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Sony's TechHub - The technology hub for creators and developers Welcome to Sony's TechHub, the place for people to interact with and discover some of the newest technology from our R&D labs About Sony's TechHub On Sonyâs Technology Hub, known as TechHub, you can find and explore Sony's cutting-edge technology including the latest AI models. Easily access APIs and documentation, try interactive dem
The NVIDIA Asteroids demo leverages mesh shading technology in NVIDIA's Turing GPU architecture to improve performance and image quality when rendering complex objects.The demo achieves high frame rates by offloading object list processing from the CPU to the GPU, using mesh shading programs to eliminate invisible primitives and shade only visible ones.The application utilizes dynamic level-of-det
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A showcase of real-time rendering visuals that will soon be possible in video games thanks to NVIDIA RTX and GameWorks Ray Tracing technology. Featuring ray traced area light shadows, ray traced ambient occlusion, ray traced reflections, reference path tracing with NVIDIA OptiX AI Denoising, and instant lightmap baking preview. Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSD
"Adam" is an award-winning real-time-rendered short film, written and directed by Veselin Efremov, and created by the Unity Demo Team. It runs at 1440p on a GeForce GTX980. Learn more about the creation of "Adam", download the assets and the real-time version, and find complete credits list: http://unity3d.com/adam Other projects by the Unity Demo Team: https://unity.com/demos/unity-originals Wa
Oats Studios brings to life the next chapter in the Adam story, made in real-time using Unity. Join our amnesiac hero as he discovers a clue about what and who he is. Be sure to watch Episode 3 after. For more info check out: https://unity.com/madewith/adam See how it all began: https://www.youtube.com/watch?v=GXI0l3yqBrA Oats Studios Website: https://oatsstudios.com/ Twitter: https://www.twit
With the help of VFX supervisor Chris Harvey (Tron Legacy, Zero Dark Thirty, Chappie)Â and a core group of award-winning designers, artists and engineers, they have been workshopping new filmmaking techniques to serve their sci-fi horror-fantasy story ideas. Oats is meant to be a sanctum where Blomkamp and his crew can experiment. And to hear him describe it, he hopes that his audience, not a Holly
At GDC this year Epic Games showed their Open World demo and real time A Boy and his Kite. In a landmark move the team at Epic aimed for something akin to a Pixar short film â a bold statement about just how powerful their Unreal Engine has become and how it is able to be used outside traditional game environments. Tim Sweeney, founder and CEO of Epic Games, describes game engine companies such a
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