Seelie (plural Seelie) are the devolved form of Angels[1] that can be found throughout Teyvat. Each Seelie belongs to its respective Seelie Court, a statue the Seelie seem to finally rest at. Electro Seelie will instead "generate" their own court once they reach their destination.
Seelie can often be found around treasure, puzzles, or locations of interest. Seelie and Seelie Courts can be out in the open or hidden behind breakable objects, such as the large rock formations with cracks in them. Chests will appear once the Seelie has settled back into the court. The player can activate their Elemental Sight near an empty Seelie Court and a blue trail will lead in the direction that the Seelie currently is and vice versa. Seelie will return to their starting location if they have not been led back to their court after a certain amount of time.
History[]
"Stripped of all that the body once held close and the soul once held dear, song, and memories are all that now remain of yesteryear."
"The last singers, the first Seelie, they played their final tune in the halls of angels."
Seelie are the remnants of Angels that once held beautiful forms and immense wisdom and used it to guide mankind as "divine envoys";[3][1] travelling alongside them and teaching them languages and "philosophies of nature."[4][5] They had palaces outside the realm the gods currently hold authority over,[2] which may be referring to Celestia or, more likely, the Dark Sea.
The ancestor of the Seelie once met a traveler from afar, with whom they married. Their marriage was witnessed by the three sisters of the Lunar Palace — Aria, Sonnet, and Canon. Thirty days after the union, a disaster struck; the Seelie and their lover fled into exile, but the disaster eventually caught up with them. As punishment, they were separated, and their memories were wiped.[4]
Their previous form, voice, and wisdom are now lost, and now all they will offer is small treasures to those willing to follow them.
Old Aranara stories claim this fate befell the Seelie because they were cursed at birth to lose their intelligence and form if they ever fell in love with humans. Furthermore, according to Arama, there was at least one "survivor" of the fall, who came to dwell in "the golden desert," befriended Queen Aranyani (Greater Lord Rukkhadevata) and the ruler of the desert (King Deshret).[6] It is possible that this survivor was Nabu Malikata, the Goddess of Flowers, who was friends with both figures.
One named angel who survived the devolution of their kin includes Yohualtecuhtin of the Night Kingdom[1].
It is possible that Nicole Reeyn of the Hexenzirkel was originally an angel, based on the allegory used to describe her people and her similar abilities to other known angels.[7] The Fatui Harbinger Columbina also shares some visual elements with both seelies and real-life depictions of angels, but her relationship to them is unknown.
Other Types[]
Warming Seelie[]
In Dragonspine, a unique type of Seelie have evolved to survive the harsh colds.[8] These Seelie are different to the average Seelie, having a red appearance resembling flames. They produce enough heat to keep nearby travelers warm and insulated from Sheer Cold.
Additionally, once settled in their Seelie Courts, the Warming Seelie will continue to produce heat.
The Warming Bottle that players can craft were made to imitate the heat that Warming Seelie produce, to better help adventurers survive in cold climates.
Electro Seelie[]
In Inazuma, Electro Seelie are a variant that moves at a high speed when the player moves close to them. Upon approaching it, it will unleash an Electro shockwave that applies a non-volatile Electro element to nearby players and enemies. This Electro application does not deal DMG and is incapable of causing Elemental Reactions.
Electro Seelie may also appear as part of other puzzles. These Electro Seelie do not wait for player proximity, come to rest in a Seelie Court, or lead directly to chests as usual. Instead, they fly in a path to help the player solve a puzzle, such as indicating the order in which to light up Elemental Monuments. They may appear when a mechanism is activated and disappear at the end of their path, or they may persist and only disappear when the puzzle is completed.
Luminous Seelie[]
In the unique climate of the Underground Mines of The Chasm, Seelie have mutated to Luminous Seelie. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. They can also activate Lumentorches when nearby.
Seelie of Life[]
Seelie of Life (unofficial name) appear in Withering Zones and have the same effects as Candles of Life. They will remove units of Decay when in close proximity.
Mini Seelie[]
Mini Seelie appear to be infant versions of the Seelie. They only have the "head" part of an adult Seelie and do not possess the pointed lower body, the flowing "scarf," or the two trailing whiskers. They also lack the typical chime-like sounds associated with the presence of an adult Seelie, instead occasionally bursting out with very excited squeaky noises.
