
Stagger[]
Stagger Level[]
When the target is poise broken, it can be staggered by attacks. The extent of the stagger effects is determined by the stagger level of the attack.[1]
Some stagger effects can interrupt motions of the target and force them to shift. Other stagger effects can't.
Stagger Level | Can Interrupt | Visual Effect |
---|---|---|
Mute | No | No visual effect |
Shake | No | Defender will have a mild stagger animation |
Light | Yes | Defender will have an obvious stagger animation |
Heavy | Yes | Defender will be knocked back |
Air | Yes | Defender will be knocked airborne |
Real Stagger Level[]
When a stagger effect is triggered, the attack's stagger level may not be the one that is used. Certain other factors will affect the real stagger effect.
When the target is on the ground, the real stagger level is determined by the origin stagger level of the attack, the forces of the attack, and the weight of the defender.
Origin Stagger Level | Condition | Real Stagger Level |
---|---|---|
Air | Air | |
Air | Heavy | |
Heavy | Heavy | |
Light | Light | |
Light or Heavy | Shake |
When the target is in the air or is climbing, the real stagger level is determined by the origin stagger level of the attack.
Origin Stagger Level | Real Stagger Level |
---|---|
Light, Heavy or Air | Air |
Shake | Shake |
Stagger Immunity[]
Some enemies are immune to specific stagger effects.
Enemy | Stagger Immunity |
---|---|
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
All |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
All |
![]() ![]() |
All |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
![]() ![]() |
Air |
Characters and enemies can be immune to all stagger effects when they are in the invincible state.
Impulse[]
Impulse Type[]
Impulse Type is a property for attacks that determines their stagger characteristics. It will determine the attack's Stagger Level, as well as vertical and horizontal forces which will determine the direction and velocity of travel.
Most attacks use a common impulse type, while some may use special impulse type.
Common Impulse Type | Stagger Level | Horizontal Force | Vertical Force |
---|---|---|---|
Default | Mute | 0 | 0 |
Level 0 | Mute | 0 | 0 |
Level 1 | Shake | 0 | 0 |
Level 2 | Light | 200 | 0 |
Level 3 | Heavy | 200 | 0 |
Level 4 | Heavy | 800 | 0 |
Level 5 | Air | 480 | 600 |
Level 6 | Air | 655 | 800 |
Level 7 | Air | 0 | 800 |
Level 8 | Air | 795 | 900 |
Level 9 | Air | 1200 | 600 |
Character Attacks[]
Enemy Attacks[]
Enemy attacks also have forces.
Most attacks use Level 4, Level 5 or Level 6 Impulse Type.
Some consecutive attacks will have mild stagger and forces.
Some attacks from bosses will have stronger stagger and forces.
Weight[]
Weight is a hidden attribute related to some physics systems in Genshin Impact.
Real Weight[]
Weight can be effected by special abilities. For example, some enemies will increase their weight when they have elemental shields.
Character Weight[]
The weight of all characters is 75.
Enemy Weight[]
Common Enemies[]
Elite Enemies[]
Enemy | Weight |
---|---|
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
75 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
100 |
![]() ![]() |
110 |
![]() ![]() |
150 |
![]() ![]() |
300 |
![]() ![]() |
300 |
![]() ![]() |
80 |
![]() ![]() |
75 |
![]() ![]() |
80 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
10000 |
![]() ![]() |
300 |
![]() ![]() |
101 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
101 |
![]() ![]() |
100 |
![]() ![]() |
150 |
![]() ![]() |
85 |
![]() ![]() |
150 |
![]() ![]() |
500 |
![]() ![]() |
150 |
![]() ![]() |
300 |
![]() ![]() |
150 |
Normal Bosses[]
Enemy | Weight |
---|---|
![]() ![]() |
300 |
![]() ![]() |
300 |
![]() ![]() |
300 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
150 |
![]() ![]() |
300 |
![]() ![]() |
99999 |
![]() ![]() |
600 |
![]() ![]() |
1000 |
![]() ![]() |
250 |
![]() ![]() |
1000 |
![]() ![]() |
250 |
![]() ![]() |
300 |
![]() ![]() |
200 |
![]() ![]() |
500 |
![]() ![]() |
200 |
![]() ![]() |
20000 |
![]() ![]() |
300 |
![]() ![]() |
250 |
![]() ![]() |
300 |
![]() ![]() |
20000 |
![]() ![]() |
150 |
![]() ![]() |
500 |
![]() ![]() |
20000 |
![]() ![]() |
300 |
![]() ![]() |
300 |
![]() ![]() |
300 |
![]() ![]() |
300 |
Weekly Bosses[]
Enemy | Weight |
---|---|
![]() ![]() |
20000 |
![]() ![]() |
20000 |
![]() ![]() |
150 |
![]() ![]() |
20000 |
![]() ![]() |
20000 |
![]() ![]() |
150 |
![]() ![]() |
20000 |
![]() ![]() |
150 |
![]() ![]() |
450 |
![]() ![]() |
20000 |
![]() ![]() |
20000 |
![]() ![]() |
20000 |
![]() ![]() |
150 |
![]() ![]() |
500 |
Special Enemies[]
Weight Modifiers[]
Enemy | Weight |
---|---|
![]() ![]() |
0.5 |
![]() ![]() |
5 |
![]() ![]() |
5 |
![]() ![]() |
5 |
![]() ![]() |
100 |
![]() ![]() |
5 |
![]() ![]() |
5 |
![]() ![]() |
5 |
![]() ![]() |
5 |
![]() ![]() |
5 |
References[]
- ↑ NGA: 《韧性力学》第三版 - 抗打断和冲击效果的原理
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