- "Behold, a genius at work!"
- ― M.O.D.O.K.
Gear[]
While names and icons may change between different uniforms, stats remain the same.
Stats are based of Lvl 70 Max Tier character.
Bonus Option can be changed via random roll.
File:MODOK Gear1.png Power Focus Headband +25
- TBA
- TBA
- TBA
File:MODOK Gear2.png Doomsday Chair +25
- TBA
- TBA
- TBA
File:MODOK Gear3.png Force Field Barriers +25
- TBA
- TBA
- TBA
File:MODOK Gear4.png Psychic Amplifier +25
- TBA
- TBA
- TBA
Skills[]
All Uniforms[]
Leadership[]
Master of Ming
Applies to: All Allies
- +30% increase of Energy Attack.
Applies to the following Uniforms: Modern, SPIDOC, CAPDOC
Master of Ming v2
Applies to: All Allies
- +45% increase of Energy Attack.
Applies to the following Uniforms: Quantumania
Passive Skills[]
Mental Focus
Applies to: Self
- Immunity to SNARE Effect.
- Immunity to CHARM Effect.
Required Rank: 4 or higher
Applies to the following Uniforms: Modern, SPIDOC, CAPDOC
Unchained Mind
Applies to: Self
- Immunity to SNARE Effect.
- Immunity to CHARM Effect.
- Immunity to Mind Control Effect.
Required Rank: 4 or higher
Applies to the following Uniforms: Quantumania
Mind Game
Applies to: Self
- Ignores target's Dodge Rate by 10%.
- Increases Skill damage by 20% and increases Bonus Damage by 15%.
Cooldown Time 25 seconds
Tier-2 Advancement Required
Applies to the following Uniforms: Modern, SPIDOC, CAPDOC
Mind Game v2
Applies to: Self
- Ignores target's Dodge Rate by 20%.
- Increases Skill damage by 40% and increases Bonus Damage by 35%.
Cooldown Time 25 seconds
Tier-2 Advancement Required
Applies to the following Uniforms: Quantumania
Ultimate Skill[]
Killer Instinct
Mind Damage, Super Guard Break, Ignore Targeting
Applies to: Enemies
- Burn: Deals 50% additional Fire Damage every 1 sec and decreases all Basic Defenses by 20%. (5 Sec.)
- Stun (3 Sec.)
- Charm: Deals +25% Mind Damage every 1 sec, Recovery equal to +50% of DOT Damage. (Up to +30% of Max HP) (1 Sec.)
- Mind Control (3 Sec.)
- Paralysis (Ignores Immunity) (1 Sec.)
Applies to: Self
- Ignores target's Dodge Rate by 80%. (9 Sec.)
- 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (9 Sec.)
- Increases all Basic Attacks by +60%. (9 Sec.)
- Mind Damage 180% of Energy Attack.
Additional 75 Mind Damage Tier-3 Advancement Required
"Modern" Uniform[]
"CAPDOC" Uniform[]
Active Skills[]
Dominance of Spirit
Mind Damage
Applies to: Enemies
- Snare (3 Sec.)
- Mind Damage 89% of Energy Attack
Additional 1120 Mind Damage
Cooldown Time: 11 seconds
Domsday Chair Shot
Energy Damage, Ignore Targeting
- Energy Damage 151% of Energy Attack
Additional 1120 Energy Damage
Cooldown Time: 7 seconds
Impending Doom
Physical Damage
- Physical Damage 44% of Physical Attack
Additional 560 Physical Damage
Cooldown Time: 13 seconds
Telekinetic Force Blast
Mind Damage
- Mind Damage 30% of Energy Attack
Additional 224 Mind Damage
Cooldown Time: 12 seconds
Skill Needed: Lv.5 or higher
Head-On
Energy Damage, Ignore Targeting
- Energy Damage 70% of Energy Attack
Additional 280 Energy Damage
Cooldown Time: 14 seconds
"SPIDOC" Uniform[]
Active Skills[]
Puppet Master
Physical Damage
- Physical Damage 44% of Physical Attack
Additional 560 Physical Damage
Cooldown Time: 11 seconds
Pulling Strings
Energy Damage, Ignore Targeting
- Energy Damage 151% of Energy Attack
Additional 1120 Energy Damage
Cooldown Time: 7 seconds
Designed to Web
Physical Damage, Ignore Targeting
- Physical Damage 88% of Physical Attack
Additional 560 Physical Damage
Cooldown Time: 11 seconds
Telekinetic Force Blast
Mind Damage
- Mind Damage 30% of Energy Attack
Additional 224 Mind Damage
Cooldown Time: 12 seconds
Skill Needed: Lv.5 or higher
Head-On
Energy Damage, Ignore Targeting
- Energy Damage 70% of Energy Attack
Additional 280 Energy Damage
Cooldown Time: 14 seconds
"Quantumania" Uniform[]
Active Skills[]
Missiles of Madness
Mind Damage
Applies to: Enemies
- Silence (1 Sec.)
