Rense de Boer uses photogrammetry with Reality Capture to capture real-world environments and objects, which is CUDA accelerated and benefits from having a fast NVIDIA GPU.De Boer uses Adobe Substance Painter to touch up textures in problematic areas of 3D models created by photogrammetry, and Adobe Substance Designer to create normal information and height for plants.De Boer's final environments
https://main--cc--adobecom.hlx.page/cc-shared/assets/img/product-icons/svg/substance-64.svg | Substance 3D {{adobe-substance-3d}} Paint realistic textures like a pro. Craft stunning, customizable materials and apply them seamlessly to your 3D creations. Start with professional-quality assets or create your own. Plans start at PRICE - M2M - Substance 3D Collection{{small-tax-incl-label}}. View plan
https://main--cc--adobecom.hlx.page/cc-shared/assets/img/product-icons/svg/substance-64.svg | Substance 3D {{adobe-substance-3d}} Paint realistic textures like a pro. Craft stunning, customizable materials and apply them seamlessly to your 3D creations. Start with professional-quality assets or create your own. Plans start at PRICE - M2M - Substance 3D Collection{{small-tax-incl-label}}. View plan
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