã¦ã§ã¢ã®ä»çµã¿ã«ã¤ãã¦è©³ãã説æãã¦ããã ããããªãããæ¥é¨°æéï¼ãµã¼ã¸ã»ãã©ã¤ã·ã³ã°ï¼ãã«èå³ããããªããããã¯ãã®çºè¡¨ã®ä¸ã«åºã¦ããªããç¥ããã¨ãã§ããã®ã¯ãUberã®ãã£ã¹ãããã·ã¹ãã ãå社ã®å°ç空éã¤ã³ããã¯ã¹ã®å®è£ æ¹æ³ãã·ã¹ãã ã®ã¹ã±ã¼ã«æ¹æ³ãé«å¯ç¨æ§ã®å®ç¾æ¹æ³ãä¸å ·åã®å¯¾å¦æ³ã«ã¤ãã¦ã ãä¾ãã°ããã©ã¤ãã¼ã®é»è©±ããªã«ããªç¨ã®å¤é¨åæ£ã¹ãã¬ã¼ã¸ã·ã¹ãã ã¨ãã¦ä½¿ãã¨ããããã¼ã¿ã»ã³ã¿ã¼ã®ä¸å ·åã«å¯¾å¦ããé©ãã®æ¹
ï¼»GDC 2016ï¼½110ä¸äººãåææ¥ç¶ãããWorld of Tanksãã®ããã«ãæ¯ãããµã¼ãã¼ã¢ã¼ããã¯ãã£ã¨ã¯ ã©ã¤ã¿ã¼ï¼ç±³ç° è¡ Wargaming.netã®ãWorld of Tanksãï¼PC / PlayStation 4 / Xbox Oneï¼ã¯ï¼åææ¥ç¶è æ°ã®ã®ãã¹è¨é²ãæã¤ãªã³ã©ã¤ã³æ¦è»ã¢ã¯ã·ã§ã³ã²ã¼ã ã ãå¤æ°ã®ãã¬ã¤ã¤ã¼ãæ¥ç¶ãã¦ãªã¢ã«ã¿ã¤ã ããã«ãç¹°ãåºããè£ã«ã¯ï¼ãããæ¯ããé«åº¦ãªãµã¼ãã¼æè¡ãããããã ãï¼ãã£ããã©ããªãã®ãªã®ã ãããã GDC 2016ã®æçµæ¥ï¼åç±³æéã®2016å¹´3æ18æ¥ï¼ï¼ãEngineering Decisions Behind World of Tanks Serverãã¨é¡ããã»ãã·ã§ã³ã§ï¼ãã¼ã¯æã«ã¯110ä¸äººãæ¥ç¶ããã¨ããWorld of Tanksã®ãµã¼ãã¼æ¦è¦ãèªãããã ãWorld of Tanksãå ¬å¼ãµã¤ã ã
League of Legends players collectively send millions of messages every day. They're asking friends to duo-queue, suggesting a team comp on the champ select screen, and thanking opponents for a good game. On July 21st of this year (I picked a day at random), players forged 1.7 million new friendships in the gameâthatâs a lot of love! And each time players send a message they trigger a number of ope
ã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹ã®äººæ°RPGããã©ã´ã³ã¯ã¨ã¹ããã·ãªã¼ãºã®ææ°ä½ããã©ã´ã³ã¯ã¨ã¹ãXï¼ãã©ã¯ã¨10ï¼ãã¯ã·ãªã¼ãºåã®ãªã³ã©ã¤ã³ä½åã¨ãªãã¾ãããããã®èå°è£ã¯ä¸ä½ã©ããªã£ã¦ããã®ããã²ã¼ã ã®ä¸ç観ãæ¯ãããµã¼ãã·ã¹ãã ãã©ã®ããã«æ§æããã¦ããã®ãã¨ãããã¨ãããã©ã´ã³ã¯ã¨ã¹ãâ ©ãªãã§ã¯ã®ä»çµã¿ãæ©è½ããéçºã®è¦å´è©±ã¾ã§ãæ ªå¼ä¼ç¤¾ã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹éçºé¨ããã°ã©ã森山æè¼ãããèªã£ã¦ãã¾ãã ã¿ã¤ãã« | CEDEC 2012 | Computer Entertaintment Developers Conference http://cedec.cesa.or.jp/2012/program/NW/C12_P0040.html 森山æè¼ï¼ çæ§ãæ¬æ¥ã¯ãéã¾ãé ãã©ãããããã¨ããããã¾ãããã®ã»ãã·ã§ã³ãæ å½ããã¦é ãã¾ããæ ªå¼ä¼ç¤¾ã¹ã¯ã¦ã§ã¢ã»ã¨ããã¯ã¹éçºé¨æå±ã®æ£®å±±æè¼ã¨
Here's an Update On Disqus: It's Still About Realtime, But Go Demolishes Python. How do you add realtime functionality to a web scale application? That's what Adam Hitchcock, a Software Engineer at Disqus talks about in an excellent talk: Making DISQUS Realtime (slides). Disqus had to take their commenting system and add realtime capabilities to it. Not something that's easy to do when at the time
Architects look at thousands of buildings during their training, and study critiques of those buildings written by masters. In contrast, most software developers only ever get to know a handful of large programs wellâusually programs they wrote themselvesâand never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes.
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}