comp.lang.schemeã«ãæ¸ãã https://groups.google.com/d/msg/comp.lang.scheme/GuHmoUNBplA/dykAeuE3CQAJ ãã©ãå¦çç³»éã§ã©ã¤ãã©ãªãå ±ç¨ããã®ã¯ãããªãã«é£ããã nmoshã®æ¬¡ä»£ã©ã¤ãã©ãªãã¬ã¼ã ã¯ã¼ã¯ã§ããyuniã¯ãã®åé¡ã«æ£é¢ããåãçµãã§ããæ¯è¼ççããããã¸ã§ã¯ãã§ãç¬ç¹ã®ãã¸ã·ã§ã³ã«å± ãã®ã§ã¯ãªããã¨æãã Schemeã¨ä»ã®è¨èªã®éã Schemeã¯ç¬å çãªå¦çç³»ãç¡ãã¨ããã®ãé常ã«å¤§ãããã¤ã³ãã ã¨æããå®ã¯ä¸éã§ä½¿ããã¦ããè¨èªã®æ®ã©ã«ã¯ä½ããã®ãªã¼ãã£ã³ã°å¦çç³»ãæãããã®ãããªå¦çç³»ã«å¯¾å¿ã§ããªãã©ã¤ãã©ãªã¯åã«åå¨ããªãã®ã¨åãã¨è¨ãåã£ã¦è¯ã: Pythonã«ãããCPython(Cè¨èªã«ãããªãªã¸ãã«å®è£ ) Rubyã«ãããMRI(Matz' Ruby Implement
Naughty Dog ã® Lisp 好ãã¯æåãªè©±ã§ããã Playstation 2 ã«ç¨ãããã¦ãã Lisp ã¯ãä»æ¥åããæ³åãããã㪠VM ã®çµã¿è¾¼ã¿ãªã©ã¨ã¯å¤å°äºæ ãç°ãªãããã§ãã Wikipedia ã« Game Oriented Assembly Lisp ã¨ãã¦æ å ±ãã¾ã¨ã¾ã£ã¦ãã¾ããã ã²ã¼ã æåã¢ã»ã³ããªLisp(ã¾ãã¯GOAL)ã¯ãNaughty Dog ã®ã¢ã³ãã£ã»ã®ã£ãã³*1ã¨ã¸ã£ãã¯ï¼ãã¯ã¹ã¿ã¼ã®éçºãã¼ã ã«ãã£ã¦éçºããã ã¸ã£ãã¯ï¼ãã¯ã¹ã¿ã¼ã·ãªã¼ãºå ¨è¬ã®éçºã«ä½¿ç¨ããã GOAL ã®æ§æèªä½ã¯ Scheme ã«ãã£ãã GOAL ã¯å¯ä½ç¨ã許容ããã¤ãã³ãã®ç³»åãè¨è¿°ããããªã©ãå½ä»¤åããã°ã©ãã³ã°ã¹ã¿ã¤ã«ã奨å±ãã¦ãã GOAL ã¯ã¤ã³ã¿ããªã¿ãæããç´æ¥ Playstation 2 ã®ãã·ã³èªã«å¤æãã¦ãã éå®çã§ã¯ãããã¬ãã¼ã¸ã³ã¬ã¯ã·ã§ã³
2016 - 03 - 04 ãã·ã³ã¹ã¿ãã¯ãã³ããããã®ã¯ãããã»ãããã Picrinã§call/ccå¨ãã®issueãå±ãããmasterã linux ç°å¢ã§segvãèµ·ããããããçºçæ¡ä»¶ã¯2ã¤ã§ã-O2㧠ã³ã³ãã¤ã« ãããã¨ã¨call/ccã使ããã¨ã Mac ã§ã¯å¤§ä¸å¤«ã£ã¦ããã®ãã¢ã¬ã ããã©ã-O2ãã¤ããæã ãã£ã¦ããã®ããªããªãå³ããæ·±ãã ã¨ããããcallccã®ã³ã¼ããçºãã¦ã¿ããåºæ¬çã«ã¯ scheme VM ã®ã¹ã¿ãã¯ã¨ãã·ã³ã¹ã¿ãã¯ããã°ã£ã¨ã³ãã¼ãã¦ãã¼ãã«ä¿åãã¦ããã ããæ®ãã®å¦ç㯠scheme ã®æç¶ãåããããã®ãã®ã static pic_value pic_callcc(pic_state *pic, pic_value proc) { struct fullcont *cont = pic_malloc(pic, sizeof(struct
(æ¬æp292ã) ã²ã¼ã ã¨ã³ã¸ã³ã»ã¢ã¼ããã¯ãã£ã¯ãã¼ãã£ããã°(NDI)ã®ã¨ã³ã¸ãã¢ãæ¸ããã²ã¼ã éçºã®ããªãåºç¯ãªãããã¯ãæ±ã£ãæ¸ç±ã®æ¥æ¬èªè¨³ã http://www.sbcr.jp/products/4797377484.html http://minahito.hatenablog.com/entry/2015/03/28/183822 https://timagire.wordpress.com/2015/04/02/ NDIã«ã¯ããªãæ·±å»ãªLispæåãæã: http://d.hatena.ne.jp/mjt/20131027/p1 RacketCon 2013ã§ã®ãã¬ã¼ã³ https://twitter.com/okonomiyonda/status/479429000842850304 GOAL(å½¼ãã®æ´å²çãªLispããªã¢ã³ãè¨èª)ã®ããã¥ã¡ã³ã表ç´ç»å ãã®æ¬ã¯ã
ãã£ãã®è¨äºã®ç¶ãããªãã¨ç¸äºå帰ã§ããã§ãã¦ãã¾ã£ãã @tail_recursive def even(n): if n == 0: return True else: return odd(n-1) @tail_recursive def odd(n): if n == 0: return False else: return even(n-1) print even(10000) ãã£ãã¨åæ§ã@tail_recursiveã¨ãããã³ã¬ã¼ã¿ãã¤ãã¦ããªããã°ã¹ã¿ãã¯ãªã¼ãã¼ããã¼ã«ãªããä¸ã¿ããã«ã¡ããã¨ä»ãã¦ãã°ãé£ç¡ãTrueãè¿ã£ã¦ãããå°ä¸æéãã®ä»çµã¿ã«ã¤ãã¦æ©ãã§ã¿ããã©ããããã«ãªã£ã¦ããCONTINUEãã¯ã©ã¹å±æ§ãããªãã¦ã¤ã³ã¹ã¿ã³ã¹å±æ§ã«ãªã£ã¦ããããã§ããã®ãããã¯ã©ã¹ãããªãããããã
Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT Computer Science and Artificial Intelligence Laboratory (MIT CSAIL) and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the first dialect of Lisp to choose lexical scope and the first to require implementation
Minimal Scheme Implementation for use as an Extension Language https://github.com/ashinn/chibi-scheme Chibi-Scheme is a very small library intended for use as an extension and scripting language in C programs. In addition to support for lightweight VM-based threads, each VM itself runs in an isolated heap allowing multiple VMs to run simultaneously in different OS threads. There are no external de
Racket is a general-purpose, multi-paradigm programming language. The Racket language is a modern dialect of Lisp and a descendant of Scheme. It is designed as a platform for programming language design and implementation.[9] In addition to the core Racket language, Racket is also used to refer to the family of programming languages[10] and set of tools supporting development on and with Racket.[1
Adventures in Data Compilation Uncharted: Drakeâs Fortune Dan Liebgold Naughty Dog, Inc. Santa Monica, CA Game Developers Conference, 2008 Motivation Code is compiled, data is âbuiltâ What should be code, what should be data? Plenty, right? Game logic, geometry, textures... What is not clearly either? Particle deï¬nitions, animation states & blend trees, event & gameplay scripting/tuning, more...
2014-09-28 å¥å ¨ãªãã¯ãã¯å£ãã¦ãã Schemeã®å¥å ¨ãªãã¯ãã(å®å ¨ã«)å®è£ ããã®ã¯ããªã大å¤ãªä½æ¥ã§ããç´ æ´ã§ä¸å®å ¨ãªå¥å ¨ãã¯ãå±éå¨ã®å®è£ ã¨ããã«ãã£ã¦èµ·ããããåé¡ãããã«æ¢åã®ããã¥ã©ã¼ãªãã¯ãå¤æåã®è¤éæ§ãä¸ããã«ã¯ã©ããã¹ããã«ã¤ãã¦ã®èå¯(ãããã¯ä¸æºã»æå¥)ã«ã¤ãã¦æ¸ãã¾ãã Schemeçã®ä½ã¬ãã«å¥å ¨ãã¯ãã«ã¯2種é¡ã®æ´¾é¥ãããã¾ããSyntactic Closureã¨Explicit Renaming Macroã§ããä»åã®è©±ã¯Explicit Renaming Macroã«ã¤ãã¦ã§ããå ¨ãåããã¨ãSyntactic Closureã«ãè¨ãã¾ãã ERãã¯ãã®åé¡ Explicit Renaming Macroã¯ä»¥ä¸ã®æ§ãªãã¯ãã§ããã (define-syntax swap! (er-macro-transformer (lambda (form
ä»å··ã§æãããããªè©±é¡ã¯ï¼ãã® Lisp æ¹è¨ã® Scheme ã Makefile ã®ä¸ã§ä½¿ãã£ã¦è©±ã§ãï¼ GNU make ã 3 å¹´ã¶ãã«ã¡ã¸ã£ã¼ã¢ãããã¼ãããï¼ãã®ããã¤ãã®å¤æ´ç¹ã®ä¸ã§ Guile ã£ã¦å¦çç³»ã使ã£ã¦ Scheme ãè¨è¿°åºæ¥ãããã«ãªã£ãããï¼ã¨ããã®ãããã¾ãï¼ BSD make ã®æ¹ï¼ã許ããã ããï¼ Lisp ã¯ç¥ã®è¨èª ã§ããï¼ããããã®ãã¡é¢åèã Makefile ã®ä¸ã§è¨è¿°åºæ¥ãããã«ãªã£ãã¨ããã®ã§ãï¼ãããããã¯ç´ æ´ãããã§ããï¼ãã£ã¨ç´ æ´ãããã«éãããã¾ããï¼ Ubuntu 13.10 ãããããåºãé ã§ããï¼ä»ç§ã®ãã·ã³ã¯ Ubuntu 13.04 ãªã®ã§ããã§è©±ããã¾ãï¼ Ubuntu 13.04 㧠build-essentials ããã±ã¼ã¸ãã¤ã³ã¹ãã¼ã«ãã㨠GNU make 3.81 ãã¤ã³ã¹ãã¼ã«ããã¾ãï¼ãªã®ã§ Make
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}