A notable one is a Treasure-Seeking Seelie, which actively searches for treasures (namely Iron Coins) instead of going back to their Court. Ulman formerly had one who aided him but unfortunately stopped responding to him, and he instead lent it to the Traveler (whom the Mini Seelie was rather fond of).
By attaining enough Silver Coins, one of the variations of Mini Seelie can be exchanged. Unlike the Treasure Seeking Seelie, these Seelie have an idle animation and make noises.
Monetoo[]
Although not a type of Seelie per se, Monetoo are a Natlanese equivalent of Seelie, functioning practically the same as Mysterious Seelie. Their main difference is that their resting place is an incomplete mural instead of a Seelie court. Just like Seelie, a Monetoo's location can be approximated by using Elemental Sight next to its mural.
Locations[]
An interactive map of Seelie locations can be found on the Teyvat Interactive Map. Videos of their locations, including their Courts, can be found here.
There are currently 602 Seelie (466 Mysterious Seelie, 32 Warming Seelie, 73 Electro Seelie, 30 Luminous Seelie) and 40 Monetoo throughout the land of Teyvat:
- 51 Seelie in Mondstadt
- After version 1.2, the Seelie located east of the Temple of the Falcon no longer counts towards achievement; the total is 52 if Travelers followed this Seelie prior to version 1.2.
- For the Mondstadt: The City of Wind and Song achievement set Guiding Wind, follow 10/20/40 Seelie back to their courts.
- 32 Warming Seelie in Dragonspine
- For the Visitors on the Icy Mountain achievement set Seelie in the Snow, follow 5/10/20 Warming Seelie back to their courts (max 30).
- 2 Warming Seelie are found in Albedo's Story Quest.
- 81 Seelie in Liyue
- There is a total of 84 if Travelers participated in Event World Quest The Illumiscreen: II in Lantern Rite Tales: Beneath Splendent Lanterns.
- For the Liyue: The Harbor of Stone and Contracts achievement set Lithic Guide, follow 20/40/60 Seelie back to their courts.
- Seelie in The Chasm, The Chasm: Underground Mines and Chenyu Vale do not count towards Liyue.
- 37 Seelie and 73 Electro Seelie in Inazuma
- For the Inazuma: The Islands of Thunder and Eternity - Series I achievement set Naku Weed Whacker (I), follow 10/20/40 Electro Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 43).
- For the Inazuma: The Islands of Thunder and Eternity - Series II achievement set Naku Weed Whacker (II), follow 4/8/16 Electro Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 19). Please note: 17 are available through exploration, and 2 additional Electro Seelie can be obtained as part of the hidden exploration objective, "Komaki's Spiritherb Fortune."
- For the The Chronicles of the Sea of Fog achievement Flashes in the Night, follow 6 Electro Seelie back to their courts on Tsurumi Island (max total is 11)
- For the Inazuma: The Islands of Thunder and Eternity - Series I achievement set Lights Will Guide You Home (I), follow 4/8/16 Seelie back to their courts on Narukami Island, Kannazuka, and Yashiori Island (max total is 21).
- For the Inazuma: The Islands of Thunder and Eternity - Series II achievement Lights Will Guide You Home (II), follow 6 Seelie back to their courts on Watatsumi Island and Seirai Island (max total is 7).
- For the The Chronicles of the Sea of Fog achievement Foggy Guidance, follow 6 Seelie back to their courts on Tsurumi Island (max total is 9)
- 39 Seelie in Enkanomiya
- For the The Light of Day achievement set Phosphoros' Guidance, follow 6/15/30 Seelie back to their courts.
- 3 of these Seelie come out from chests at Evernight Temple and may not be registered as part of the achievement count, so the total might amount to 36 instead.
- 9 Seelie and 30 Luminous Seelie in The Chasm and The Chasm: Underground Mines respectively
- For the Chasmlighter achievement set Gorge Guide, follow 6/12/24 Seelie back to their courts.
- Seelie in both the surface and underground mines count towards the achievement.
- 3 of the underground Seelie are from a puzzle in the World Quest Perils in the Dark in Series The Chasm Delvers and may not be registered as part of the achievement count, so the max total is 36 (37 if bugged).
