Rustããã°ã©ããã¼ãã¢ããã§ã®çºè¡¨ç¨
Rustããã°ã©ããã¼ãã¢ããã§ã®çºè¡¨ç¨
In the two last weeks, I worked on a project: writing a small REST API server in Rust. The goal was to compare the performance between this one and the one wrote in C. To do so, we decided to use tokio and hyper. The C server has been written with a different design: threading and epolling. Asynchronous and Rust Recently, hyper switched to tokio in order to perform asynchronous I/O on sockets. It
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}