Hotfix Beta[]
Additional Changes[]
- Reduced the military support requirement of the Sophons Quest "Chapter 2. Seeding the Cloud - Part 1" and the "Masters of the Arena" quests so that they were reasonably achievable
- Re-added removed technology "Vacuum Protection", moved the following items onto it:
- Advanced Explosive Drones (Empire Improvement)
- Increased bombardment damage from ground battle strategies
- Extreme Swarm Missile (module)
- EMP Disruption Field (module)
- Repulsive Plates (module)
- Moved "Weapon Interference Beam" to Advanced Game Theory
- Made "Shield Interference Slugs" exclusive to Tensor Algorithms
- Moved several technologies around in T3 &T4 Military (This has no effect on gameplay)
- Clarified some confusing tooltips
- Dust Bonanza no longer has an upkeep cost
- Denarque University industry cost reduced by 2/3
- Decreased speed at which the Academy ranks up
- Cleaver module has had its damage and manpower damage increased to match its tier
- Improved AI from using some incorrect module combinations
Additional Fixes[]
- Fixed the game crashing if you don't have Awakening enabled
- Fixed Bait / Jammer modules not correctly applying movement effect
- Fixed Nakalim Ground Strategy variants missing images
- Fixed Nakalim Relic Boost missing image
- Added missing EmpireAttitude localization strings
- Adding missing warning strings
- Fixed many typos
- Fixed Hero Skill GUI showing an incorrect amount of available relics
- Fixed building a Cathedral not always unlocking the appropriate slot
- Fixed only the first two relic slots being able to be unlocked
- Academy Expansion: None setting now functions properly
- Fixed temples not showing the correct turn count in the construction queue
- Increased scroll speed in Academy Diplomacy
- Toggling the Empire Relic now updates the Empire UI Screen
- Fixed Unfallen not having the Influence Conversion technology
- FIDSI per Population bonuses on Planets no longer appear as though they are giving you a large percentage
- Fixed Aligning a minor faction not failing any assimilation quests associated with it
- Fixing colonization module tooltip appearing in the incorrect category
- Fixed some modules appearing as though they require a different strategic resource in the tech tree
- Minor factions can no longer run out of quests to give
- Fixed brainwashed faction still allowing their boosts to be used
- Fixed terraformation not showing delta between planet FIDSI
Captain Cobbs: We are testing the effects of allowing every faction to grow multiple population each turn, feedback and bug reports are appreciated.
Source: https://store.steampowered.com/news/app/392110/view/3747614426199347156 on 10/6/2023