- 154 Seelie in Sumeru
- For the Sumeru: The Rainforest of Lore achievement set Woodland Guide, follow 10/20/40 Seelie back to their courts on Avidya Forest, Lokapala Jungle, Ardravi Valley, Ashavan Realm, Vissudha Field, Lost Nursery, and Vanarana (max total is 54; 53 or 55 if bugged)
- For the Sumeru: The Gilded Desert - Series I achievement set The Desert Will Guide You Home (I), follow 10/20/40 Seelie back to their courts on Hypostyle Desert, Land of Upper Setekh, and Land of Lower Setekh (max total is 52; 53 if bugged)
- For the Sumeru: The Gilded Desert - Series II achievement set The Desert Will Guide You Home (II), follow 4/8/16 Seelie back to their courts on Desert of Hadramaveth (max total is 27)
- For the Blessed Hamada achievement set Dune Guide, follow 4/8/16 Seelie back to their courts on Gavireh Lajavard, and Realm of Farakhkert (max total is 21)
- 68 Seelie in Fontaine
- For the Fontaine: Dance of the Dew-White Springs (I) achievement set Tides Will Guide You Home (I), follow 6/12/24 Seelie back to their courts on Court of Fontaine Region, Belleau Region, and Beryl Region (max total is 42)
- For the Fontaine: Dance of the Dew-White Springs (II) achievement set Tidal Guide (II), follow 3/6/9 Seelie back to their courts on Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region (max total is 13)
- For the Fontaine: Dance of the Dew-White Springs (III) achievement set Tidal Guide (III), follow 3/6/9 Seelie back to their courts on Morte Region and Erinnyes Forest (max total is 13)
- 20 Seelie in Chenyu Vale
- For the Chenyu's Splendor achievement set Jadehall Guide, follow 4/8/16 Seelie back to their courts.
- 7 Seelie in Sea of Bygone Eras
- For the Rhapsodia in the Ancient Sea achievement Domus Aurea Guide, follow 6 Seelie back to their courts.
- 52 Monetoo in Natlan
- For the Natlan: The Land of Fire and Competition (I) achievement set Monetoo Will Guide You Home (I), follow 8/16/32 Monetoo back to their graffities on Basin of Unnumbered Flames, Coatepec Mountain, Tequemecan Valley and Toyac Springs (max total is 40).
- For the Natlan: The Land of Fire and Competition (II) achievement set Monetoo Will Guide You Home (II), follow 3/6/10 Monetoo back to their graffities on Quahuacan Cliff and Tezcatepetonco Range (max total is 12).
Achievements[]
There are 52 Achievements obtainable from Seelie:
Time-Limited Seelie[]
- 3 additional Seelie are available during the Event World Quest The Illumiscreen: II in Lantern Rite Tales: Beneath Splendent Lanterns. These 3 Seelie count towards the Lithic Guide achievement.
- 14 Seelie are available during the Three Realms Gateway Offering event. These Seelie do not count towards the Phosphoros' Guidance achievement.
Trivia[]
- They resemble a will-o'-the-wisp from classic folklore. They also resemble sea angels in terms of appearance.
- The Seelie Courts in Enkanomiya, The Chasm, The Chasm: Underground Mines, the Great Red Sand, the Desert of Hadramaveth, and the Girdle of the Sands are still intact — not broken or ruined — unlike most Seelie Courts in Teyvat.
- When Seelie settle in a damaged court, the court will be repaired. However, this sometimes will not occur. It is unknown whether or not this behavior is intended.
- This is also the case when the player returns to a court that had repaired itself upon a Seelie's arrival, which will appear broken again upon return.
- There is currently a bug in-game that will incorrectly count progress towards the Guiding Wind and Lithic Guide achievements sets, where the game may miss a Seelie that has already been followed back to their court or may count some additional times.
- These loading screen tips relate to the Seelie:
- "Now you see them; now you don't. Once a mighty race that lived to guide mankind, now the most Seelie offer is a little treasure to willing followers."
- "Seelie all want to return to their Seelie Courts. If you see the remains of a small statue like this, you can use Elemental Sight to find traces of the Seelie..."
- "Dragonspine's unique climate has caused even the Seelie to mutate. The gentle warmth of a Warming Seelie can help alleviate the effects of the bitter cold. Perhaps its warmth can also be used to trigger mechanisms..."
- "The Chasm's unique climate has caused even the Seelie to mutate. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. The light from such a Seelie can also activate some devices."
- Certain survivors of the original Angel race, such as Nabu Malikata and Yohualtechutin are referred to as gods. However, further connection between Gods and Angels remains unclear.
