Overview[]
Comic Cards have replaced Comic Covers as of Patch 2.0.0.
Each Comic Card equipped grants bonuses to all heroes. A total of five cards can be equipped.
Each Card has both a Ranking (stars) and a Level (number). The Ranking determines how many bonuses the Card grants, one per Rank. The Level determines the numerical value of the bonus. Comic Cards can be upgraded similar to ISO-8, but the Level of the Card, from 1 to 6, is purely random and changes each time a card is upgraded.
Card bonus slots 1 and 2 are always the same and the value of the bonus varies according to the Level of the Card. Card slots 3 through 6 each have their own set of 5 random bonuses and will change EVERY TIME the Card is upgraded. The bonus values of Slot 3 will be 5.1%, Slot 4 will be 5.4%, Slot 5 will be 5.7%, and Slot 6 will be 6.0%. The set of bonuses for slots 3 to 6 varies based on the Card. Random bonus slot 4 can also roll a Proc, but a Card does not always have a Proc even at 6 since it is random for slot 4, however, the Proc will always be the same for each Card.
Upgrading[]
A Card can be upgraded by spending other Cards of the same rank to upgrade it. It takes 5 Cards to upgrade an existing Card. Every time a Card is upgraded, its Level will be randomly rolled from 1 to 6, while its Slot 3 and higher bonuses will be randomly chosen from the set of bonuses available to that slot. It takes a total of 3125 Rank 1 Cards and (?) Gold to Upgrade a Rank 1 to a Rank 6 Card.
Card Bonus Details[]
The range of the Slot 1 and Slot 2 bonuses increases based on both the Card's Rank (stars) and the Card's Level (1 to 6).
Card Rank | Level 1 | Level 2 |
Level 3 |
Level 4 | Level 5 | Level 6 | Cost to Upgrade |
---|---|---|---|---|---|---|---|
1 (Normal) | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% | 8,000 |
2 (Advanced) | 3.5% | 4% | 4.5% | 5% | 5.5% | 6% | 13,000 |
3 (Rare) | 4.5% | 5% | 5.5% | 6% | 6.5% | 7% | 22,000 |
4 (Heroic) | 5.5% | 6% | 6.5% | 7% | 7.5% | 8% | 37,000 |
5 (Legendary) | 6.5% | 7% | 7.5% | 8% | 8.5% | 9% | 62,000 |
6 (Mythical) | 7.5% | 8% | 8.5% | 9% | 9.5% | 10% | N/A |
Card Details[]
Card Name | Image | Fixed Stat 1 | Fixed Stat 2 | 4Star Proc | Location |
---|---|---|---|---|---|
1872 #1 | Attack Speed | Movement Speed |
|
Store Dispatch Mission | |
Armor Wars #1 | Movement Speed | Mind Resist |
|
Store Dispatch Mission | |
Captain Marvel & The Carol Corps #2 | Critical Rate | Poison Resist |
|
Store Dispatch Mission | |
1602 Witch Hunter Angela #1 | Critical Damage | Cold Resist |
|
Store Dispatch Mission | |
Marvel Zombies #2 | Dodge | Cooldown Duration |
|
Dispatch Mission Dimension Mission | |
Secret Wars 2099 #1 | Recovery Rate | Lightning Resist |
|
Store Dispatch Mission | |
Black Widow #20 | All Basic Defences Increase | Max HP |
|
Store Dispatch Mission | |
Secret Wars: Battleworld #2 | Max HP | Fire Resist |
|
Store Dispatch Mission | |
Loki: Agent of Asgard #17 | All Basic Attacks Increase | Cooldown Duration Decrease |
|
Dimension Mission Dispatch Mission | |
M.O.D.O.K Assassin #1 | Crowd Control Time Decrease | Mind Resist Increase |
|
Store Dispatch Mission | |
The Punisher #19 | Ignore Defense | Attack Speed Increase |
|
Store Dispatch Mission | |
1872 #1 (Shaner Variant) | Physical Attack | Critical Rate |
|
Store Dispatch Mission | |
