Fixes [ ]
Fixed many typos
Fixed many missing localization / gui element errors
Fixed many FIDSI bonuses not appearing on the Planet & Empire breakdowns
Fixed many small crashes with the GUI system
Fixed Gas Planets having a FIDSI penalty when their associated tech is researched
Fixed Nakalim hull upgrade technologies upgrading wrong hulls
Fixed Riftborn not having access to Influence Conversion
Fixed the Academy and Minor Factions suffering from missing colonization tech penalties
Fixed systems donated to the Academy referencing resources that do not exist
Fixed crash relating to loading a save with a defeated empire
Fixed having Influence over the Unfallen giving negative diplomatic pressure
Fixed not being able to attack the Academy when at war (requires a change of diplomatic state on loaded saves)
Fixed Vodyani not having their explorer hull tech moved to the correct place
Fixed Vodyani "Evacuate System" not being available after Brainwashing a minor faction
Fixed Vodyani & Nakalim not being able to use minor faction boosts after Brainwashing/Aligning a minor faction
Fixed Arks not showing Module Multiplier
Fixed "Shield Reload Per Phase" not being affected by module multiplier
Fixed Custom "Shipbound" factions not having the correct Ark Essence Cost formula
Fixed effect from "Smoking Gun Part 2" not applying to systems as it should
Fixed movement bonus from "En Passant" sometimes not applying
Fixed the Umbral Choir "Wildlife Module" and "Self-Surveiller" not having any effect
Fixed growing multiple population not correctly selecting next population type
Fixed being able to donate Academy systems to the Academy
Fixed some Behemoth upgrade effects not applying to all Behemoths
Fixed Flotilla shields not having any effect
Fixed some removed technologies still being rewarded, crashing the game
Added icon for Nakalim "Divine Sentry" fleet action
Changes [ ]
Updated credits to include the team for the (Re)Awakening patch
Made Involuntary Nomads and Slumbering Ruins traits incompatible (due to gameplay conflicts)
Updated Academy Diplomacy screen to show a breakdown of current sources of Academy Relation
Nerfed Influence from Awakening Systems from 50 to 20
Nerfed Nakalim relic action, now gives 2 relics instead of 3, costs 20 relation
Reduced overall kinetic weapon damage by 10%
Increased overall energy weapon damage by 10
Adjusted ranges of starting battle tactics
AI [ ]
Space Combat Tactical AI has been improved
Ship Design AI has been improved
Fixed the AI not searching curiosities on its own systems
Fixed AI not using Economic Behemoths correctly
Added "IsAI" property on ClassEmpire for modders
Improved Minor/Academy/Pirate Tactics Card selections
Improved Vodyani AI fleet management
Modding [ ]
Added new documentation, "AIGain.md", which lists all potential AI Gain inputs
Added new documentation "LaunchArguments.md", which lists useful launch arguments relevant to moddingPlease let us know in this thread if you encounter any problems or bugs.
Source: https://steamcommunity.com/app/392110/eventcomments/3874841262742180553/?tscn=1701275933#c4034724996301869515