Endless Space 2 Wiki
Advertisement

Fixes[]

  • Fixed many typos
  • Fixed many missing localization / gui element errors
  • Fixed many FIDSI bonuses not appearing on the Planet & Empire breakdowns
  • Fixed many small crashes with the GUI system
  • Fixed Gas Planets having a FIDSI penalty when their associated tech is researched
  • Fixed Nakalim hull upgrade technologies upgrading wrong hulls
  • Fixed Riftborn not having access to Influence Conversion
  • Fixed the Academy and Minor Factions suffering from missing colonization tech penalties
  • Fixed systems donated to the Academy referencing resources that do not exist
  • Fixed crash relating to loading a save with a defeated empire
  • Fixed having Influence over the Unfallen giving negative diplomatic pressure
  • Fixed not being able to attack the Academy when at war (requires a change of diplomatic state on loaded saves)
  • Fixed Vodyani not having their explorer hull tech moved to the correct place
  • Fixed Vodyani "Evacuate System" not being available after Brainwashing a minor faction
  • Fixed Vodyani & Nakalim not being able to use minor faction boosts after Brainwashing/Aligning a minor faction
  • Fixed Arks not showing Module Multiplier
  • Fixed "Shield Reload Per Phase" not being affected by module multiplier
  • Fixed Custom "Shipbound" factions not having the correct Ark Essence Cost formula
  • Fixed effect from "Smoking Gun Part 2" not applying to systems as it should
  • Fixed movement bonus from "En Passant" sometimes not applying
  • Fixed the Umbral Choir "Wildlife Module" and "Self-Surveiller" not having any effect
  • Fixed growing multiple population not correctly selecting next population type
  • Fixed being able to donate Academy systems to the Academy
  • Fixed some Behemoth upgrade effects not applying to all Behemoths
  • Fixed Flotilla shields not having any effect
  • Fixed some removed technologies still being rewarded, crashing the game
  • Added icon for Nakalim "Divine Sentry" fleet action

Changes[]

  • Updated credits to include the team for the (Re)Awakening patch
  • Made Involuntary Nomads and Slumbering Ruins traits incompatible (due to gameplay conflicts)
  • Updated Academy Diplomacy screen to show a breakdown of current sources of Academy Relation
  • Nerfed Influence from Awakening Systems from 50 to 20
  • Nerfed Nakalim relic action, now gives 2 relics instead of 3, costs 20 relation
  • Reduced overall kinetic weapon damage by 10%
  • Increased overall energy weapon damage by 10
  • Adjusted ranges of starting battle tactics

AI[]

  • Space Combat Tactical AI has been improved
  • Ship Design AI has been improved
  • Fixed the AI not searching curiosities on its own systems
  • Fixed AI not using Economic Behemoths correctly
  • Added "IsAI" property on ClassEmpire for modders
  • Improved Minor/Academy/Pirate Tactics Card selections
  • Improved Vodyani AI fleet management

Modding[]

  • Added new documentation, "AIGain.md", which lists all potential AI Gain inputs
  • Added new documentation "LaunchArguments.md", which lists useful launch arguments relevant to moddingPlease let us know in this thread if you encounter any problems or bugs.

Source: https://steamcommunity.com/app/392110/eventcomments/3874841262742180553/?tscn=1701275933#c4034724996301869515

Advertisement