Stagger[]
Stagger Level[]
When the target is poise broken, it can be staggered by attacks. The extent of the stagger effects is determined by the stagger level of the attack.[1]
Some stagger effects can interrupt motions of the target and force them to shift. Other stagger effects can't.
Stagger Level | Can Interrupt | Visual Effect |
---|---|---|
Mute | No | No visual effect |
Shake | No | Defender will have a mild stagger animation |
Light | Yes | Defender will have an obvious stagger animation |
Heavy | Yes | Defender will be knocked back |
Air | Yes | Defender will be knocked airborne |
Real Stagger Level[]
When a stagger effect is triggered, the attack's stagger level may not be the one that is used. Certain other factors will affect the real stagger effect.
When the target is on the ground, the real stagger level is determined by the origin stagger level of the attack, the forces of the attack, and the weight of the defender.
Origin Stagger Level | Condition | Real Stagger Level |
---|---|---|
Air | Air | |
Air | Heavy | |
Heavy | Heavy | |
Light | Light | |
Light or Heavy | Shake |
When the target is in the air or is climbing, the real stagger level is determined by the origin stagger level of the attack.
Origin Stagger Level | Real Stagger Level |
---|---|
Light, Heavy or Air | Air |
Shake | Shake |
Stagger Immunity[]
Some enemies are immune to specific stagger effects.
Enemy | Stagger Immunity |
---|---|
Abyss Herald | Air |
Abyss Lector | Air |
Specter | Air |
Ruin Drake: Skywatch | Air |
Primal Construct | Air |
Algorithm of Semi-Intransient Matrix of Overseer Network | All |
Spirit of Omen | Air |
Consecrated Beast | Air |
Childe (Phase 1, 2) | Air |
Childe (Phase 3) | All |
La Signora | All |
Spinocrocodile | Air |
Sumpter Beast | Air |
Rishboland Tiger | Air |
Scorpion | Air |
Red Vulture | Air |
Eremite Stone Enchanter (While Blocking) | Air |
Kairagi (While Blocking) | Air |
Yoriki Samurai (While Blocking) | Air |
Characters and enemies can be immune to all stagger effects when they are in the invincible state.
Impulse[]
Impulse Type[]
Impulse Type is a property for attacks that determines their stagger characteristics. It will determine the attack's Stagger Level, as well as vertical and horizontal forces which will determine the direction and velocity of travel.
Most attacks use a common impulse type, while some may use special impulse type.
Common Impulse Type | Stagger Level | Horizontal Force | Vertical Force |
---|---|---|---|
Default | Mute | 0 | 0 |
Level 0 | Mute | 0 | 0 |
Level 1 | Shake | 0 | 0 |
Level 2 | Light | 200 | 0 |
Level 3 | Heavy | 200 | 0 |
Level 4 | Heavy | 800 | 0 |
Level 5 | Air | 480 | 600 |
Level 6 | Air | 655 | 800 |
Level 7 | Air | 0 | 800 |
Level 8 | Air | 795 | 900 |
Level 9 | Air | 1200 | 600 |
Character Attacks[]
Enemy Attacks[]
Enemy attacks also have forces.
Most attacks use Level 4, Level 5 or Level 6 Impulse Type.
Some consecutive attacks will have mild stagger and forces.
Some attacks from bosses will have stronger stagger and forces.
Weight[]
Weight is a hidden attribute related to some physics systems in Genshin Impact.
Real Weight[]
Weight can be effected by special abilities. For example, some enemies will increase their weight when they have elemental shields.
Character Weight[]
The weight of all characters is 75.
Enemy Weight[]
Common Enemies[]
Elite Enemies[]
Enemy | Weight |
---|---|
Mitachurl | 150 |
Lawachurl | 150 |
Abyss Mage | 75 |
Abyss Herald | 150 |
Abyss Lector | 150 |
Rifthound | 150 |
Rifthound Whelp | 100 |
Shadowy Husk | 110 |
Black Serpent Knight | 150 |
Humanoid Ruin Machine | 300 |
Ruin Sentinel | 300 |
Fatui Pyro Agent | 80 |
Fatui Cicin Mage | 75 |
Mirror Maiden | 80 |
Geovishap Hatchling | 150 |
Geovishap | 150 |
Bathysmal Vishap | 150 |
Eye of the Storm | 150 |
The Great Snowboar King | 10000 |
Ruin Drake | 300 |
Primal Construct | 101 |
Consecrated Beast | 150 |
Hilichurl Rogue | 150 |
Tainted Hydro Phantasm | 101 |
Breacher Primus (Small) | 100 |
Breacher Primus (Large) | 150 |
Fatui Operative | 85 |
Xuanwen Beast | 150 |
Praetorian Golem | 500 |
Avatar of Lava | 150 |
Secret Source Automaton: Hunter-Seeker | 300 |
Wayob Manifestation | 150 |
Normal Bosses[]
Enemy | Weight |
---|---|
Hypostasis | 300 |
Perpetual Mechanical Array | 300 |
Regisvine | 300 |
Rhodeia of Loch | 150 |
Hydro Mimic | 150 |
Thunder Manifestation | 150 |
Primo Geovishap | 300 |
Maguu Kenki | 99999 |
Dual Maguu Kenki | 600 |
Golden Wolflord | 1000 |
Coral Defenders | 250 |
Ruin Serpent | 1000 |
Jadeplume Terrorshroom | 250 |
Aeonblight Drake | 300 |
Algorithm of Semi-Intransient Matrix of Overseer Network | 200 |
Setekh Wenut | 500 |
Iniquitous Baptist | 200 |
Emperor of Fire and Iron | 20000 |
Icewind Suite | 300 |
Millennial Pearl Seahorse | 250 |
Prototype Cal. Breguet | 300 |
Hydro Tulpa | 20000 |
Solitary Suanni | 150 |
"Statue of Marble and Brass" | 500 |
Kongamato | 20000 |
Holawaqa Ngoubou | 300 |
Secret Source Automaton: Configuration Device | 300 |
Tenebrous Papilla | 300 |
Weekly Bosses[]
Enemy | Weight |
---|---|
Andrius | 20000 |
Dvalin | 20000 |
Childe (Phase 1 and 2) | 150 |
Childe (Phase 3) | 20000 |
Azhdaha | 20000 |
La Signora (Phase 1) | 150 |
La Signora (Phase 2) | 20000 |
Magatsu Mitake Narukami no Mikoto (Phase 1) | 150 |
Magatsu Mitake Narukami no Mikoto (Phase 2) | 450 |
Everlasting Lord of Arcane Wisdom | 20000 |
Guardian of Apep's Oasis | 20000 |
All-Devouring Narwhal | 20000 |
All-Devouring Narwhal (Phantom) | 150 |
The Knave | 500 |
Special Enemies[]
Weight Modifiers[]
Enemy | Weight |
---|---|
Dendro Slime (While Underground) | 0.5 |
Specter (While at Max Fury) | 5 |
Whopperflower (While Charging) | 5 |
Whopperflower (While Charging) | 5 |
Fellflower (While Shielded) | 100 |
Ruin Sentinel (While Invincible) | 5 |
Ruin Drake (While Invincible) | 5 |
Fatui Skirmisher (While Shielded) | 5 |
The Eremites (Enhanced State) | 5 |
Magatsu Mitake Narukami no Mikoto (Baleful Shadowlord State) | 5 |
References[]
- ↑ NGA: 《韧性力学》第三版 - 抗打断和冲击效果的原理
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