- Mind Damage 90% of Energy Attack
Additional 112 Mind Damage
Cooldown Time: 7 seconds
Doomsday
Mind Damage, Guard Break, Ignore All Targeting
Applies to: Enemies
- Burn: Deals additional 50% Fire Damage every 1 sec. (3 Sec.)
- Stun (3 Sec.)
- Paralysis (Ignores immunity. (1 Sec.)
- Mind Damage 110% of Energy Attack
Additional 280 Mind Damage
Cooldown Time: 7 seconds
Brain Blast
Mind Damage
Applies to: Enemies
- Decreases all Basic Defenses by -10%. (Stacks up to -50%, ignores immunity) (6 Sec.)
Applies to: Self
- 30% Ignore Defense (7 Sec.)
- Mind Damage 82% of Energy Attack
Additional 94 Mind Damage
Cooldown Time: 14 seconds
Heartless Collision
Mind Damage, Guard Break, Ignore All Targeting
Applies to: Enemies
- Burn: Deals additional 50% Fire Damage every 1 sec. (3 Sec.)
- Incapacitation (Removes ATIVE BUFF from target) (3 Sec.)
Applies to: Self
- Accumulates 10% of pure damage when attacking (Max 100%) (10 Sec.)
- +0.9 Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated (10 Sec.)
- Mind Damage 175% of Energy Attack
Additional 1120 Mind Damage
Cooldown Time: 16 seconds
Skill Needed: Lv.5 or higher
Head Spinner
Ming Damage, Guard Break
Applies to: Enemies
- Mind Control (2 Sec.)
- Incapacitation (Removes ATIVE BUFF from target) (3 Sec.)
- Paralysis (Ignores immunity. (1 Sec.)
Applies to: Self
- Recovers 20% of HP. (1 Sec.)
- Invincible (5 Sec.)
- Increases all Basic Attacks and Defense by +35%, all speed by +1%, and Critical Rate by +30%, removes Incapacitation. (8 Sec.)
- Ming Damage 75% of Energy Attack
Additional 87 Ming Damage
Cooldown Time: 16 seconds
Uniforms[]
SPIDOC[]
Bonus
Skill, Regular Attack, reduces enemy attack and movement speeds.
Uniform Options
CAPDOC[]
Bonus
Activation Rate: 25% rate when hit
Applies to: Self
- 100% chance to grant All Damage Immunity (2 Sec.)
Cooldown Time 20 seconds
Uniform Options
Quantumania[]
Bonus
Changes effects of skill, Mental Focus
Enhances effect of skill, Mind Game
Enhances effect of skill, Master of Mind
Applies to: Self
- Increases Chain Hit damage b 10% when attacking.
- Decreases basic damage received by 15%
Uniform Options
Artifact[]
Broken Mind
Mental Precision Lv.4
Applies to: Self
- Increases Basic Damage Dealt to ALIEN Characters by 10%, and an additional 0.2% of total Instinct. (Up to 200%)
- Increases Basic Damage Dealt to CREATURE Characters by 10%, and an additional 0.2% of total Instinct. (Up to 200%)
Gallery[]
Team Bonus[]
Team up M.O.D.O.K. with these characters to gain additional stat boosts.
