Endless Space 2 Wiki
Advertisement

Hotfix Beta[]

Additional Changes[]

  • Reduced the military support requirement of the Sophons Quest "Chapter 2. Seeding the Cloud - Part 1" and the "Masters of the Arena" quests so that they were reasonably achievable
  • Re-added removed technology "Vacuum Protection", moved the following items onto it:
    • Advanced Explosive Drones (Empire Improvement)
    • Increased bombardment damage from ground battle strategies
    • Extreme Swarm Missile (module)
    • EMP Disruption Field (module)
    • Repulsive Plates (module)
  • Moved "Weapon Interference Beam" to Advanced Game Theory
  • Made "Shield Interference Slugs" exclusive to Tensor Algorithms
  • Moved several technologies around in T3 &T4 Military (This has no effect on gameplay)
  • Clarified some confusing tooltips
  • Dust Bonanza no longer has an upkeep cost
  • Denarque University industry cost reduced by 2/3
  • Decreased speed at which the Academy ranks up
  • Cleaver module has had its damage and manpower damage increased to match its tier
  • Improved AI from using some incorrect module combinations

Additional Fixes[]

  • Fixed the game crashing if you don't have Awakening enabled
  • Fixed Bait / Jammer modules not correctly applying movement effect
  • Fixed Nakalim Ground Strategy variants missing images
  • Fixed Nakalim Relic Boost missing image
  • Added missing EmpireAttitude localization strings
  • Adding missing warning strings
  • Fixed many typos
  • Fixed Hero Skill GUI showing an incorrect amount of available relics
  • Fixed building a Cathedral not always unlocking the appropriate slot
  • Fixed only the first two relic slots being able to be unlocked
  • Academy Expansion: None setting now functions properly
  • Fixed temples not showing the correct turn count in the construction queue
  • Increased scroll speed in Academy Diplomacy
  • Toggling the Empire Relic now updates the Empire UI Screen
  • Fixed Unfallen not having the Influence Conversion technology
  • FIDSI per Population bonuses on Planets no longer appear as though they are giving you a large percentage
  • Fixed Aligning a minor faction not failing any assimilation quests associated with it
  • Fixing colonization module tooltip appearing in the incorrect category
  • Fixed some modules appearing as though they require a different strategic resource in the tech tree
  • Minor factions can no longer run out of quests to give
  • Fixed brainwashed faction still allowing their boosts to be used
  • Fixed terraformation not showing delta between planet FIDSI

Captain Cobbs: We are testing the effects of allowing every faction to grow multiple population each turn, feedback and bug reports are appreciated.

Source: https://store.steampowered.com/news/app/392110/view/3747614426199347156 on 10/6/2023

Advertisement