What does this software do? Cross compiles HLSL bytecode to GLSL or GLSL ES. It also provides functions to decode the reflection information embedded in HLSL bytecode. Both offline and online compiliation is supported. Supported bytecode formats: cs_4_0 cs_4_1 cs_5_0 ds_5_0 hs_5_0 gs_4_0 gs_4_1 gs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_0_level_9_0 ps_4_1 ps_5_0 vs_4_0_level_9_3 vs_4_0_l
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