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Saurian Indwelling is an exploration mechanic in Natlan. It allows the player to indwell their spirit into Natlan Saurians or Spiritsconces and use different skills to assist them in traveling Natlan.

Overview[]

The player can indwell an adult Saurian enemy regardless of whether it is tolerant or aggressive towards the player. However, Saurians indwelled this way will not reward any Character EXP, Character and Weapon Enhancement Materials, or Mora and will respawn at their original location after 1 minute, even if the player is still indwelling the original spawn. There is no time limit to indwelling a Saurian.

Some quest-related Saurians, like "Half-Baked"[1] can reject the indwelling. Attempting to indwell in such cases will display the system message "You feel a strong will reject your attempt at indwelling..."

While indwelling a Saurian, the player cannot interact with the following:

In addition, while indwelling a Saurian, players who go near enemy Saurians will not cause them to aggravate, though they will be curious of their presence unless attacked, after which combat is initiated. Other enemies will follow normal aggravation rules. If the enemy Saurian is among a group of other non-Saurian enemies, they will likewise aggravate when the non-Saurian enemies do.

Saurians cannot understand human speech, but can understand other Saurians. This will change dialogue between Saurians and humans, with Saurians being understandable and humans not.

Spiritsconces[]

Spiritscones are small, colorful totems that can be found across Natlan as a helpful way for players to travel across specific areas without needing to find a related Saurian. These can be indwelled in the same manner as adult Saurians.

Spiritsconces can occur naturally, but adult Saurian enemies will also leave Spiritsconces behind after being killed. All Spiritsconces will respawn at their original location after 15 seconds, even if the player is still indwelling a Saurian using the original spawn.

A Spiritsconce is also left behind after the player ends an indwelling without killing the Saurian. Up to four Spiritsconces left behind from terminated indwellings, or three if the player is currently indwelling a Saurian, may exist in the world at any given moment. When the limit is exceeded, the oldest Spiritsconce left behind from a terminated indwelling will be removed. The Saurian type does not matter. Indwelling a Saurian has a 4-second cooldown before indwelling another Saurian.

Taking Damage and Healing[]

The amount of Fall DMG taken while in Saurian form is significantly reduced and static regardless of how far they fall. Yumkasauri also take 50% reduced Fall DMG compared to other Saurians.

Indwelled Saurians can be healed by:

Using Phlogiston[]

The player can enhance the indwelled Saurian's movement by consuming Phlogiston. Individual Saurians have their own Phlogiston meter, which they will deplete before consuming the player's own.

Phlogiston will be restored when:

Movement[]

A Saurian's movement can be impeded by terrain. Only Koholasaurs can swim in water and Liquid Phlogiston, while Tatankasaurs can also move across water if they are in a charging state. Otherwise, Saurians that enter a body of water that is deep enough will automatically drown.

Yumkasaurs, who can glide across terrain with their grapple, can also scale cliff walls, but not as efficient compared to Tepetlisaurs. Similarly, Qucusaurs and Iktomisaurs are capable of flight, but Qucusaurs can change adjust their altitude, while Iktomisaurs can only glide downwards. Tatankasaurs can charge and collide into Pulverite. Saurians are not good at running under normal circumstances and are unable to dash i-frame incoming attacks, making them unfeasible for combat.

Exiting Indwelling State[]

The player can manually eject themselves from the indwelled Saurian by holding Q in a manner similar to the Waverider.

The player will be automatically ejected and leave a Spiritsconce behind if:

Restriction Saurian

Attempting to enter "People of the Springs" using Yumkasaurus

The player will be automatically ejected without leaving a Spiritsconce behind if:

  • The indwelled Saurian is killed or drowned.
  • The player leaves Natlan's boundaries or goes into Out of Bounds within Natlan.
  • The indwelled Saurian attempts to enter the main settlement of a tribe that is not its own (e.g., taking a Yumkasaurus to "People of the Springs" where only Koholasauri are allowed in).

Stats[]

All Saurians share identical stats when indwelled:

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
0% 0% 0% 0% 0% 0% 0% 0%

Toggle Levels

Level Scaling
LevelHPATKDEF
127415505
1073258550
201,806170600
302,950317650
404,411569700
506,8021,049750
609,5791,772800
7013,2232,930850
8017,0134,727900
9020,5547,420950
10026,59211,0921,000
10426,80312,4731,020

Saurian Indwelling Abilities[]

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Tatankasaur specific stats & media

Tepetlisaurus[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Small jump upwards. When burrowing, consumes Phlogiston to leap. Leaping on flat ground and leaping while climbing cost 3 and 10 Phlogiston respectively.
Normal Attack Normal Attack 1s
Attacks once, dealing 100% ATK as Geo DMG. Can be used on ground and when burrowing.
Burrow Enter Elemental Skill N/A
Start burrowing. While burrowing, movement will continuously consume Phlogiston, and the Tepetlisaurus can climb walls at high speed. Moving on flat ground and moving while climbing cost 1.5 and 5 Phlogiston per second respectively. The active character cannot manually eject from the Tepetlisaurus while burrowing.
Burrow Exit Elemental Skill N/A
Exit burrowing.
Burrow Reenter Jump N/A
Consumes 3 Phlogiston to propel itself forward while falling. This ability can only be used if the Tepetlisaurus was already burrowing prior to falling.

