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Screen Space Reflections in The SurgeAI-enhanced description The document discusses screen space reflections implemented in the game The Surge. It describes using screen space ray marching against the depth buffer to find reflection points, convolving the scene to accumulate multiple bounces, and using asynchronous compute to overlap rendering passes and improve performance. Key techniques include
GDC 2016 End-to-End Approach to Physically Based RenderingAI-enhanced description The document provides an in-depth exploration of physically-based rendering (PBR), emphasizing the importance of understanding its principles for artists creating realistic content. It outlines key concepts of PBR, authoring workflows, and troubleshooting guidelines, stressing that a solid grasp of the underlying sci
This document details the technical aspects and artistic direction of the lighting design for Mirror's Edge, focusing on features such as dynamic lighting, atmospheric effects, and the rendering techniques used in the game. It discusses the challenges and solutions in creating a vibrant, immersive world with advanced lighting features like physically based rendering and real-time indirect lighting
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