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Hosomi

60
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4
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A member registered Dec 23, 2016 · View creator page →

Creator of

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Very cute! A shadow to show where the foot would land would go a long way with helping aim where you step.

I love it! Got stuck making all variations of fish on stage 36 tho ':D

There is a check to make sure the bottoms are open, but it might've bugged out. I'm sorry it happened to you, but thankfully this seems to be a very rare case

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This seems strangely familiar :3

I found that if I stayed at max size, I never actually died, the obstacles just passed through me

Having to tap W to move was a little uncomfortable, but when I first encountered (!), it made sense. I found myself frantically mashing it after that

Potential #1 this year. The art style and the sound design are amazing, and I love grappling hooks!!!

Ima big tree!

I found it was pretty much impossible to catch the witnesses because they ran so fast, but there also didn't seem to be any consequence for letting them get away?

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I wasn't expecting to see a whole ass metroidvania in the jam, but wow.
The concept, sound design, the art, the character design, the movement, it all feels so damn good.

Pun not intended!

Very impressive, I didn't expect to see something of this scale in the jam. I wish the size laser had been a continuous hold rather than having to repeatedly press the button tho

What an original idea! It took me a while to get it, and the first flyer caused a crash, but I figured it out in the end. Its lovely!

The timer maxes out on day 15 at 5 seconds per day, so day 11 is pretty good!

Its so pretty and the movement felt so smooth, but I couldn't get past the scale bit without it crashing :(

I didn't expect to find a clicker game, but it was a pleasant surprise!
It would've been nice to see the values in full rather than as exponents, and I wish I could see how many times I'd purchased something, but nonetheless it was very enjoyable

This game would've done brilliantly in last year's jam. Still good tho!

I liked the movement, but I must admit the black screen effect every time you die started to hurt my eyes, and I died a lot. I guess I just gotta gitgud 

A nice simple little game. I wonder where all of these red balls are coming from?

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Cool concept. I was pretty much set once I figured out the weight of the first three items tho :P
Being British didn't help 

I think I found a bug too: If you subtract an item that isn't in the basket, it still subtracts from the value of the other things in the basket

One of the most creative games I've seen so far! The last level took me a while, but I figured it out 

Thanks! We almost didn't do the shortening days, so I'm glad the rest of the team convinced me :D

Neat little game, I'd have loved to see what you could do with the full 92hrs

The art is amazing
The movement speed and the short timer made it a little frustrating to try to explore tho

Thanks! I'll give it another go

I love the style. I misunderstood it at first and thought I had to place like-colours next to each other, but I still managed a pretty good score. Its not dissimilar from our game either, although I think I prefer this one :D
Top marks!

Love the idea, although I quickly discovered you could jump and grab the block you're standing on to climb vertically :3

I loved the swinging, but I wasn't able to get past the leftclick-drag bit :<

Its good fun, although the physics engine betrayed me a number of times :(

An excellent game! I got stuck on the third level but I will return to conquer this mountain. top marks

I'm looking forward to it!

I'm not sure if we're allowed to add builds during the voting period. We're intending to add a webgl build after the voting period ends.

Love to see how other people's playthroughs went! Thank you for playing :D

Mouse, fullscreen 1080p. The boundary for moving the camera seemed to be around 30% of the screen

Its really fun and I'd love to see it expanded. My biggest issue is with the camera. I repeatedly missed what I was trying to do because I'd move the cursor to where I wanted to do the action, then the camera would suddenly jump right before I clicked

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Great idea, although going for the high killcount took quite a while as each hit slows you down and building up speed took some time.

Once I'd got some speed, the car felt really nice to control, although sometimes it'd just stop completely

I feel like the way I actually beat the boss was kinda cheating

I hid between two of the shooters, and occasionally opened up the other side for half a second so I could hurt the boss a bit

I really enjoyed it, and can tell a lot of thought was put into the design. Unfortunately I found that when the climbers roll in the negative, they go down one, then go up for the rest. Also, when multiple climbers or traps were on the same tile, it wasn't clear how many were on that tile

That was fun, a shame its so short

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I really enjoyed it! Unfortunately my bag got stuck inside a tile where you meet the first mushroom :(

Definitely gonna come back to this one, 5 stars all around

I found that you can spawn things behind ones you've already placed to throw them forward when the cow is jumping lol

Thank you so much. Creating an mobile build sounds like a great idea too!