Parties are teams of up to four Characters in Genshin Impact. Parties can benefit from Elemental Resonance, but it requires a full party of four. During trial character stages, a special case occurs where the party may be expanded to five characters if the player already has a full party of four which does not include the specific trial character, with the fifth character being said trial character.
The cooldown for switching between characters is 1 second. If attempting to switch multiple times too quickly, the screen will say that the character switching is in cooldown. The ability to change parties is unlocked after completing the Archon Quest Unexpected Power in Prologue: Act I - The Outlander Who Caught the Wind.
Party Setup[]
The Party Setup menu is accessed from the Paimon Menu, by pressing L on PC, or holding a character on the right side of the screen. Characters are added to the team composition from left to right. A team composed of zero characters cannot be deployed. There are 4 default team compositions with the names "Party 1," "Party 2," "Party 3," and "Party 4." Default team compositions can be renamed but cannot be disbanded. New team compositions are given the default name of "Team Standing By." The deployed team composition cannot be disbanded. A maximum of 15 team compositions can be created. The positions of characters in the team composition can be rearranged by holding and dragging over the character to swap positions with. Team compositions can be switched between by clicking the left and right arrows at the edges of the screen. When manually moving or introducing a character to the party, or when returning to the Party Setup menu from the character's details, the character will play a unique animation.
The Configure Team menu displays a list of all team compositions, with their name, characters, and elements. It allows the player to create new team compositions, disband, and quickly switch between them.
The Quick Setup menu allows the player to quickly select, deselect, or rearrange characters.
The menu's background will change depending on which region the player is when accessing the menu, as long as the setting "The background of the Party Setup screen will change based on your current region" in the "Others" tab is set to "On," if not it will use the "Default" background at all times:
Tutorial[]
- Configure Party Order
(Keyboard) Hold the left-side Drag Button to adjust party order in the list.
Switching Characters[]
When switching between characters, some effects from Talents, Constellations, Weapons, and Artifacts may not remain once the active character has left the field.
Talents[]
There are 21 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Bane of All Evil Bane of All Evil Xiao | Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. The effects of this skill end when Xiao leaves the field. | Elemental Burst |
Dance of Haftkarsvar Dance of Haftkarsvar Nilou | Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP. While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG. In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field. | Elemental Skill |
Done Deal Done Deal Yanfei | Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
| Elemental Burst |
Foul Legacy: Raging Tide Foul Legacy: Raging Tide Tartaglia | Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Performs up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. | Elemental Skill |
Glacial Illumination Glacial Illumination Eula | Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. | Elemental Burst |
Guide to Afterlife Guide to Afterlife Hu Tao | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
Icefang Rush Icefang Rush Wriothesley | Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before. Chilling Penalty
| Elemental Skill |
Kamisato Art: Kyouka Kamisato Art: Kyouka Kamisato Ayato | Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | Elemental Skill |
Lightning Fang Lightning Fang Razor | Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill. | Elemental Burst |
Moonjade Descent Moonjade Descent Yaoyao | At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state. Adeptal Legacy
The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends. | Elemental Burst |
Nereid's Ascension Nereid's Ascension Sangonomiya Kokomi | Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment
These effects will be cleared once Sangonomiya Kokomi leaves the field. | Elemental Burst |
Niwabi Fire-Dance Niwabi Fire-Dance Yoimiya | Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field. | Elemental Skill |
Painted Dome Painted Dome Kaveh | Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing AoE Dendro DMG to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:
| Elemental Burst |
Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil! Arataki Itto | Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. | Elemental Burst |
Sacred Rite: Wolf's Swiftness Sacred Rite: Wolf's Swiftness Cyno | Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer. Pactsworn Pathclearer Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden.