3-Character Bonus[]
Criminal Leader
- Critical Damage ↑ +5.0%
- Critical Damage ↑ +4.9%
- Movement Speed ↑ +4.7%
Yellow Terror
- All Attack ↑ +5.2%
- Cooldown Duration ↓ 4.9%
- Movement Speed ↑ +4.8%
Dangerous Experiments
- All Attack ↑ +5.4%
- Cooldown Duration ↓ 4.9%
- Max HP ↑ +5.0%
Criminal Masterminds
- All Attack ↑ +5.4%
- Dodge ↑ +4.8%
- Crowd Control Time ↓ 4.7%
Mad Scientists
- All Attack ↑ +5.3%
- Cooldown Duration ↓ 4.7%
- Mind Resist ↑ +4.9%
Squirrel Girl's Hitlist
- All Attack ↑ +5.2%
- All Defense ↑ +5.1%
- Ignore Defense 4.7%
Standing out in a Crowd
- Dodge ↑ +4.9%
- Ignore Defense 4.6%
- Movement Speed ↑ +4.8%
Let Bygones be Bygones
- All Attack ↑ +4.4%
- All Defense ↑ +5.2%
- Critical Rate ↑ +4.8%
2-Character Bonus[]
Black and White Brain
- All Attack ↑ +5.4%
- Max HP ↑ +5.2%
Family Foe
- Energy Attack ↑ +5.2%
- Ignore Defense 4.9%
Evil Allies
- Dodge ↑ +5.2%
- Cooldown Duration ↓ 4.8%
Agent of M.O.D.O.K.
- All Attack ↑ +5.2%
- Recovery Rate ↑ +4.8%
Big and Small
- Attack Speed ↑ +4.9%
- Movement Speed ↑ +4.9%
Striker[]
- Ultron - 13% chance to appear when attacking.
- Loki - 16% chance to appear when attacking.
- Red Skull - 20% chance to appear when attacking.
- Doctor Octopus - 17% chance to appear when attacking.
- Malekith - 17% chance to appear when attacking.
- Green Goblin - 17% chance to appear when attacking.
- Destroyer - 20% chance to appear when attacked.
- Elektra - 17% chance to appear when attacked.
- Venom - 17% chance to appear when attacking.
- Kingpin - 11% chance to appear when attacking.
- Bullseye - 19% chance to appear when attacking.
- Rocket Raccoon - 12% chance to appear when attacking.
- Yondu - 20% chance to appear when attacking.
- Nebula - 12% chance to appear when attacked.
- Ronan - 10% chance to appear when attacking.
- Giant-Man - 15% chance to appear when attacked.
- Yellowjacket - 19% chance to appear when attacking.
- Red Hulk - 10% chance to appear when attacking.
- Sister Grimm - 16% chance to appear when attacked.
- Singularity - 15% chance to appear when attacking.
- Deathlok - 16% chance to appear when attacked.
- Phil Coulson - 19% chance to appear when attacking.
- Lash - 17% chance to appear when attacking.
- Carnage - 22% chance to appear when attacked.
- Proxima Midnight - 21% chance to appear when attacking.
- Black Dwarf - 20% chance to appear when attacked.
- Corvus Glaive - 22% chance to appear when attacked.
- Ebony Maw - 20% chance to appear when attacked.
- Thanos - 22% chance to appear when attacking.
- Hyperion - 22% chance to appear when attacking.
- Sin - 20% chance to appear when attacking.
- Captain America (Sharon Rogers) - 22% chance to appear when attacked.
- Gwenpool - 22% chance to appear when attacking.
- Sentinel - 18% chance to appear when attacked.
- Doctor Doom - 19% chance to appear when attacking.
- Slapstick - 16% chance to appear when attacking.
- Gorilla-Man - 16% chance to appear when attacked.
- Shadow Shell - 16% chance to appear when attacking.
- Baron Zemo - 20% chance to appear when attacked.
- Viper - 20% chance to appear when attacking.
- Taskmaster - 16% chance to appear when attacking.
- Mister Sinister - 16% chance to appear when attacked.
- Yelena Belova - 20% chance to appear when attacking.
- Darkhawk - 18% chance to appear when attacked.
- Red She-Hulk - 16% chance to appear when attacked.
- Abomination - 20% chance to appear when attacking.
- Thane - 16% chance to appear when attacked.
- Scarlet Spider - 16% chance to appear when attacking.
- Spider-Woman - 20% chance to appear when attacked.
- Scorpion - 18% chance to appear when attacked.
- Daken - 16% chance to appear when attacking.
- Moonstone - 16% chance to appear when attacked.
- Molecule Man - 19% chance to appear when attacking.
- Mephisto - 18% chance to appear when attacked.
- Echo - 16% chance to appear when attacked.
- Cassie Lang - 16% chance to appear when attacking.
- Spot - 16% chance to appear when attacked.
- Kang The Conqueror - 15% chance to appear when attacked.
- Leader - 16% chance to appear when attacked.
Characters | |
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![]() Combat |
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![]() Blast |
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![]() Speed |
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![]() Universal |
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