FX Artist Dae Hyek Kim talked about the techniques he used to build 2d raymarching smoke in Unreal Engine 4. A similar technique was used in Uncharted 4. FX Artist Dae Hyek Kim talked about the techniques he used to build 2d raymarching smoke in Unreal Engine 4. Previously this technique was used in Uncharted 4. IntroductionHi, 80.lv! My name is Dae Hyek Kim, Iâm from South Korea and I work as an


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