Etymology[]
- The Seelie and their statues are named after the Seelie Courts of Scottish Folklore. They are described as fairies who seek help from humans and would return kindness favors of their own. The behavior of the Seelie in Genshin Impact (rewarding with treasures if they are followed back to their statues) alludes to this folklore.
Gallery[]
Video Guides[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Seelie | — |
Chinese (Simplified) | 仙灵 Xiānlíng | Fairy Spirit |
Chinese (Traditional) | 仙靈 Xiānlíng | |
Japanese | 仙霊 Senrei[9] | Fairy Spirit |
Korean | 선령선령 Seollyeong | Fairy Spirit |
Spanish | Seelie | — |
French | Fée | Fairy |
Russian | Фея Feya | Fairy |
Thai | Seelie | — |
Vietnamese | Tiên LinhTiên Linh | Fairy Spirit[※][※] |
German | Seelie | — |
Indonesian | Seelie | — |
Portuguese | Seelie | — |
Turkish | Peri | Fairy |
Italian | Seelie | — |
Change History[]
- Added 12 Monetoo to Quahuacan Cliff, and Tezcatepetonco Range in Natlan.
- Introduced Monetoo in Natlan region.
- Added 40 Monetoo to Basin of Unnumbered Flames, Coatepec Mountain, Tequemecan Valley and Toyac Springs in Natlan.
- Added 7 Mysterious Seelie to Sea of Bygone Eras in Fontaine.
- Added 20 Mysterious Seelie to Chenyu Vale in Liyue.
- Added 13 Mysterious Seelie to Erinnyes Forest and Morte Region in Fontaine.
- Added 13 Mysterious Seelie to Liffey Region and Fontaine Research Institute of Kinetic Energy Engineering Region in Fontaine.
- Added 42 Mysterious Seelie to Court of Fontaine Region, Beryl Region and Belleau Region in Fontaine.
- Added 20 Mysterious Seelie to the Girdle of the Sands in Sumeru.
- Added 27 Mysterious Seelie to the Desert of Hadramaveth in Sumeru.
- Added 52 Mysterious Seelie to the Great Red Sand in Sumeru.
- Introduced Luminous Seelie in The Chasm: Underground Mines area.
- Added 9 Mysterious Seelie in The Chasm.
- Added 30 Luminous Seelie in The Chasm: Underground Mines.
- Added 39 Mysterious Seelie in Enkanomiya.
- Added 9 Mysterious Seelie and 11 Electro Seelie to Tsurumi Island in Inazuma.
- Added 7 Mysterious Seelie and 25 Electro Seelie to Watatsumi Island and Seirai Island in Inazuma.
- Introduced Electro Seelie in Inazuma region.
- Added 22 Mysterious Seelie and 45 Electro Seelie to Narukami Island, Kannazuka, and Yashiori Island in Inazuma.
- Added 1 Mysterious Seelie in the Golden Apple Archipelago. Following the Seelie as part of the quest The Winding Homeward Way will increase exploration progress towards Mondstadt. (This Seelie does not count towards the Guiding Wind achievement)
- Added 3 Mysterious Seelie in Liyue region as part of the The Illumiscreen: II World Quest.
- Introduced Warming Seelie in Dragonspine area.
- Added 1 additional Mysterious Seelie in Mondstadt and 1 additional Mysterious Seelie in Liyue.
- In related texts such as a Loading Screen message and some Achievements, the term "Seelie Gardens" was renamed into "Seelie Courts"
- Seelie were released with 130 Mysterious Seelie.
References[]
- ↑ 1.0 1.1 1.2 Archon Quest, Chapter V, Act IV - The Rainbow Destined to Burn, Part 1: Beneath the Secret Source
- ↑ 2.0 2.1 Book: A Drunkard's Tale
- ↑ Artifact, Flower of Paradise Lost: Amethyst Crown
- ↑ 4.0 4.1 Book: Records of Jueyun, Vol. 4 - Mountain Spirit
- ↑ Loading Screen Tip: Seelie
- ↑ World Quest, Aranyaka: Part III - Nursery of Lost Dreams, Part 2: For the Children of the Past
- ↑ {{Ref/NPC|Wolfy}}
- ↑ Consumable: Warming Bottle
- ↑ Traveler's Japanese Voice-Over: 「仙霊」について… (About Seelie)