p_constant - simple surface shader. Constant - shader of constant color without any shading and etc. p_fg_light - simple surface shader like p_constant, with the exception of this shader visible only for final gather rays. Shader fully transparent for other ray type (like eye, transparent, refraction and etc). p_fg_no_light - this shader is inverse of p_fg_light, shader visible for all ray type wi
Description Shader Categories Download Donations Installation, Miscellaneous Changes Acknowledgements Description The drUtilSuite is a collection of shaders for mental ray 3.4 through 3.9 that is aimed at making it easier to create custom networks of shaders. This may be useful when working on look development, shading or lighting tasks within mental ray, particularly when workin in Maya. The drUt
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