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A jam submission

VitruviusView game page

Explore the ideal scale and proportion of a Vitruvian homunculus
Submitted by Joey G — 17 hours, 9 minutes before the deadline
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Vitruvius's itch.io page

Results

CriteriaRankScore*Raw Score
Style#9903.8783.878
Creativity#12683.6833.683
Overall#14703.4963.496
Enjoyment#28082.9272.927

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, the size, length and proportions of your limbs, hands and feet determine how you can move and manipulate the environment to solve puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music used:
- "Jump Into Art" by Serat on Free Music Archive under a CC BY license. (https://freemusicarchive.org/music/serat/flow-sessions/jump-into-art/)

Sound Effects:
-Royalty free paper sound effects from Pixabay under the Pixabay License.

Paper Textures:
-Parchment BG texture from FantasyStock on DeviantArt (https://www.deviantart.com/fantasystock/art/Seamless-Parchment-Texture-58517493)
-Other paper textures originated from Adobe stock (I think), but I found them through Google Images.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

the art is so cooooooooooo!!!!!but difficult!!!challenge make me cry!!!!!!!!!!

Developer

If you’d like, you can access the level select through the pause button in the bottom left of the screen to skip the levels you can’t figure out! I could also give some hints if you want…

Submitted

Very cool concept! I liked the challenge and the artstyle! 

Submitted

One of the most fun and challenging but not so challenging game. Puzzles were short and clear visual feedback for the player's abilities were such a nice mechanic. Overall, the game was fire!!! Hope to see it getting it reiterated and fully released soon!

Submitted

One of the weirdest most creative game I've seen, this is such an interesting take on the theme!

Some of the puzzle felt a bit tedious moving pieces between arms but the style is amazing, good job!

Submitted

This was a fun game! I did find the grabbing controls a little clunky when trying to move a block to the other side of me but once I reached a level where the player had two different arm size that began to make sense because being able to move your arms all the way around would defeat the purpose. What I maybe would do is if your arm is perfectly vertical have it pass it to the next arm if that other arm can reach it. Other then that I enjoyed the game!

Submitted

This is very clever puzzle game, really enjoyed the variety of levels. Also the stuff is just not thrown at you, you learn gradually, that is always good.

Submitted

this was a really cool idea for a game that was executed with an amazing style, but it’s far to clunky to be satisfying to play for long times. especially since it’s really easy to start flying and cheat every level

Submitted

peak character design

Submitted

In a world of no elbows and knees, very interesting choice of art style! 

Submitted

This is how you can step on your own feet to fly

Submitted

Omg such a lovely game, and the mechanics are spot on!!

The controls can be a little janky at times, but i had a great experience with this! and it oozes charm too haha

Amazing job!

Submitted

Very cool game. I like the art style, it's something I have never come across before. Great job.

Submitted

This main character is scary but I love it. Great style and an interesting idea.  The music/sfx are really great as well. It really seems perfectly polished. Amazing work!

Submitted

yeah this guy creeps me out but damn do I love it when he got the long legs on 

Developer

I'm glad the homunculus resonated with you

Submitted

Amazing style and interesting idea, what a great combo! One of the best games I seen so far. Nice work! Suggestion regarding platforming it is a bit annoying when character sticks to the platform, it can be fix setting friction to 0 on unity physics material 2d.

Developer

I'm glad you liked it! It's been a while since I made a platformer character, and I decided to largely rely on the built in physics system for the collisions. I thought that the friction was an unavoidable consequence of that--I'm glad there's an easy fix after all!

Submitted

Really neat puzzle vibe! I like the art style alot and the music is sweet. I feel like it was a bit tedious at times to move platforms, but great work!

Submitted

Clever idea and unique artstyle ! Hope you had fun making this one !

Submitted

Love the puzzler you got going. Think my only feedback with these types of puzzle games for jams is the hints. I got stuck on the puzzle with the different-sized feet and the gap in the middle. Could not figure out how to position the block after a good amount of time playing. Other than that, the style, the music, the vibe...all immaculate. I loved how the music would change depending on the foot you were on.

Good stuff!

Developer(+1)

I'm glad you liked it! If you couldn't beat that level, were you at least able to find the level select and skip past it? There's a pause button in the bottom left that will let you access all the levels freely. As for the level you're talking about (level 7), you need to jump off of the big foot to reach the goal, but you need to stop yourself from hitting the ceiling hazard. You need to use that block to either jump from a lower point or block off the ceiling hazard so you can reach the top safely.

Submitted(+1)

ooooo heard, I did not notice. Coming back now to play some more levels

Submitted

Very interesting game mechanics
Developer

Thank you!

Submitted

Games looks nice, plays nice, and has a nice concept! overall a very nice experience!

Viewing comments 28 to 9 of 28 · Next page · Last page