Gear[]
While names and icons may change between different uniforms, stats remain the same.
Stats are based of Lvl 70 Max Tier character.
Bonus Option can be changed via random roll.
- Energy Attack
- Attack Speed
- All Basic Attack
- All Basic Defenses
- Movement Speed
- All Basic Defenses
- Skill Cooldown
- Critical Damage
- HP
- Critical Rate
- Ignore Defense
- Bonus Option
Skills[]
All Uniforms[]
Leadership[]

Mutant Savior
Applies to: Mutant Allies
- Increases all Basic Attacks by +45%.
Passive Skills[]

Repulsion
Lightning Damage
Activation Rate: when enemies are within 4m range
- Lightning Damage 62% of Energy Attack
Additional 142 Lightning Damage
Cooldown Time 3 second
Applies to the following Uniforms: Classic
Required Rank: 4 or higher

Repulsion v2
Lightning Damage
Activation Rate: when enemies are within 4m range
Applies to: Enemies
- Snare(1 Sec.)
- Lightning Damage 62% of Energy Attack
Additional 142 Lightning Damage
Cooldown Time 3 second
Applies to the following Uniforms: Marvel NOW!, House of X
Required Rank: 4 or higher

Repulsion v2
Lightning Damage
Activation Rate: when enemies are within 4m range
Applies to: Enemies
- Snare(1 Sec.)
- Lightning Damage 62% of Energy Attack
Additional 142 Lightning Damage
Cooldown Time 3 second
Applies to the following Uniforms: Marvel NOW!, House of X
Required Rank: 4 or higher

Magnetic Heart
Applies to: Self
- +20% increase of Energy Attack.
- Super Armor, increases all Basic Defenses by +30%.
Applies to the following Uniforms: Krakoan Winter

Master of Magnetism
Applies to: Self
- Increases ALL DEBUFFS effect by 10% and duration by 20%.
- Increases Skill damage by 30% and increases Bonus Damage by 20%.
- Increases basic damage dealt to HUMAN characters by 80%.
Tier-2 Advancement Required

Master of Magnetism v2
Applies to: Self
- Increases ALL DEBUFFS effect by 10% and duration by 20%.
- Increases Skill damage by 40% and increases Bonus Damage by 30%.
- Increases basic damage dealt to HUMAN characters by 80%.
Tier-2 Advancement Required
Applies to the following Uniforms: Krakoan Winter
Ultimate Skill[]

Magnetic Mayhem
Energy Damage, Super Guard Break
Applies to: Enemies
- Bleed: Deals additional 35% Damage every 1 sec. (Removes Elasticity)(5 Sec.)
- Stun (3 Sec.)
- Paralyze (1 Sec.)
- Decreases all Basic Defenses by -3%. (Stacks up to -80%)(10 Sec.)
Applies to: Self
- 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (7 Sec.)
- Invincible (7 Sec.)
- Increases basic damage by 50% for 1 attack(s). (7 Sec.)
- Energy Damage 120% of Energy Attack
Additional 15 Energy Damage
Tier-3 Advancement Required
Applies to the following Uniforms: Marvel NOW!, House of X

Magnetic Mayhem v2
Energy Damage, Super Guard Break, Ignore Targeting
Applies to: Enemies
- Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)
- Bleed: Deals additional 35% Damage every 1 sec. (Removes Elasticitv)(5 Sec.)
- Stun (3 Sec.)
- Paralyze (1 Sec.)
- Decreases all Basic Defenses by -3%. (Stacks up to -80%)(10 Sec.)
Applies to: Self
- 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (7 Sec.)
- Invincible (7 Sec.)
- Increases all Basic Attacks by +35%.(8 Sec.)
- Energy Damage 120% of Energy Attack
Additional 15 Energy Damage
Tier-3 Advancement Required
Applies to the following Uniforms: Krakoan Winter
Striker Skill[]
Council's Rule
Activation Rate: When Striker Skill is used
Applies to: Enemies
- Snare(3 Sec.)
Activation Rate: When Striker Skill is used
- Increases all Basic Attacks by +40%
- Energy Damage 190% of Energy Attack
Additional 12 Energy Damage
Striker Skill is applied when a Striker is set.
Tier-4 Advancement Required
"Classic" Uniform[]
Active Skills[]

