Endless Space 2 Wiki
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Our producer informs me the new version of the beta should be available now on the patchpreview branch.

Here's the changelog CaptainCobbs has provided:

  • Xirmisala Law and traits added (not lored yet, has stand-in name/description)
  • Fixed empire relic effects
  • Diplomacy relic effect chagned to +5% influence radius per turn enabled, +1 minor relation per turn
  • Fixed several issues with how Planet FIDSI was calculated
  • Fixed Planet FIDSI breakdowns saying everything is "from planet"
  • Fixed several buildings that say "per Anomaly", "per Resource Deposit", and "per Moon" actually meaning "on planets with anomalies/deposits/moons" instead
  • Replaced Nakalim vision skill with a new ground battle-related skill
  • Added new defensive ground battle strategy - Rally (AI is not yet set up to use it)
  • Added Nakalim variants of Rally and Preemptive Bombardment (tied for Collection Bonus)
  • Fixed Nakalim collection bonus not working on custom factions or having localization
  • Added empire improvements to upgrade Rally and Preemptive bombardment in the Military Quadrant of the tech tree
  • Updated a lot of descriptions and tooltips to be more accurate to the new Nakalim mechanics
  • Fixed buildings being able to be built multiple times
  • Fixed relics not spawning (currently not spawning as intended, but they're there)
  • Added an Empire Chronicle filter for the Nakalim
  • Technologies with Nakalim-unique variants have been marked as affinity techs
  • Excluded Nakalim from affecting Sophon Omniscience
  • Ruins can be awoken by Heroes
  • Fixed mods adding custom game options / factions from crashing the game on removal due to their options being saved
  • Fixed "Hacking is not available during this game" spamming diagnostics and making them unreadable
  • Added Industry stock display to the System Industry breakdown
  • Empire Relic slots now cost 2 relics
  • Added HeroSkillReferences for simulation descriptors applied to systems orbited by the hero
  • Cathedrals are now built for every 4 temples in empire, not just on System
  • Fix Science breakdown being inaccurate due to some modifiers being hidden from the tooltip
  • Nakalim now start as Ecologist senate, allowing them to colonize any system early (more political changes planned since they aren't properly maintaining the religious party)

Source: https://steamcommunity.com/app/392110/discussions/0/6222330214306280225/?ctp=4#c5276582532031767447

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