This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s. | Elemental Burst |
Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Raiden Shogun | Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. | Elemental Burst |
Secret Rite: Twilight Shadowpiercer Secret Rite: Twilight Shadowpiercer Sethos | Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery. Sethos cannot perform Aimed Shots while in this state. DMG dealt by Dusk Bolts is considered Charged Attack DMG. This effect will be canceled when Sethos leaves the field. | Elemental Burst |
Shadowhunter's Ambush Shadowhunter's Ambush Freminet | Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s. While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
These effects will be canceled when Freminet leaves the field. | Elemental Burst |
Sparks 'n' Splash Sparks 'n' Splash Klee | Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst |
Suanni's Gilded Dance Suanni's Gilded Dance Gaming | Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG. After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent. While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again. Each Gaming can only have 1 Man Chai on the field simultaneously. This effect will be canceled once Gaming leaves the field. | Elemental Burst |
Universality: An Elaboration on Form Universality: An Elaboration on Form Alhaitham | Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form. Holding this skill will cause it to behave differently. Hold Enters Aiming Mode to adjust the direction of Alhaitham's rush attack. Chisel-Light Mirror When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
| Elemental Skill |
Constellations[]
There are 0 Constellations that match the category selection:
Constellation | Description | Level |
---|
Weapons[]
1 Weapon match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Lost Prayer to the Sacred Winds | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Boundless Blessing Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
Artifacts[]
No Artifact Sets match the category selection.
Party Effects[]
There are some effects from Talents, Constellations, Weapons, and Artifacts that apply to all characters in the party.
Talents[]
There are 42 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost Qiqi | Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
| Elemental Skill |
Beware, It's Super Hot! Beware, It's Super Hot! Xiangling | When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive |
Breastplate Breastplate Noelle | Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | Elemental Skill |
Catalyst Conversion Catalyst Conversion Sucrose | When Sucrose triggers a Swirl effect, all characters in the party with the matching element (excluding Sucrose) have their Elemental Mastery increased by 50 for 8s. | 1st Ascension Passive |
Cloud Strider Cloud Strider Kaedehara Kazuha | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Combat Override Combat Override Aloy | When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive |
Compassion Illuminated Compassion Illuminated Nahida | When unleashing Illusory Heart, the Shrine of Maya will gain the following effects: The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery. You can gain a maximum of 250 Elemental Mastery in this manner. | 1st Ascension Passive |
Conqueror of Tides Conqueror of Tides Beidou | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Court of Dancing Petals Court of Dancing Petals Nilou | When all characters in the party are all Dendro or Hydro, and there are at least one Dendro character and one Hydro character: The completion of the third dance step of Nilou's Dance of Haftkarsvar will grant all nearby characters the Golden Chalice's Bounty for 30s. Characters under the effect of Golden Chalice's Bounty will increase the Elemental Mastery of all nearby characters by 100 for 10s whenever they are hit by Dendro attacks. Also, triggering the Bloom reaction will create Bountiful Cores instead of Dendro Cores. Such Cores will burst very quickly after being created, and they have larger AoEs. Bountiful Cores cannot trigger Hyperbloom or Burgeon, and they share an upper numerical limit with Dendro Cores. Bountiful Core DMG is considered DMG dealt by Dendro Cores produced by Bloom. Should the party not meet the conditions for this Passive Talent, any existing Golden Chalice's Bounty effects will be canceled. | 1st Ascension Passive |
Crane Form Crane Form Xianyun | Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Dandelion Breeze Dandelion Breeze Jean | Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
| Elemental Burst |
Deepwater Navigation Deepwater Navigation Freminet | Decreases Aquatic Stamina consumption for your own party members by 35%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Double Time March Double Time March Chevreuse | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Flutter By Flutter By Hu Tao | When a Paramita Papilio state activated by Guide to Afterlife ends, all allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 8s. | 1st Ascension Passive |