Gravity Control
Energy Damage, Ignore Targeting
- Energy Damage 85% of Energy Attack
Additional 1611 Energy Damage
Cooldown Time: 7 seconds

Magnetic Sphere
Energy Damage, Super Guard Break
Applies to: Enemies
- Decreases all Basic Defenses bv -18%.(5 Sec.)
- Energy Damage 48% of Energy Attack
Additional 162 Energy Damage
Cooldown Time: 8 seconds

Magnetokinesis
Energy damage, Ignore Targeting
Applies to: Enemies
- Snare(3 Sec.)
- Energy Damage 76% of Energy Attack
Additional 537 Energy Damage
Cooldown Time: 10 seconds

Magnetic Storm
Energy Damage, Ignore Targeting
Applies to: Self
- Barrier (8 times)(8 Sec.)
- Energy Damage 44% of Energy Attack
Additional 537 Energy Damage
Cooldown Time: 13 seconds
Skill Needed: Lv.5 or higher

Magnetic Maelstrom
Energy Damage
Applies to: Self
- Increases all Basic Attacks by +15%, all Basic Defenses by +9%, and all Speeds by +15%.(1 Sec.)
- Energy Damage 70% of Energy Attack
Additional 231 Energy Damage
Cooldown Time: 10 seconds
"Marvel NOW!" Uniform[]
Active Skills[]

Gravity Control
Energy Damage, Ignore Targeting
- Energy Damage 85% of Energy Attack
Additional 1611 Energy Damage
Cooldown Time: 7 seconds

Magnetic Sphere
Energy Damage, Super Guard Break
Applies to: Enemies
- Decreases all Basic Defenses bv -18%.(5 Sec.)
- Energy Damage 48% of Energy Attack
Additional 162 Energy Damage
Cooldown Time: 8 seconds

Magnetokinesis
Energy damage, Ignore Targeting
Applies to: Enemies
- Snare(3 Sec.)
- Energy Damage 76% of Energy Attack
Additional 537 Energy Damage
Cooldown Time: 10 seconds

Magnetic Storm
Energy Damage, Ignore Targeting
Applies to: Self
- Barrier (8 times)(8 Sec.)
- Energy Damage 88% of Energy Attack
Additional 537 Energy Damage
Cooldown Time: 13 seconds
Skill Needed: Lv.5 or higher

Magnetic Maelstrom
Energy Damage
Applies to: Self
- Increases all Basic Attacks by +15%, all Basic Defenses by +9%, and all Speeds by +15%.(1 Sec.)
- Energy Damage 70% of Energy Attack
Additional 231 Energy Damage
Cooldown Time: 10 seconds
"House of X" Uniform[]
Active Skills[]

Gravity Control
Energy Damage, Ignore Targeting
- Energy Damage 85% of Energy Attack
Additional 1611 Energy Damage
Cooldown Time: 7 seconds

Magnetic Sphere
Energy Damage, Super Guard Break
Applies to: Enemies
- Decreases all Basic Defenses by -3%. (Stacks up to -30%, ignores immunity)(5 Sec.)
- Energy Damage 42% of Energy Attack
Additional 162 Energy Damage
Cooldown Time: 8 seconds

Metal Crusher
Energy Damage, Ignore Targeting
Applies to: Enemies
- Paralvsis (Ignores immunitv)(3 Sec.)
- Energy Damage 72% of Energy Attack
Additional 162 Energy Damage
Cooldown Time: 10 seconds

Missile Deflect
Energy Damage
Applies to: Self
- Invincible (5 Sec.)
- Energy Damage 117% of Energy Attack
Additional 1611 Energy Damage
Cooldown Time: 12 seconds
Skill Needed: Lv.5 or higher

Metallic Mayhem
Energy Damage, Ignore Targeting
Applies to: Self
- Accumulates 10% of pure damage when attacking (Max 100%)(10 Sec.)
- +1.5% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated(10 Sec.)
- Energy Damage 108% of Energy Attack
Additional 806 Energy Damage
Cooldown Time: 15 seconds
"Krakoan Winter" Uniform[]
Active Skills[]

Iron Restraint
Energy Damage
Applies to: Enemies
- Snare(2 Sec.)
- Energy Damage 105% of Energy Attack
Additional 269 Energy Damage
Cooldown Time: 7 seconds