Thors #2 (Keown Variant) | Energy Attack | Crowd Control Time Decrease |
|
Store Dispatch Mission | |
Secret Wars 2099 #1 (Lim Variant) | Attack Speed | Ignore Defense |
|
Store Dispatch Mission | |
Marvel Zombies #2 (Walta Variant) | Energy Defense | Dodge |
|
Store Dispatch Mission | |
S.H.I.E.L.D #1 (Young Variant) | Fire Resist | Ignore Defense |
|
Store Dispatch Mission | |
S.H.I.E.L.D #6 (NYC Variant) | Cold Resist | Critical Rate |
|
Store Dispatch Mission | |
S.H.I.E.L.D #7 | Lightning Resist | Critical Damage |
|
Store Dispatch Mission | |
S.H.I.E.L.D #8 | Poison Resist | Dodge |
|
Store Dispatch Mission | |
Amazing Spider-Man #535 | Max HP | Attack Speed |
|
Store Dispatch Mission | |
Amazing Spider-Man #533 | Attack Speed | Dodge |
|
Store Dispatch Mission | |
Civil War: The Initiative #1 | Energy Defense | Critical Damage |
|
Store Dispatch Mission | |
Captain America #22 | Physical Defense | Ignore Defense |
|
Store Dispatch Mission | |
Punisher War Journal #1 | Ignore Defense | Movement Speed |
|
Store Dispatch Mission | |
Civil War #7 | Recovery Rate | Critical Rate |
|
Store Dispatch Mission | |
Civil War #4 | All Basic Attack Increase | Physical Defense |
|
Store Dispatch Mission | |
Iron Man #14 | Recovery Rate | All Basic Defences Increase |
|
Store Dispatch Mission | |
Civil War #3 | Cooldown Duration | Crowd Control Time |
|
Store Dispatch Mission | |
Iron Man #13 | Energy Attack | Energy Defense |
|
Store Dispatch Mission | |
Guardians of the Galaxy #1 | Attack Speed | Poison Resist |
|
Support Shop Dispatch Mission |
1872 #1[]
Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 |
---|---|---|---|---|---|
Attack Speed | Movement Speed | Critical Damage | Cooldown Time | All Defense | Critical Rate |
Dodge | Crowd Control Time | Physical Defense | All Attack | ||
Max HP | Cold Resist | Energy Defense | Physical Attack | ||
Fire Resist | Ignore Defense | Recovery Rate | Energy Attack | ||
Mind Resist | 5% rate when attacking;
ATTACK SPEED 20% (15 Sec.) |
Lightning Resist | Poison Resist |
Armor Wars #1[]
Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 |
---|---|---|---|---|---|
Movement Speed | Mind Resist | Critical Damage | Attack Speed | All Defense | Critical Rate |
Dodge | Cooldown Time | Physical Defense | All Attack | ||
Max HP | Crowd Control Time | Energy Defense | Physical Attack | ||
Fire Resist | Ignore Defense | Recovery Rate | Energy Attack | ||
oof | 5% rate when attacking;
IGNORE DEFENSE 20% (15 Sec.) |
Lightning Resist | Poison Resist |
Captain Marvel & the Carol Corps #1[]
Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5 | Grade 6 |
---|---|---|---|---|---|
Critical Rate | Poison Resist | Critical Damage | Attack Speed | Movement Speed | Physical Attack |
Dodge | Crowd Control Time | All Attack | Energy Attack | ||
Max HP | Cold Resist | Physical Defense | Recovery Rate | ||
Fire Resist | Ignore Defense | Energy Defense | Cold Resist | ||
Mind Resist | 5% rate when attacking;
CRITICAL DAMAGE 20% (15 Sec.) |
Lightning Resist | Ignore Defense |
[]
<spanstyle="font-size:18px;"> Notes
- The 20% HP proc is NOT a heal. It increases both your total HP and current HP by 20% and then when it wears off, both your total HP and current HP reduces by the same amount.
Recommended Card Sets[]
Please add your recommended card sets.