Yumkasaurus[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Jump into the air.
Normal Attack Normal Attack N/A
Attack up to twice while on the ground, dealing 60% ATK, 70% ATK as Dendro DMG.
Air Attack Normal Attack/Jump N/A
Attack once mid-air, dealing 60% ATK as Dendro DMG. If in possession of a Spore of Repose, also create a temporary Leaf of Repose under the Yumkasaurus which can be stood on.
First Grapple Elemental Skill 4s
Grapple forward a certain distance. Can be held to aim and float in mid-air, and can walk while aiming for 5 seconds before automatically grappling forward and canceling aim respectively.
Second Grapple Elemental Skill
After grappling once and before landing, consume 10 Phlogiston to grapple forward a second time. Can be held to aim and float in mid-air for 5 seconds before automatically grappling forward.
Grab Elemental Skill N/A
Grab applicable object, such as Flamegranate, Phlogiston Explosive Barrel, Coagulation Pearl, Relay Ball, Coilgrass Sigil, or hook. The first four are then stored in the mouth, after which Phlogiston is continuously consumed at a rate of 1.5 per second. Grapple cannot be used until the object is ejected or until all Phlogiston is consumed (which also cancels the grabbed object).
Shoot Elemental Skill N/A
Shoot object stored in mouth in a straight line. Hold to aim to shoot in designated direction. A shot Flamegranate or Phlogiston Explosive Barrel will explode on hit, dealing True Pyro DMG.

Koholasaurus[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Small jump upwards. Consumes 2 Phlogiston if used in water or Liquid Phlogiston, or 6.5 Phlogiston if used during Aquadash.
Normal Attack Normal Attack 2s
Performs a dash attack, dealing 100% ATK as Hydro DMG. Can be used on land, in water, in Liquid Phlogiston, and mid-air.
Aquadash Sprint N/A
Consumes 10 Phlogiston to dash once in water or Liquid Phlogiston. If held, enters the Aquadash state, continuously consuming Phlogiston at a rate of 5 per second to charge forward while in water and Liquid Phlogiston.

Qucusaurus[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Small jump upwards. Press twice, or use at the edge of a platform to consume 5 Phlogiston and enter flight mode.
Normal Attack Normal Attack 2s
Attacks once while on the ground, dealing 100% ATK as Pyro DMG.
Air Attack Normal Attack 1s
When pressed, consumes 5.5 Phlogiston to dash forward while in flight mode, dealing 100% ATK as Pyro DMG. When held, plunges down and deals 80% ATK as Pyro DMG in its path. Upon hitting the ground, deals an additional 200% ATK as Pyro DMG and creates a Wind Current if under an infinite Phlogiston buff. Release the button to cancel the Plunging Attack.
Ascend Jump N/A
While in flight mode, consumes 15 Phlogiston per second to ascend vertically, or 18.75 Phlogiston per second to ascend diagonally.
Descend N/A N/A
While in flight mode, descends vertically or diagonally.
Dash Sprint N/A
While in flight mode, consumes 10 Phlogiston to dash once. If held, consumes 10 Phlogiston per second to fly at high speed.

Iktomisaurus[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Small jump upwards. Hold to consume 5 Phlogiston and boost to a much greater height.
Phlogiston can be absorbed in mid-air, but this will have no effect on the current jump. It will only affect the next jump.
The jump boost is indicated by a blue ring around the player.
Exit Gliding Jump N/A
While airborne, press to exit gliding and descend. When pressed again, reenter gliding.
Spiritspeaking Normal Attack N/A
Press to fire a projectile, dealing 55% ATK as Cryo DMG. Hold to scan Nightspirit Graffiti. Can be used mid-air. Pressing mid-air will consume 2.5 Phlogiston. Holding mid-air will consume 2.5 Phlogiston per second.
Place Nightspirit Body Elemental Skill N/A
After scanning Nightspirit Graffiti, press to place the object in front of the Iktomisaurus, or hold to aim the placement. Can be used mid-air. Pressing mid-air will consume 2.5 Phlogiston. Holding mid-air will consume 2.5 Phlogiston per second.

