Copyright (C) The Association for Natural Language Processing. All rights reserved.
Copyright (C) The Association for Natural Language Processing. All rights reserved.
ããªã³ã ã§ã²ã¼ã éçºåºç¤ãã¼ã ã®ãªã¼ãã¼ããããã¦ããã£ã¦ããæ¦ç°è±ã¨è¨ãã¾ãã å°ãåã«ãªãªã¼ã¹ããã¾ããããã¼ãã¼ã¹ã¿ãªãªã³ ãã¹ã¿ã¼ãºãéãã§ã¿ãæ¹ãããã£ãããããããã¾ããã(éãã§ãããæ¹ããããã¨ããããã¾ã) ãã¡ãã¯å¼ç¤¾ã§éçºãã¦ããã²ã¼ã éçºåºç¤ with Cocos2d-xã§ä½ããã¦ãã¾ãã 3Dã²ã¼ã ãä½ãä¸ã§é¸æè¢ã¨ãã¦ã¯Unityãæããã¨ã¯æãã¾ããã軽ãåä½ã§ãµã¯ãµã¯éã°ããã¨ããã³ã³ã»ããããããåã£ã3D表ç¾ã¯ãããªãæ¹éã§ããã ã¾ããå¼ç¤¾ã§ã¯Cocos2d-xã§ã®éçºçµé¨ãå¤ããéçºæéãçãã£ãããå°å ¥ã³ã¹ããå°ãªãCocos2d-xãé¸æãã¾ããã ãã¼ãã¼ã¹ã¿ãªãªã³ ãã¹ã¿ã¼ãºãç¡äºãªãªã¼ã¹ããã¾ããã®ã§ããã®éçºéç¨ã§å¾ãCocos2d-xã§ã®3Då¨ãã®æ å ±ãå±éããã¦é ãã¾ãã å 容ã¨ãã¦ã¯ãCocos2d-xã®ä½¿ç¨çµé¨è ãæ³å®ããå 容ã¨ãª
ãªã³ã©ã¤ã³ã²ã¼ã ãã²ã¼ã é ä¿¡åãã®ãµã¼ãã¼ã½ãããªã©ã®éçºãææãã¦ããããã°ã©ãã¼ã®ä¸å¶è¬äºã§ããåãã¾ãã¦ããã®ã³ã©ã ã§ã¯ä¸»ã«ã²ã¼ã ã®æè¡ã«é¢ãã¦èãããã¨ãæ¸ãã¦ããããã¨æã£ã¦ãã¾ãã ä»åã¯ããªã³ã©ã¤ã³ã²ã¼ã ã®ãã©ãããã©ã¼ã Steamã§2016å¹´10æ7æ¥ã«çºå£²ãããã°ããã®æ°ããã¤ã³ãã£ã¼ãºã²ã¼ã ãæ·±ã»ã³ I/Oï¼Shenzhen I/Oï¼ãï¼éçºZachtronicsã1480åï¼ãã¿ãªããã«ãç´¹ä»ãããã¨æãã¾ããã¨ããã®ã¯ãã®ã²ã¼ã ãã¨ã¬ãæè¡è ã®æ¥ã ã®ä»äºãã²ã¼ã ã«ããã¨è¨ã£ã¦ããå 容ã ããã§ãã æ·±ã»ã³ I/Oã®æ大ã®ç¹å¾´ã¯ãã¸ã¿ã«æ©å¨ã®éçºãã®ãã®ãã²ã¼ã ã«ãã¦ãã¾ãã¨ããã¢ã¤ãã¢ã«ããã¾ããã²ã¼ã å ã§ãã¬ã¼ã¤ã¼ã¯ãé¦æ¸¯ã«ã»ã©è¿ãé»åæè¡ç£æ¥ã®éç©å°ã§ããä¸å½ã»æ·±ã»ã³å¸ã®ããé»åæ©å¨ã¡ã¼ã«ã¼ã®æ°å ¥ç¤¾å¡ã¨ãªã£ã¦æ¥åã«ããããä¼ç¤¾ã®ä»äºãããªãã¦ããã¨ããè¨å®ã«ãªã£ã¦
1995å¹´ãã2013å¹´ã¾ã§ã®è¨èªå¦çå¦ä¼ã®æç®ãæ¤ç´¢ã表示ãããã¨ãã§ãã¾ãã
大ä¼çºè¡¨åé èªç¶è¨èªã«é¢ããçè«ããå¿ç¨ã¾ã§å¹ åºãç 究çºè¡¨ãåéãã¾ãï¼ã¨ãã«ï¼è¨èªå¦ï¼æè²å¦ï¼å¿çå¦ï¼èªç¥ç§å¦ãªã©ï¼æ¥é ãè¨èªå¦çãã¨ã¯ç¸ãèãã¨æãã¦ãããã人æç³»ã®ç 究è ã®æ¹ã ããã®ç©æ¥µçãªçºè¡¨ãæå¾ ãã¦ãã¾ãï¼ å£é çºè¡¨ã¨ãã¹ã¿ã¼çºè¡¨ãåéãã¾ãï¼ãèªèº«ã®ç 究å 容ã«é©ãã¦ããã¨èããããçºè¡¨å½¢æ ãé¸æãã¦ãã ããï¼ å¹´æ¬¡å¤§ä¼ã§ã¯ï¼ãå¹ åºãç 究åéã®ç 究è ã®ç¸äºäº¤æµã®å ´ãè¨ãããã¨ããè¨èªå¦çå¦ä¼ã®è¨ç«è¶£æ¨ã«éã¿ï¼å£é çºè¡¨ã»ãã·ã§ã³ã®ä¸¦å度ãä½ãæãããã¨ï¼ãã¹ã¿ã¼çºè¡¨ã»ãã·ã§ã³ã¯å£é çºè¡¨ã»ãã·ã§ã³ã¨ã¯ä¸¦åã«ããªããã¨ï¼ã®ï¼ç¹ã«çæãã¦ããã°ã©ã ç·¨æãè¡ã£ã¦ãã¾ããï¼ä¸æ¹ï¼çºè¡¨ç³ãè¾¼ã¿æ°ã¯å¹´ã å¢å ãï¼ããã°ã©ã ãéå¯ã«ãªãå¾åã«ããã¾ãï¼ãã¨ãã®ããããã°ã©ã ç·¨æã®ããã«ï¼ä»¥ä¸ã®æ½çãã¨ãå¯è½æ§ããããã¨ããäºæ¿ä¸ããï¼ å£é çºè¡¨ã»ãã·ã§ã³ã®ä¸éã5並åã¨ããï¼ å£é çºè¡¨ã»ãã·ã§ã³
About reserved postingIf you register a secret article by the day before the same day, it will be automatically published around 7:00 on the same day. About posting periodOnly articles submitted after November 1 of the year can be registered. (Secret articles can be registered anytime articles are posted.)
ï¼»G-Star 2016ï¼½Unreal Engine 4æ¡ç¨ï¼å·¨å¤§å µå¨ãã¦ãªã®ã¹ããåãã¢ã¯ã·ã§ã³RPGãHEROES GENESISãã®ç¾ç¶ã¨ã¯ï¼ãSTUDIO G9ã®ç¤¾é·ã«ç´æ¥èãã¦ã¿ã ç·¨éé¨ï¼yusuke G-Star 2016ã®B2Bã¨ãªã¢ã«ããSTUDIO G9ãã¼ã¹ã«ã¦ï¼ã¹ãã¼ããã©ã³åãæ°ä½ã¢ã¯ã·ã§ã³RPGãHEROES GENESISãï¼iOS / Androidï¼ãï¼æ¨å¹´ã«ç¶ãã¦æ ååºå±ããã¦ãããã¿ã¤ãã«çºè¡¨æï¼é¢é£è¨äºï¼ã«ã¯ï¼é¢ä¿è ãããã2016å¹´ä¸åæé ã«ã¯æ¥æ¬ã§ãé ä¿¡ããããã¨ããã¦ããæ¬ä½ã ãï¼2016å¹´æ«ã«å·®ãããã£ãç¾å¨ï¼ããããéå½ã§ãããµã¼ãã¹ãéå§ããã¦ããªãç¶æ³ã ã ãããªç¾å¨ã®ç¶æ³ã«ã¤ãã¦ï¼STUDIO G9ã®CEO ã¸ã§ã³ã»ã¨ã³ãã³æ°ã«ã¤ã³ã¿ãã¥ã¼ãè¡ãï¼ç´æ¥èãã¦ã¿ãããã®å 容ã以ä¸ã«æ²è¼ãããã 4Gamerï¼ æ¬æ¥ã¯ãããããé¡ããã¾ã
We are excited to announce the first âalphaâ release of the new MSBuild-based .NET Core Tools. You can try out the new .NET Core Tools in Visual Studio 2017 RC, Visual Studio for Mac, Visual Studio Code and at the commandline. The new Tools release can be used with both the .NET Core 1.0 and .NET Core 1.1 runtimes. When we started building .NET Core and ASP.NET Core it was important to have a proj
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}