- Max Cooldown and Combat Set
- 1872 #1 (Shaner Variant): Physical Attack, Critical Rate, 20% Critical Rate proc
- Black Widow #20: All Defense, Max HP, 20% Cooldown proc
- Loki: Agent of Asgard #17: All Attack, Cooldown Time, 20% Physical Attack proc
- Marvel Zombies #2: Dodge, Cooldown Time, 20% Cooldown on Dodge
- Thors #2 (Keown Variant): Energy Attack, Crowd Control Time, 20% Critical Damage proc
Card Collection[]
When you obtain 6* versions of certain cards, they are added to their collections. Once added, you do not need to keep the cards if you do not wish to.
Set | Bonus | Cards |
---|---|---|
Secret Wars: 2099 | All Defense +3% |
Secret Wars 2099 #1 Secret Wars 2099 #1 (Lim Variant) Secret Wars 2099 #2 |
Loki | Dodge +3% |
Loki: Agent of Asgard #17 Loki #2 Loki #1 |
Clash of Ideas | Attack Speed +3% |
Captain America #22 Captain America #24 Iron Man #13 Iron Man #14 Civil War #7 |
Punisher | Recovery Rate +3% |
Punisher War Journal #1 The Punisher #19 Punisher #60 |
Marvel Zombies | Physical Defense +3% |
Marvel Zombies #2 Marvel Zombies #2 (Walta Variant) |
Marvel Future Fight's 3rd Anniversary | Crowd Control Time +1% | Marvel Future Fight #1 |
Secret Wars: Battleworld | Crowd Control Time +3% |
Secret Wars: Battleworld #2 Secret Wars: Battleworld #3 Secret Wars: Battleworld #1 |
1872 | Movement Speed +3% |
1872 #1 1872 #1 (Shaner Variant) |
Guardians of the Galaxy | Energy Defenses +3% |
Guardians of the Galaxy #1 Star-Lord #2 Groot #5 Drax #1 Annihilation: Ronan #1 |
Civil War | Physical Attack +3% |
Civil War: The Initiative #1 Civil War #3 Civil War #4 Civil War #5 Civil War: Front Line #9 |
Black Widow | Critical Rate +3% |
Black Widow #20 Black Widow #1 Black Widow #10 |
S.H.I.E.L.D. | Energy Attack +3% |
S.H.I.E.L.D. #1 (Young Variant) S.H.I.E.L.D. #6 (NYC Variant) S.H.I.E.L.D. #7 S.H.I.E.L.D. #8 S.H.I.E.L.D. #12 |
The Unbelievable Gwenpool | Ignore Defense +3% |
The Unbelievable Gwenpool #1 The Unbelievable Gwenpool #2 Gwenpool #3 The Unbelievable Gwenpool #6 The Unbelievable Gwenpool #17 |
Avengers Origin | Cooldown Duration +3% |
Avengers Origins: Thor #1 Avengers Origins: Luke Cage #1 Avengers Origins: Quicksilver & The Scarlet Witch #1 Avengers Origins: Ant-Man & The Wasp #1 Avengers Origins: Vision #1 |
Secret Wars | Max HP +3% |
Armor Wars #1 Captain Marvel & The Carol Corps #2 1602 Witch Hunter Angela #1 M.O.D.O.K. Assassin #1 Thors #2 (Keown Variant) |
Uncanny Avengers | Ignore Dodge +3% |
Uncanny Avengers #3 Uncanny Avengers #10 Uncanny Avengers #12 Uncanny Avengers #14 Uncanny Avengers #6 |
Amazing Spider-Man | All Attack +3% |
Amazing Spider-Man #535 Amazing Spider-Man #533 Amazing Spider-Man #605 Amazing Spider-Man #653 Amazing Spider-Man #674 |
Anti-Man & Wasp | Critical Damage +3% |
Avengers: The Initiative #20 Ant-Man #1 Ant-Man #5 Ant-Man & The Wasp #1 Avengers #71 |
Artbook | All Attack +3% |
Avengers #12 Captain America #109 Amazing Spider-Man #13 Guardians of the Galaxy #7 All-New, All-Different Avengers #1 |
Black Panther | Critical Damage +3% |
Black Panther #35 Black Panther #166 |
v • e Items | |
Artifact • Celestial Tech Pack (CTP) • Enchanted Uru • ISO-8 |