Gear[]
While names and icons may change between different uniforms, stats remain the same.
Stats are based of Lvl 70 Max Tier character.
Bonus Option can be changed via random roll.
- All Basic Attack Increase: 938
- Ignore Defense: 673
- All Basic Attacks Increase: 1362
- All Basic Defenses Increase: 835
- HP: 1642
- All Basic Defenses Increase: 1212
- Critical Rate: 1346
- Critical Damage: 646
- HP: 4824
- Skill Cooldown: 1346
- Crowd Control Time: 673
- Bonus Option
Skills[]
All Uniforms[]
Leadership[]
Waste of Time
Applies to: All Allies
Activation Rate: when debuffed
- Removes all Debuffs. (12 Sec.)
Cooldown Time 20 Seconds
Mastery Needed: 1 or higher
Passive Skills[]
Doombot Decoy
Activation Rate: when dead
Applies to: Self
- After Doombot is destroyed, an avatar appears with 100% of Max HP.
Cooldown Time 300 seconds
Required Rank for Skill: Lv.4 or higher
Born Ruler
Applies to: Self
- 50% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect.
- Super Armor, All Defenses +25% ↑
- Increases Skill damage by 25% and increases Bonus Damage by 12%.
Tier-2 Advancement Required
Applies to the following Uniforms: Modern
Born Ruler v2
Apply to: Self
- 55% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect.
- Super Armor, All Defenses +50% ↑
- Increases Skill damage by 35% and increases Bonus Damage by 40%
Tier-2 Advancement Required
Applies to the following Uniforms: 3099
Ultimate Skill[]
Inevitable Doom
Energy Damage, Ignore Targeting
Applies to: Enemies
- Deals 50% Burn damage every 1 sec. (3 Sec.)
- Bind (5 Sec.)
- Silence (5 Sec.)
- -5% decrease of All Defenses. (Stack up to -70%, ignore immunity) (8 Sec.)
Applies to: Self
- Ignores target's Dodge Rate by 70%. (10 Sec.)
- Invincible (10 Sec.)
- Increases damage by 70% with 1 attack(s). (10 Sec.)
- 100% increase of charge rate to ACCUMULATE TRUE DMG effect. (10 Sec.)
- Energy Damage 130% of Energy Attack
Additional 32 Energy Damage
Tier-3 Advancement Required
"Modern" Uniform[]
Active Skills[]
Devil's Grab
Energy Damage, Guard Break
Applies to: Enemies
- Deals 20% Burn damage every 1 sec. (5 Sec.)
- Stun (2 Sec.)
Applies to: Self
- 20% Ignore Defense (2 Sec.)
- Increases All Attacks by +5%, All Speed by +1%, and Critical Rate by +5%, removes Incapatitation. (5 Sec.)
- Energy Damage 183% of Energy Attack
Additional 160 Energy Damage
Cooldown Time 6 seconds
Face Your Doom
Energy Damage
Applies to: Enemies
- -20% decrease of All Attacks. (5 Sec.)
- Incapacitation (Removes Active Buff from target) (10 Sec.)
- Fracture (10 Sec.)
- 100% chance to remove the area where an enemy has placed a speial effect.
- Removes effect(s): HP RECOVERY, TIME FREEZING, SHIELD, BARRIER, ALL DAMAGE IMMUNE, REFLECT ALL ATTACKS (2 Sec.)
- Energy Damage 113% of Energy Attack
Additional 160 Energy Damage
Cooldown Time 14 seconds
Fusion Energy
Energy Damage
Applies to: Enemies
- -2% decrease of All Defenses. (Stack up to -35%) (10 Sec.)
Applies to: Self
- Invincible (5 Sec.)
- Accumulates 150% of True Damage regardless of Defense and Dodge Rate stats.
- The total true damage accumulated cannot exceed 15% of HP. (10 Sec.)
- Increases Attack by +15% for each 1% of damage taken. (10 Sec.)
- Energy Damage 25% of Energy Attack
Additional 11 Energy Damage
Cooldown Time 15 Seconds
Skill Needed: Lv.3 or higher
Anti-Matter Pistol
Energy Damage, Ignore Targeting
Applies to: Enemies
- Fear (2 Sec.)
Applies to: Self
- Ignores target's Dodge Rate by 40%. (3 Sec.)
- Energy Damage 500% of Energy Attack
Additional 160 Energy Damage
Cooldown Time 15 seconds
Skill Needed: Lv.5 or higher
Science and Magic
Energy Damage, Super Guard Break, Ignore Targeting
Move using the V-Pad while using a Skill.
Applies to: Enemies
- Deals 35% Burn damage every 1 sec. (5 Sec.)
- Bind (3 Sec.)
- Stun (3 Sec.)
Applies to: Self
- 25% recovery of Max HP. (1 Sec.)