Tatankasaurus[]

Icon Ability Input Type Cooldown
File:Icon Tatankasaurus Jump.png Jump Jump N/A
Small jump upwards. Can be used while charging.
File:Icon Tatankasaurus Downward Stomp.png Downward Stomp Normal Attack 1s
Stomp with front legs, dealing Transcription missing as Electro DMG. Can be used while charging.
File:Icon Tatankasaurus Plunge.png Plunge Normal Attack N/A
When airborne, press to plunge downwards, dealing Transcription missing as Electro DMG on impact.
File:Icon Tatankasaurus Quick Charge.png Quick Charge Sprint N/A
If pressed, consume 10 Phlogiston to perform a short charge, dealing Transcription missing as Electro DMG. If held, enter a continuous charge, consuming Phlogiston at a rate of Transcription missing per second and dealing Transcription missing as Electro DMG to all enemies struck. Charging into terrain or large obstacles will cause the Tatankasaur to stagger and enter the Spirited state for 3 seconds. While in this state, press or hold to perform a faster sprint. Press or hold again to resume regular sprint.
File:Icon Tatankasaurus Skill.png Spirited State Skill 10s
Sweep head upwards, dealing Transcription missing as Electro DMG and entering the Spirited state for 3 seconds.

Little One (Quest-Exclusive)[]

Icon Ability Input Type Cooldown
Jump Jump N/A
Small jump upwards. Cannot leap while burrowing.
Normal Attack Normal Attack 1s
Attacks once, dealing 100% ATK as Geo DMG. Can be used on ground and when burrowing.
Burrow Enter Elemental Skill N/A
Start burrowing. While burrowing, movement will continuously consume Phlogiston, and the Tepetlisaurus can climb walls at high speed. Moving on flat ground and moving while climbing cost 0.5 and 1.5 Phlogiston per second respectively.
Burrow Exit Elemental Skill N/A
Exit burrowing.

Gameplay Notes[]

  • While indwelling a Saurian, players will receive different dialogue upon talking to NPCs: Saurians become understandable, while all other NPCs will only say "..." unless they currently have dialogue specific to a Quest, Hidden Exploration Objective, or Daily Commission.‍[preliminary conclusion]
    • Some NPCs may have quest-locked dialogue that breaks this convention. For example, after completing Treasures and Collectors, Quipia offers the same dialogue regardless of whether the player is indwelling a Saurian or not.
  • Indwelling a Saurian will only cause the player to leave combat if the Saurian they indwelled was the only enemy.

Gallery[]

Spiritsconces
Idle Animations

Trivia[]

  • Indwelling is an ability the Traveler canonically possesses as the "Chosen of Dragons."[2]
    • When Chasca saw an indwelt Qucusaur, she had a hunch that the Traveler had something to with it, as it had their demeanor, but couldn't pinpoint exactly how and choses not to question them on it. Coyllur, who first unknowingly met the Traveler as the Qucusaur, found that they looked oddly familiar to her when they met in-person shortly after.[3] Only Antu recognised the Traveler who indwelled as an adult Qucusaurus.[4]
    • When finding how to cure Abyssal Corrosion Syndrome, the Traveler indwelt an adult Qucusaur and returned back to Atoco with Paimon and Iansan.[5]

Tutorials[]

Saurian Indwelling
Through the guidance of a mysterious power, you can now indwell your spirit onto Natlan's Saurians!
Different Saurians have different skills and special traits. Use their powers to get around Natlan and explore it.
When you are in an indwelt state, you will prioritize using up the Saurian's phlogiston before using up your own reserves.

Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.

Hold the exit button to leave the Indwelling state.
Tepetlisauri
After a Tepetlisaurus drills into the ground, it can consume Phlogiston to move in all directions, even digging up cliffs.
Jumping while in this underground drilling state will trigger a short high-speed leap forward.

Tepetlisaurus can climb solid Phlogiston that cannot be climbed through ordinary means.
Its sharp claws can also be used to slice through obstacles with ease.
Yumkasauri
Yumkasaurus can spit out Flamegranate Pectin hidden in its cheek pouches and wrap it around heavy objects and sigils before pulling itself toward them to move.
They can even Hold that button to hover and aim to face the direction they wish to go. However, continuous use of such movement in a short period of time requires Phlogiston consumption...