Gliding Champion Gliding Champion Amber | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Gliding Champion of Sumeru Gliding Champion of Sumeru Collei | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Heedless of the Wind and Weather Heedless of the Wind and Weather Gorou | After using Juuga: Forward Unto Victory, all nearby party members' DEF is increased by 25% for 12s. | 1st Ascension Passive |
Hidden Strength Hidden Strength Kaeya | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Homuncular Nature Homuncular Nature Albedo | Using Rite of Progeniture: Tectonic Tide increases the Elemental Mastery of nearby party members by 125 for 10s. | 4th Ascension Passive |
Let the People Rejoice Let the People Rejoice Furina | Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared. | Elemental Burst |
Let the Show Begin♪ Let the Show Begin♪ Barbara | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
Loci-Based Mnemonics Loci-Based Mnemonics Lynette | Shows the location of nearby Recovery Orbs on the minimap. The Aquatic Stamina and HP gained from touching Orbs will be increased by 25%. | Utility Passive |
Master of Weaponry Master of Weaponry Tartaglia | Increases your own party members' Normal Attack Level by 1. | Utility Passive |
Mollis Favonius Mollis Favonius Sucrose | When Astable Anemohypostasis Creation - 6308 or Forbidden Creation - Isomer 75 / Type II hits an opponent, increases all party members' (excluding Sucrose) Elemental Mastery based on 20% of Sucrose's Elemental Mastery for 8s. | 4th Ascension Passive |
Penetrative Reasoning Penetrative Reasoning Shikanoin Heizou | After Shikanoin Heizou's Heartstopper Strike hits an opponent, increases all party members' (excluding Shikanoin Heizou) Elemental Mastery by 80 for 10s. | 4th Ascension Passive |
Pre-Existing Guilt Pre-Existing Guilt Shikanoin Heizou | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Princess of Watatsumi Princess of Watatsumi Sangonomiya Kokomi | Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Ryuukin Saxifrage Ryuukin Saxifrage Yoimiya | Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. | Elemental Burst |
Shadow Samaritan Shadow Samaritan Rosaria | Casting Rites of Termination increases CRIT Rate of all nearby party members (except Rosaria herself) by 15% of Rosaria's CRIT Rate for 10s. CRIT Rate Bonus gained this way cannot exceed 15%. | 4th Ascension Passive |
Shining Miracle♪ Shining Miracle♪ Barbara | Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP. | Elemental Burst |
Sophisticated Synergy Sophisticated Synergy Lynette | Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively. | 1st Ascension Passive |
Sparkling Burst Sparkling Burst Klee | When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy. | 4th Ascension Passive |
Spirit Communion Seal Spirit Communion Seal Shenhe | After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
| 4th Ascension Passive |
Summer Night's Dawn Summer Night's Dawn Yoimiya | Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive |
The Art of Skinchanging The Art of Skinchanging Ororon | Increases gliding SPD for your own party members by 15%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
To Dawn's First Light To Dawn's First Light Candace | Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Transcension: Gravity Defier Transcension: Gravity Defier Xiao | Decreases climbing Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Wind Companion Wind Companion Jean | On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive |
Windrider Windrider Venti | Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Wolvensprint Wolvensprint Razor | Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. | Utility Passive |
Woodchuck Chucked Woodchuck Chucked Arataki Itto | When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood. | Utility Passive |
Yoohoo Art: Mujina Flurry Yoohoo Art: Mujina Flurry Sayu | The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
| Elemental Burst |
Constellations[]
There are 11 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Stone, the Cradle of Jade Stone, the Cradle of Jade Zhongli | Planet Befall grants nearby characters on the field a Jade Shield when it descends. | 2 |
Shaken, Not Purred Shaken, Not Purred Diona | Increases Icy Paws' DMG by 15%, and increases its shield's DMG Absorption by 15%. Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws shield's DMG Absorption for 5s. | 2 |
Rite of Resurrection Rite of Resurrection Qiqi | Using Adeptus Art: Preserver of Fortune revives all fallen party members nearby and regenerates 50% of their HP. This effect can only occur once every 15 mins. | 6 |
Wildfire Wildfire Amber | Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s. | 6 |
Condensed Pyronado Condensed Pyronado Xiangling | For the duration of Pyronado, all party members receive a 15% Pyro DMG Bonus. | 6 |
Burning Heart Burning Heart Thoma | When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s. | 6 |
Jailhouse Bread and Butter Jailhouse Bread and Butter Arataki Itto | When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 |
Myriad Mise-En-Scène Myriad Mise-En-Scène Yun Jin | After Cliffbreaker's Banner is unleashed, all nearby party members' Normal Attack DMG is increased by 15% for 12s. | 2 |
Yamaarashi Tailwind Yamaarashi Tailwind Kaedehara Kazuha | The Autumn Whirlwind field created by Kazuha Slash has the following effects:
The Elemental Mastery-increasing effects of this Constellation do not stack. | 2 |
Withering Glimpsed in the Leaves Withering Glimpsed in the Leaves Tighnari | When Fashioner's Tanglevine Shaft is unleashed, all nearby party members gain 60 Elemental Mastery for 8s. If the Fashioner's Tanglevine Shaft triggers a Burning, Bloom, Quicken, or Spread reaction, their Elemental Mastery will be further increased by 60. This latter case will also refresh the buff state's duration. | 4 |
Elucidation Elucidation Alhaitham | When Particular Field: Fetters of Phenomena is unleashed, the following effects will become active based on the number of Chisel-Light Mirrors consumed and created this time around:
The pre-existing duration of the aforementioned effects will be cleared if you use Particular Field: Fetters of Phenomena again while they are in effect. | 4 |
Weapons[]
7 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
A Thousand Floating Dreams | 542 (44) |
Elemental Mastery 265 (58) |
A Thousand Nights' Dawnsong Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32~64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10~26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40~48. Multiple such effects from multiple such weapons can stack. | ||
Elegy for the End | 608 (46) |
Energy Recharge 55.1% (12%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. | ||
Freedom-Sworn | 608 (46) |
Elemental Mastery 198 (43) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. | ||
Key of Khaj-Nisut | 542 (44) |
HP 66.2% (14.4%) |
Sunken Song of the Sands HP increased by 20~40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12~0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2~0.4% of the equipping character's max HP for 20s. | ||
Song of Broken Pines | 741 (49) |
Physical DMG Bonus 20.7% (4.5%) |
Rebel's Banner-Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. | ||
Wolf's Gravestone | 608 (46) |
ATK 49.6% (10.8%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. | ||
Prototype Amber | 510 (42) |
HP 41.3% (9%) |
Gilding Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration. |
Artifacts[]
5 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Instructor | 3-4★ | 2 Piece: Increases Elemental Mastery by 80. 4 Piece: Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s. | |
Noblesse Oblige | 4-5★ | 2 Piece: Elemental Burst DMG +20% 4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. | |
Maiden Beloved | 4-5★ | 2 Piece: Character Healing Effectiveness +15% 4 Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s. | |
Archaic Petra | 4-5★ | 2 Piece: Geo DMG Bonus +15% 4 Piece: Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time. | |
Tenacity of the Millelith | 4-5★ | 2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Co-Op Mode[]
When in Co-Op Mode, total number of characters available in the party remains at four, but the amount each player can use depend on the number of players and what number the player is.
# | P1 | P2 | P3 | P4 |
---|---|---|---|---|
1 | 4 | — | — | — |
2 | 2 | 2 | — | — |
3 | 2 | 1 | 1 | — |
4 | 1 | 1 | 1 | 1 |
Most Food effects do not apply to characters in the party that are owned by other players.
Trivia[]
- In Version 1.0, there was a bug that allowed the usage for 5 characters in a party through revival. This bug is related to the fact that the game's party system supports up to 5 characters to accommodate a fifth trial character when using a full party of four in a trial character stage.
- Many characters are accompanied by an ordinary object, an elemental object, a companion, or temporary special effects in their Party Setup menu animation. A few types of effects appear to be notable and reserved for certain characters:
- Venti, Zhongli, the Raiden Shogun, and Nahida are the only characters who are accompanied by persistent non-object elemental or element-colored special effects after their animation finishes playing.
- Charlotte and Tartaglia are the only characters whose outfits remain in a non-default state after their animation finishes playing. Charlotte's non-default state is caused by Monsieur Verite's removal from Charlotte's waist, while Tartaglia's non-default state is caused by his scarf's Melee Stance-only appearance.
Gallery[]
Change History[]
- Added ability to adjust party order in Party Setup list.
- Added "Astral Mark Status" filter option to Party Setup character list.
- Increased the number of available party compositions to 15.
- Added character entrance animations to "Party Setup" menu.
- Added different backgrounds to "Party Setup" menu depending on location entered.
- Increased the number of available party compositions to 10.
- Added access to "Configure Team" to the "Party Setup" menu with various shortcuts to disband existing party setups, etc.
- Added ability to access "Party Setup" menu by holding the Character portrait when playing on mobile.
- Fixed the bug introduced in Version 2.4.
- Introduced a bug where whenever a player would swap parties, the newly deployed active character would always face west instead of facing the direction that the previous active character was facing.
- Added keybinds for opening the "Party Setup" menu on PC.
- Party was released.
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