- Energy Damage 319% of Energy Attack
Additional 160 Energy Damage
Cooldown Time 25 seconds
Skill Needed: Lv.6 or higher
"3099" Uniform[]
Active Skills[]
Devil's Grab
Energy Damage, Guard Break
Applies to all: Enemies
- Deals 20% Burn damage every 1 sec. (5 Sec.)
- Stun (2 Sec.)
Applies to: Self
- 20% Ignore Defense (2 Sec.)
- Increases All Attacks by +5%, All Speed by +1%, and Critical Rate by +5%, removes Incapatitation. (5 Sec.)
- Energy Damage 183% of Energy Attack
Additional 160 Energy Damage
Cooldown Time 6 seconds
Hand of Destruction
Energy Damage, Ignore Targeting
Counterattacks when defending against an enemy attack.
Enables attacking enemies who have activated the "Ignore Targeting" effect
Applies to all: Enemies
- Stun (2 Sec.)
- Fracture (7 Sec.)
- Incapacitation (Removes Active Buff from Target) (5 Sec.)
- Energy Damage 150% of Energy Damage
Additional 1201 Energy Damage
Cooldown Time 13 seconds
Fusion Energy
Energy Damage
Move using the V-Pad while using a Skill.
Applies to: Enemies
- Decreases all Basic Defenses by-2%. (Stacks up to -45%, ignores immunity) (10 Sec.)
Applies to: Self
- Invincible (5 Sec.)
- Increases all Basic Attacks by +15% for each 1% of accumulated damage. (10 Sec.)
- Accumulates 150% of True Damage regardless of Defense and Dodge Rate stats.
- The total true damage accumulated cannot exceed 15% of HP. (10 Sec.)
- Energy Damage 25% of Energy Attack
Additional 81 Energy Damage
Cooldown Time 15 seconds
Absolute Rule
Energy Damage, Guard Break, Ignore Targeting
Applies to: Enemies
- Stun (3 Sec.)
- Paralysis (Ignores immunity) (1 Sec.)
- Decreases all Basic Defenses by -5%. (Stacks up to -55%, ignores immunity)(8 Sec.)
Applies to: Self
- Increases all Basic Attacks by +45% (8 Sec.)
- Energy Damage 90% of Energy Attack
Additional 71 Energy Damage
Cooldown Time: 14 seconds
Skill Needed: Lv.5 or higher
Conqueror's Judgement
Energy Damage, Super Guard Break, Ignore Targeting
Applies to: Enemies
- Deals 40% Burn damage every 1 sec. (5 Sec.)
- Stun (3 Sec.)
- Bind (4 Sec.)
Applies to: Self
- 50% recovery of MAX HP. (1Sec.)
- Energy Damage 100% of Energy Attack
Additional 81 Energy Damage
Cooldown Time: 25 seconds
Uniforms[]
3099[]
Bonus
Enhances effects of skill, Born Ruler
Applies to: Self
- Decreases damage received from reflected effects by 60%
- Effect: REFLECT ALL ATTACKS
- Activation Rate: when using Removes all Debuffs, buff
- Applies to: Self
- Decreases all damage recieved by +40% (18 Sec)
- Ignores target's Dodge Rate by +50% (18 Sec)
- Increases Chain Hit damage by 15% when attacking (18 Sec)
Cooldown Time 20 Seconds
Uniform Options
Gallery[]
Team Bonus[]
Team up Doctor Doom with these character to gain additional stat boosts.