Yumkasaurus can also use Flamegranate Pectin to grab light objects into its mouth before aiming and then spitting them out.
It can also pull mechanisms that require pulling.
Koholasauri
Koholasaurus is capable of high-speed swimming. Not only can it leap high above the water's surface to avoid obstacles, but it can also use Aquadash to charge forward swiftly.
Koholasaurs are also the only Saurians capable of moving through liquid Phlogiston after consuming Phlogiston.
Qucusaurs
When a certain distance away from the ground or by a cliff, Qucusaurs can use the Jump button to flap their wings to take to the air and glide. When altitude is insufficient, they can consume Phlogiston to take flight. When gliding in the air, they can consume Phlogiston to climb higher, accelerate their glide, or Tap to perform a rolling dash. At this time, they can also Hold to launch a Plunging Attack, which can be canceled mid-duration by releasing, returning to the gliding state. Additionally, it is said that turbulent Phlogiston can cause Phlogiston Currents to appear in front of Qucusaurs at intervals while within certain special zones...
Iktomisaurs
Iktomisaurs can Hold to Aim, entering the Spiritspeaker state. In this state, they can absorb Phlogiston from objects within their field of vision. In addition, they can cause some special graffiti or objects with special Phlogiston Engravings to appear for a short time.

When Iktomisaurs Hold to perform their leap, they can consume Phlogiston to leap up even higher. For this reason, it's important for them to have a wide field of vision.
How to Jump Good...
Iktomisaurs have light and graceful bodies, allowing them to leap up to high places. In addition, they can enter the Spiritspeaker state by Holding to Aim, absorbing Phlogiston from objects within their field of view and further empowering their next jump!
Tatankasaurus
When a Tatankasaurus is sprinting, it can consume Phlogiston to perform a Quick Charge.
When a charging Tatankasaurus hits an obstacle and is obstructed, or you tap the skill button, it will enter the Spirited state. In this state, the Tatankasaurus can make flying leaps using terrain and even briefly dash across water or liquid Phlogiston. Of course, this will also cause Phlogiston to be consumed more rapidly...

Tap the skill button or trigger a second sprint to easily push heavy objects that were previous immovable and even break through Pulverite with ease.

Other Languages[]

Saurian Indwelling

LanguageOfficial NameLiteral Meaning
EnglishSaurian Indwelling
Chinese
(Simplified)
龙之魂附
Lóng zhī Húnfù
Chinese
(Traditional)
龍之魂附
Lóng zhī Húnfù
Japanese竜憑依
Ryuu Hyoui
Korean용에 빙의
Yong'e Bing'ui
SpanishTransferencia del alma a un saurioSoul Transference to a Saurian
FrenchPossession d'un saurienPossession of a Saurian
RussianВселение души в завриана
Vseleniye dushi v zavriana
Spirit Instilling in Saurian
Thaiการประทับร่าง Saurian
VietnameseNhập Thể Saurian
GermanSaurier übernehmenTaking Over Saurian
IndonesianSaurian Indwelling
PortugueseHabitação Sauriana
TurkishSürüngen Ele Geçirme
ItalianPossessione saurica

Spiritsconce

LanguageOfficial NameLiteral Meaning
EnglishSpiritsconce
Chinese
(Simplified)
魂烛
Húnzhú
Chinese
(Traditional)
魂燭
Húnzhú
Japanese魂の灯
Tamashii no Tou‍[!][!]
Korean영혼 촛불
Yeonghon Chotbul
SpanishAntorcha espiritualSpirit Torch
FrenchPsybougiePsycandle
RussianСветоч души
Svetoch dushi
Spirit Torch
Thaiประทีปวิญญาณ
VietnameseNến Linh Hồn
GermanSeelenhülleSoul Husk
IndonesianSpiritsconce
PortugueseEspírito-Luz
TurkishRuh Mumu
ItalianSpirilumiera

Change History[]

Version 5.5
  • Added:
    • Tatankasaur

Version 5.2

  • Added:
    • Iktomisaur
    • Qucusaur

Version 5.0

  • Saurian Indwelling was released with:
    • Koholasaur
    • Tepetlisaur
    • Yumkasaur

References[]

  1. World Quest Special Friends in Series In the Footsteps of the Chosen of Dragons
  2. World Quest, Between Pledge and Forgettance, Part 1: Lost in the Woods
  3. Tribal Chronicles, Of Fading Flowers and Falling Feathers, Act I: The Wingless One of Tlalocan
  4. Event Tournament of Glory in Bloom Quest: Act II, Part 2: Medicine Born of Guilt
    (TravelerTraveler): Antu.
    Antu: Aaaah! You're... Huh? Aren't you the (‍blond guyblond guy/blonde galblonde gal‍) from just now?
    Antu: Wait... Is this your real form? You can turn yourself into a human? That's amazing! Can you teach me how you do it? I want to talk to the humans, but they don't like me...
  5. Archon Quest, Chapter V, Interlude - All Fires Fuel the Flame, Part 1: For the Same Land
    ;(Talk to Atoco while indwelling a Qucusaurus)
    Paimon: We're back... How are you feeling?
    Atoco: Duarte...?
    (Step forward)
    Atoco: How... How did you get here? Are you here to save me?
    Paimon: It's working!
    Iansan: Shhh...!
    Iansan: What now?
    (Tap his head with your claw)
    Iansan: Wait! Not so hard...

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