Play hexperience
Honeycomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1306 | 3.421 | 3.421 |
Overall | #1702 | 3.421 | 3.421 |
Style | #1775 | 3.526 | 3.526 |
Creativity | #2374 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build up with hexes, the world scales up and down with you
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
It’s quite a relaxing casual puzzle game. Building the honeycomb is surprisingly satisfying.
Good take on the theme and pretty satisfying gameplay with a clear goal!
The gameplay seems interesting sadly I ran into the same display issues. However, the audio sounded great and the minimalistic graphics also looked great :D
It was pretty difficult to play the game because I couldn't see most of the game's screen. I tried to find a full screen button but I don't think one was added. Seems like it could be a fun game though
Nice concept, and the visuals are quite pleasing!
Very interesting gameplay design, especially when combined with the pressure caused by time. The art style is also very comfortable. But I have encountered some display issues
This is an excellent abstract puzzle. This is the kind of game I really like, and I will definitely be playing more of this as the jam continues. Our game is also tile placement, but with a lot of differences as well. Happy to be sharing the space with you!
I love the style. I misunderstood it at first and thought I had to place like-colours next to each other, but I still managed a pretty good score. Its not dissimilar from our game either, although I think I prefer this one :D
Top marks!
I only played the hard mode but the game is really compelling. Once you grok what the task is for each placement of the hextominos (?) (hex tile preset layout pieces) the time pressure adds some really nice tension.
If you fail to place a tile in time, the game force places the piece somewhere on the board that you won't have planned for. This changes the landscape and makes you completely reconsider the new options advantageous to you. The randomly placed tile gives you a new color island to utilize while beginning a border/enclave inside an area you previously planned for another color.
Art direction is perfect for the gameplay and the inclusion of a leaderboard is clever to incentive replay-ability.
You are very literally building something to scale. Great execution.