3-Character Bonus[]
Soul Confrontation
- All Attack ↑ +5.4%
- Critical Rate ↑ +4.9%
- Critical Damage ↑ +4.7%
Beyonder Battle
- Energy Attack ↑ +5.4%
- Critical Damage ↑ +4.8%%
- Attack Speed ↑ +4.8%
Magical Potency
- Energy Attack ↑ +5.3%
- Critical Damage ↑ +4.7%
- Recovery Rate ↑ +4.9%
Failed Incantation
- Energy Attack ↑ +5.3%
- Dodge ↑ +4.7%
- Cooldown Duration ↓ 4.9%
Rulers of Magic
- Energy Attack ↑ +5.2%
- Attack Speed ↑ +4.9%
- Ignore Defense 4.8%
Mad Scientists
- All Attack ↑ +5.3%
- Cooldown Duration ↓ 4.7%
- Mind Resist ↑ +4.9%
Malicious Ambition
- Ignore Defense 5.0%
- Max HP ↑ +5.2%
- Cooldown Duration ↓ 4.7%
Alliance Proposal
- All Attack ↑ +5.4%
- Attack Speed ↑ +4.8%
- Critical Rate ↑ +4.8%
Order of Kings
- All Defense ↑ +4.9%
- Critical Damage ↑ +4.9%
- Cooldown Duration ↓ 4.8%
2-Character Bonus[]
Viper's Cunning
- All Attack ↑ +5.2%
- Attack Speed ↑ +4.9%
Conspiracy of Doom
- Energy Attack ↑ +5.4%
- All Defense ↑ +5.2%
Unwelcome Guest
- Energy Attack ↑ +5.4%
- Energy Defense ↑ +5.1%
Protectors of Latveria
- Energy Attack ↑ +5.0%
- Max HP ↑ +5.2%
Time Travelers
- Energy Attack ↑ +5.2%
- Cooldown Duration ↓ 4.9%
Means to an End
- Energy Attack ↑ +5.2%
- Crowd Control Time ↓ 4.9%
Scarlet Doom
- Energy Attack ↑ +5.0%
- Critical Rate ↑ +4.7%
Tragic End
- All Attack ↑ +5.2%
- Dodge ↑ +4.9%
Infamous Iron Man
- Energy Attack ↑ +5.3%
- Ignore Defense 4.7%
Iron Armor
- All Attack ↑ +5.4%
- Max HP ↑ +5.2%
Invisible Magic
- Critical Damage ↑ +5.1%
- All Defense ↑ +5.1%
Doctor Doom 2099
- Critical Rate ↑ +5.2%
- Dodge ↑ +4.9%
Taming the Symbiote
- Physical Attack ↑ +5.2%
- Recovery Rate ↑ +4.9%
Rival Geniuses
- Critical Rate ↑ +5.4%
- Critical Damage ↑ +4.8%
Legacy of the Conqueror
- Energy Attack ↑ +5.3%
- Max HP ↑ +5.1%
Strikers[]
- Captain America - 19% chance to appear when attacking.
- Iron Man - 16% chance to appear when attacking.
- Ghost Rider - 12% chance to appear when attacking.
- Spider-Man - 13% chance to appear when attacking.
- Ultron - 13% chance to appear when attacking.
- Loki - 16% chance to appear when attacking.
- Red Skull - 20% chance to appear when attacking.
- Doctor Octopus - 17% chance to appear when attacking.
- M.O.D.O.K. - 20% chance to appear when attacking.
- Vision - 19% chance to appear when attacked.
- Iron Fist - 13% chance to appear when attacked.
- Venom - 19% chance to appear when attacked.
- Kingpin - 15% chance to appear when attacked.
- Doctor Strange - 15% chance to appear when attacking.
- Ancient One - 18% chance to appear when attacked.
- Satana - 22% chance to appear when attacked.
- Hellstorm - 12% chance to appear when attacking.
- Clea - 18% chance to appear when attacked.
- Enchantress - 13% chance to appear when attacking.
- Hela - 17% chance to appear when attacking.
- Crystal - 15% chance to appear when attacked.
- Wolverine - 19% chance to appear when attacking.
- Magneto - 20% chance to appear when attacking.
- Spider-Man 2099 - 20% chance to appear when attacked.
- Titania - 20% chance to appear when attacked.
- Scarlet Witch - 22% chance to appear when attacked.
- Cable - 21% chance to appear when attacking.
- Anti-Man - 18% chance to appear when attacked.
- Ulysses Klaue - 16% chance to appear when attacked.
- Stryfe - 18% chance to appear when attacked.
- Sentinel - 19% chance to appear when attacking.
- Morgan Le Fay - 20% chance to appear when attacking.
- Victorious - 20% chance to appear when attacked.
- Electro - 15% chance to appear when attacked.
- Namor - 16% chance to appear when attacked.
- Silver Surfer - 16% chance to appear when attacked.
- Doctor Voodoo - 16% chance to appear when attacking.
- Baron Zemo - 20% chance to appear when attacked.
- Viper - 20% chance to appear when attacking.
- Taskmaster - 16% chance to appear when attacking.
- Professor X - 20% chance to appear when attacking.
- Mister Sinister - 16% chance to appear when attacked.
- Darkhawk - 18% chance to appear when attacked.
- Gladiator - 18% chance to appear when attacked.
- Thane - 20% chance to appear when attacking.
- Sentry|| 20% chance to appear when attacking.
- Scorpion - 18% chance to appear when attacked.
- Daken - 16% chance to appear when attacked.
- Ares - 16% chance to appear when attacked.
- Moonstone - 20% chance to appear when attacking.
- Molecule Man - 19% chance to appear when attacking.
- Mephisto - 18% chance to appear when attacked.
- Spectrum - 16% chance to appear when attacked.
- Wenwu - 20% chance to appear when attacked.
- Thena - 16% chance to appear when attacking.
- Cassie Lang - 16% chance to appear when attacking.
- Kang The Conqueror - 18% chance to appear when attacked.
- Black Swan - 18% chance to appear when attacked.
- Franklin Richards - 16% chance to appear when attacked.
- Valeria Richards - 20% chance to appear when attacking.
Characters | |
---|---|
Combat |
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Blast |
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Speed |
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
Universal |
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |