Interruption Resistance is a hidden attribute related to the Poise system.
Poise is a hidden mechanic that determines the resistance to being staggered as an effect of taking hits from opponents.[1]
In-game, the term "resistance to interruption" refers to hyperarmor, a multiplier that reduces incoming Poise Damage and therefore increases the amount of hits that a unit can take before being staggered.
Introduction[]
All characters and enemies in the game have an invisible poise bar. This bar starts full, but will drain as the defender is attacked.
Once the poise bar is reduced to 0, the defender is considered poise-broken and can be staggered by attacks.
Mechanics[]
Poise Bar[]
The poise bar's length determines the amount of poise damage that a character or enemy can take before being poise broken. The longer the poise bar length, the more poise damage is required. The length varies between different enemies and characters.
When the bar is partially drained, it will start to slowly refill until full.
If the defender is poise broken, the bar will stop draining. After a few seconds, the bar will reset to full and the defender will recover from the poise broken state.
Poise Damage[]
Poise Damage is a hidden attribute that determines an attack's efficiency at draining the poise bar. The higher the poise damage from an attack, the more gauges of the poise bar it will drain. This attribute varies depending on the attack.
The following factors affect the amount of poise damage taken from an attack:
- Endurance from the initial stat.
- Ability Hyperarmor (a.k.a. Interruption Resistance) from abilities.
- Motion Hyperarmor during the corresponding motion.
- Level Coefficient determinded by the level difference between the defender and the attacker
Increasing Interruption Resistance[]
Character Ability Hyperarmor[]
Caster | Target | Condition | Poise DMG Multiplier |
---|---|---|---|
Characters | Self | Dash (Pre-Cast) | 0 |
Team | Crystallize Shield | 0 | |
Self | In Frozen State | 0 | |
Team | Talent or Constellation Shield | 0 | |
Alhaitham | Self | Elemental Skill (During Rush Attack) | 0 |
Arataki Itto | Self | 1st Ascension Passive (Arataki Kesagiri Charged Attack: Pre-Cast; Mid-Cast; Post-Cast) | 0 |
Arlecchino | Self | Elemental Skill (Pre-Cast; Mid-Cast) | 0 |
Self | Constellation 1 (Converted Normal/Charged Attack) | 0 | |
Beidou | Self | Elemental Skill (Pre-Cast; Mid-Cast; Post-Cast) | 0 |
Team | Elemental Burst (Thunderbeast's Targe Effect) | 0.5 | |
Chasca | Self | Elemental Skill (Nightsoul's Blessing State) | 0.3 |
Clorinde | Self | Constellation 2 (3 Stacks) | 0.3 |
Self | Constellation 6 (Night Vigil State) | 0 | |
Cyno | Self | Elemental Burst (Pactsworn Pathclearer State) | 0.5 |
Dehya | Team | Elemental Skill (Fiery Sanctum Field) | 0.7 |
Team | 1st Ascension Passive (Fiery Sanctum Field) | 0 | |
Eula | Self | Elemental Skill (Grimheart Effect) | 0.5 |
Self | Elemental Burst (Lightfall Sword Present) | 0 | |
Fischl | Self | Elemental Burst (While in Oz's Form) | 0 |
Freminet | Self | Elemental Burst (Subnautical Hunter) | 0.5 |
Gaming | Self | Elemental Burst (Wushou Stance) | 0.5 |
Gorou | Team | Elemental Skill or Elemental Burst (Impregnable or Crunch State) | 0.5 |
Hu Tao | Self | Elemental Skill (Paramita Papilio State) | 0.5 |
Self | Constellation 6 | 0 | |
Kamisato Ayato | Self | Elemental Skill (Takimeguri Kanka State) | 0.5 |
Kaveh | Self | Elemental Burst (State) | 0.5 |
Keqing | Self | Elemental Skill (While Teleporting to Airborne Stiletto) | 0 |
Kinich | Self | Elemental Skill (Performing Loop Shot or Scalespiker Cannon) | 0.5 |
Klee | Self | 1st Ascension Passive (Charged Attack With Spark: Pre-Cast; Mid-Cast; Post-Cast) | 0 |
Lisa | Self | Constellation 2 (Hold: Pre-Cast) | 0.5 |
Lyney | Self | Elemental Burst (Grin-Malkin Cat State) | 0 |
Mualani | Self | Elemental Skill (While Surfing) | 0.15 |
Neuvillette | Self | Constellation 1 (Charged Attack: Equitable Judgment) | 0 |
Nilou | Self | Elemental Skill (Attacking While Under Pirouette/Lunar Prayer State) | 0.5 |
Ororon | Self | Night Realm's Gift Passive (During Special Jump) | 0 |
Raiden Shogun | Self | Elemental Burst (Musou Isshin State) | 0 |
Razor | Self | Elemental Burst (The Wolf Within Effect) | 0.5 |
Sangonomiya Kokomi | Self | Elemental Burst (Ceremonial Garment Effect) | 0.25 |
Sigewinne | Self | Elemental Skill (While Holding) | 0.5 |
Self | Elemental Burst (While Spraying) | 0 | |
Tartaglia | Self | Elemental Skill (Melee Stance) | 0.5 |
Traveler (Anemo) | Self | Constellation 4, Elemental Skill (Pre-Cast; Mid-Cast; Post-Cast) | 0.5 |
Traveler (Geo) | Team | Constellation 1, Elemental Burst | 0.7 |
Traveler (Hydro) | Self | Elemental Skill (Aiming Mode) | 0.5 |
Wanderer | Self | Elemental Skill (Activation) | 0 |
Wriothesley | Self | Elemental Skill (Chilling Penalty State) | 0.5 |
Xiao | Self | Elemental Burst (Yaksha's Mask Effect) | 0.5 |
Xilonen | Self | Elemental Skill (Nightsoul's Blessing State) | 0.5 |
Team | Constellation 1 (Active Source Samples) | 0.5 | |
Xingqiu | Team | Elemental Skill or Elemental Burst (Rain Sword Effect) | 0.3 |
Yanfei | Self | Constellation 1 (Charged Attack With Seal: Pre-Cast; Mid-Cast; Post-Cast) | 1 - 0.1 × Seal Count |
Yun Jin | Self | Elemental Skill (Pre-Cast; Mid-Cast; Post-Cast) | 0 |
Ferrous Shadow | Self | Charged Attack Under 70%-90% HP (R1-R5) | 0.5 |
Character Motion Hyperarmor[]
Motion Hyperarmors are attached to certain character animations, instead of being applied as an independent buff status.
Caster | Condition | Poise DMG Multiplier |
---|---|---|
Characters | Plunging Attack (Pre-Cast; Falling) | 0 |
Most Characters | Elemental Skill (Pre-Cast; Mid-Cast) | 0.6 |
Elemental Skill (Manual Aiming Mode) | 0.6 | |
Elemental Skill (Charging) | 0.6 | |
Elemental Skill (Switching States) | 0.6 | |
Elemental Burst (Pre-Cast; Mid-Cast) | 0 | |
Some Characters | Elemental Skill (Post-Cast) | 0.6 |
Elemental Burst (Post-Cast) | 0.6 | |
Alternate Sprint (Pre-Cast; Mid-Cast; Post-Cast) | 0.6 | |
Dehya | Elemental Skill (Ranging Flame Mid-Cast) | 0 |
Elemental Burst (Flame-Mane's Fist; Incineration Drive) | 0 | |
Jean | Charged Attack (Mid-Cast) | 0.6 |
Kachina | Elemental Skill (Riding Turbo Twirly) | 0.3 |
Kaedehara Kazuha | Elemental Skill (Press: Pre-Cast; Airborne) | 0.4 |
Elemental Skill (Hold: Pre-Cast; Charging; Mid-Cast) | 0 | |
Plunging Attack: Midare Ranzan (Pre-Cast; Falling; Landing) | 0 | |
Lisa | Elemental Skill (Charging) | 0.2 |
Lynette | Elemental Skill (Pre-Cast, Pilfering Shadow State, Enigma Thrust) | 0.2 |
Neuvillette | Charged Attack: Equitable Judgment (Pre-Cast; Charging; Mid-Cast; Post-Cast) | 0.5 |
Nahida | Elemental Skill (Pre-Cast; Aiming Mode) | 0 |
Sayu | Elemental Skill (Pre-Cast; Mid-Cast) | 0.3 |
Elemental Skill (Fuufuu Windwheel: Switching States; Rolling) | 0.3 | |
Shenhe | Elemental Skill (Pre-Cast) | 0 |
Elemental Skill (Hold: Mid-Cast) | 0 | |
Venti | Elemental Skill (Mid-Cast) | 0 |
Yelan | Elemental Skill (Pre-Cast; Hold State) | 0.2 |
Elemental Skill (Post-Cast) | 0.6 | |
Zhongli | Elemental Skill (Pre-Cast) | 0 |
Elemental Skill (Hold: Mid-Cast) | 0 |
Enemies[]
Certain enemies can also increase their Interruption Resistance while using certain attacks. Enemies with the ability to increase their Interruption Resistance(excluding shielding abilities) include:
Common Enemies
- Eremite Desert Clearwater
- Fatui Skirmisher - Anemoboxer Vanguard
- Nobushi: Hitsukeban
- Nobushi: Jintouban
- Nobushi: Kikouban
Elite Enemies
- Cryo Abyss Mage
- Electro Abyss Mage
- Fatui Cryo Cicin Mage
- Fatui Electro Cicin Mage
- Fatui Pyro Agent
- Hydro Abyss Mage
- Mirror Maiden
- Pyro Abyss Mage
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Interruption Resistance | — |
Chinese (Simplified) | 抗打断能力 Kàng-dǎduàn Nénglì | Anti-Interruption Capability |
Chinese (Traditional) | 抗打斷能力 Kàng-dǎduàn Nénglì | |
Japanese | 中断耐性 Chuudan Taisei | Interruption Resistance |
Korean | 경직 저항력 Gyeongjik Jeohangnyeok | Stiffening Resistance Power |
Spanish | RES a interrupción | Interruption RES |
French | RÉS à l'interruption | Interruption RES |
Russian | Сопротивление прерыванию Soprotivleniye preryvaniyu | Interruption Resistance |
Thai | ต้านทานการหยุดชะงัก | |
Vietnamese | Khả năng kháng gián đoạn | |
German | Unterbrechungs-WDS | Interruption RES |
Indonesian | Ketahanan terhadap interupsi | Interruption Resistance |
Portuguese | Resistência contra interrupção | |
Turkish | Müdahale direnci | |
Italian | Resistenza alle interruzioni | Resistance to Interruptions |
References[]
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