Metallic Tempest
Energy Damage, Super Guard Break, Ignore Targeting
Applies to: Enemies
- Fracture(2 Sec.)
- Paralysis (Ignores immunity)(3 Sec.)
- Energy Damage 80% of Energy Attack
Additional 537 Energy Damage
Cooldown Time: 8 seconds

Winter Judgement
Energy Damage, Guard Break, Ignore Targeting
Applies to: Enemies
- Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)
- Paralysis (Ignores immunity)(3 Sec.)
- Energy Damage 50% of Energy Attack
Additional 269 Energy Damage
Cooldown Time: 13 seconds

Missile Deflect
Energy Damage
Applies to: Enemies
- Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)
Applies to: Self
- Invincible (5 Sec.)
- Energy Damage 130% of Energy Attack
Additional 202 Energy Damage
Cooldown Time: 15 seconds
Skill Needed: Lv.5 or higher

Magnetic Amplification
Energy Damage, Guard Break, Ignore Targeting
Applies to: Enemies
- Silence(3 Sec.)
Applies to: Self
- Recovers 30% of HP.(1 Sec.)
- Accumulates 10% of pure damage when attacking (Max 100%)(10 Sec.)
- +1.5% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated(10 Sec.)
- Energy Damage 48% of Energy Attack
Additional 45 Energy Damage
Cooldown Time: 20 seconds
Uniforms[]
Marvel NOW![]

Bonus
Enhances Repulsion skill effect. Applies to: Self
- Increases basic damage dealt to enemies with MACHINE ability by 45%.
Uniform Options
House of X[]

Bonus
Enhances Repulsion skill effect. Applies to: Self
- Increases Chain Hit damage by 20% when attacking.
Uniform Options
Krakoan Winter[]

Bonus
Changes effects of skill, Repulsion
Enhances effects of skill, Master of Magnetism
Enhances effects of skill, Mutant Savior
Applies to: Self
- Critical Damage increases by +20%.
- Increases Chain Hit damage by 25% when attacking
- Increases Guaranteed Critical Rate by +20%
Uniform Options
Artifact[]

History of Resistance
Hand of Fate Lv.4
Applies to: Self
- Ignores target's Dodge Rate by 20%, and an additional 0.5% of total Instinct. (Up to 200%)
- Increases Basic Damage Dealt to bosses by 20%, and an additional 0.25% of total Instinct. (Up to 200%)
Gallery[]
Team Bonus[]
Team up Magneto with these characters to gain additional stat boosts.
3-Character Bonus[]
Secret Wars
- All Attack ↑ +5.4%
- Ignore Defense 4.9%
- Max HP ↑ +5.0%
Mind Your Head
- All Attack ↑ +5.4%
- All Defense ↑ +5.2%%
- Crowd Control Time ↓ 4.7%
Quiet Council #2
- Energy Attack ↑ +5.4%
- Dodge ↑ +4.8%%
- Crowd Control Time ↓ 4.8%
Brotherhood of Mutants #2
- All Attack ↑ +5.4%
- Critical Damage ↑ +4.8%%
- Ignore Defense 4.8%
Quiet Council #1
- Energy Attack ↑ +5.1%
- Ignore Defense 4.8%%
- Critical Rate ↑ +4.8%
House of M #2
- Energy Attack ↑ +5.2%
- Ignore Defense 4.9%%
- Recovery Rate ↑ +4.8%
Omega Level Power
- Energy Attack ↑ +5.2%
- Critical Rate ↑ +4.9%
- Cooldwon Duration ↓ 4.8%
Xavier's School for Gifted Youngsters
- All Attack ↑ +5.4%
- All Defense ↑ +5.1%
- Crowd Control Time ↓ 4.8%
Changed Future
- Energy Attack ↑ +5.2%
- All Defense ↑ +5.2%
- Cooldown Duration ↓ 4.8%
Uncanny X-Men
- All Attack ↑ +5.2%
- Critical Rate ↑ +4.9%
- Dodge ↑ +4.8%
Rogue Alliance
- Energy Attack ↑ +5.4%
- Physical Defense ↑ +5.1%
- Max HP ↑ +5.1%
Mutant Rebellion
- Energy Attack ↑ +5.4%
- Critical Damage ↑ +4.8%
- Max HP ↑ +5.0%
Narrow Escape
- Max HP ↑ +5.0%
- Movement Speed ↑ +5.0%
- All Attack ↑ +5.7%
House of M
- All Attack ↑ +5.3%
- Attack Speed ↑ +5.0%
- Critical Damage ↑ +4.7%
2-Character Bonus[]
Like Father, Like Daughter
- Critical Damage ↑ +5.1%
- Critical Rate ↑ +4.8%
Dark Loyalty
- All Attack ↑ +5.4%
- Max HP ↑ +5.1%
Rivals and Brothers
- Critical Damage ↑ +5.1%
- Attack Speed ↑ +4.8%
Means to an End
- Energy Attack ↑ +5.2%
- Crowd Control Time ↓ 4.9%
Nemesis
- Movement Speed ↑ +5.0%
- Critical Rate ↑ +4.9%
Cold-Hearted Father
- Movement Speed ↑ +4.8%
- Recovery Rate ↑ +4.9%
Son of M
- Movement Speed ↑ +5.0%
- Recovery Rate ↑ +4.8%
Working with the Enemy
- Attack Speed ↑ +4.9%
- Ignore Defense 4.9%
Recurring Nightmares
- Max HP ↑ +5.4%
- All Defense ↑ +5.2%
Adamantium Extraction
- All Attack ↑ +5.4%
- Critical Damage ↑ +4.8%
Suprising Relationship
- Dodge ↑ +5.0%
- Critical Rate ↑ +4.9%
Diametrical Leaders
- Energy Attack ↑ +5.2%
- Physical Defense ↑ +5.2%
Grandfather?!
- All Attack ↑ +5.1%
- Energy Defense ↑ +5.2%
Kidnapped King
- Max HP ↑ +5.2%
- Cooldown Duration ↓ 4.8%
Strikers[]
- Cyclops - 17% chance to appear when attacking.
- Jean Grey - 20% chance to appear when attacked.
- Wolverine - 19% chance to appear when attacking.
- Storm - 17% chance to appear when attacked.
- Beast - 18% chance to appear when attacking.
- Rogue - 18% chance to appear when attacking.
- Absorbing Man - 19% chance to appear when attacked.
- Quicksilver - 20% chance to appear when attacking.
- Scarlet Witch - 22% chance to appear when attacked.
- Cable - 21% chance to appear when attacked.
- Nova (Sam Alexander) - 18% chance to appear when attacking.
- Magik - 20% chance to appear when attacking.
- Colossus - 16% chance to appear when attacking.
- Angel - 20% chance to appear when attacking.
- Emma Frost - 16% chance to appear when attacked.
- Deadpool - 20% chance to appear when attacking.
- Domino - 18% chance to appear when attacking.
- Fantomex - 16% chance to appear when attacked.
- Psylocke - 20% chance to appear when attacking.
- Weapon Hex - 19% chance to appear when attacking.
- Sentinel - 18% chance to appear when attacked.
- Doctor Doom - 19% chance to appear when attacking.
- Juggernaut - 16% chance to appear when attacked.
- Sabretooth - 16% chance to appear when attacked.
- Iceman - 16% chance to appear when attacked.
- Namor - 16% chance to appear when attacked.
- Kitty Pryde - 20% chance to appear when attacking.
- Rachel Summers - 16% chance to appear when attacked.
- Kid Omega - 15% chance to appear when attacked.
- Shadow Shell - 16% chance to appear when attacked.
- Viper - 20% chance to appear when attacking.
- Professor X - 20% chance to appear when attacking.
- Mystique - 16% chance to appear when attacked.
- Mister Sinister - 16% chance to appear when attacked.
- Gladiator - 18% chance to appear when attacked.
- Dazzler - 16% chance to appear when attacked.
- Sentry - 20% chance to appear when attacking.
- Daken - 16% chance to appear when attacked.
- Ares - 18% chance to appear when attacking.
- Mephisto - 19% chance to appear when attacking.
- Polaris - 20% chance to appear when attacking.
- Omega Red - 16% chance to appear when attacked.
Characters | |
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![]() Combat |
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![]() Blast |
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![]() Speed |
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![]() Universal |
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