Unityã§éçºããã¡ãªããã¯ãããã»ã©ã®ç¥èããªãã¦ããã©ãã°ï¼ããããã§æ軽ã«3Dãã¼ã¿ãæ±ãããã¨ã¨ãç©çã¨ã³ã¸ã³ãããã«å°å ¥ã§ãããã¨ã§ããæãã¤ããä»çµã¿ãçæéã§å®éã«åããã¾ã§æã£ã¦ãããããã触ãå¿å°ãã¬ãã«ãã¶ã¤ã³ã®é¨åã«æéãå²ããã¨ãã§ãã¾ãã ã¾ãã1ã¤ã®ããã¸ã§ã¯ããiOSãAndroidãFlashã¨ãã£ããã«ããã©ãããã©ã¼ã ã«æ¸ãåºãããããããå¤ãã®äººã«èªåã®ä½ã£ãã²ã¼ã ãéãã§ãããã¾ãã ã¢ãã¤ã«ç«¯æ«ã®ã²ã¼ã å¶ä½ã«èå³ããã£ã¦ãããªããªããã¤ãã£ãè¨èªï¼iOSã ã¨Objective-CãAndroidã ã¨Javaãªã©ï¼ã«ããéçºã«æãåºããªãã£ããããªäººã«ã¯ããã²Unityã«ããéçºãä½é¨ãã¦ã¿ã¦ã»ããã¨æãã¾ãã æ¬é£è¼ã§ã¯ãUnityã使ç¨ããç°¡åãª3Dã²ã¼ã ãä»ä¸ããã¾ã§ã®éç¨ã解説ãã¦ããã¾ããå®éã«Unityã§ä½ã£ã¦ããã¨ãããã説æãã¦ãã
Unityã«ããã2D表ç¾ã£ã¦ã®ã¯é¬¼éã§ãããã«æåã®è¡¨ç¾ãå ããã¨å°æ´åä»ãªãã®ã§ããUnityèªä½ã®æä½ã«çç¥ãã¦ããªãå ´åçã¯ãã²ã¼ã ãªãã¸ã§ã¯ããåªç®¡ãã£ã¤ãã¦æåã£ã½ãè¦ãããçãããã¾ãããæ£ç´ã¹ãã¼ãã§ã¯ãªãã§ãã æ¥æ¬èªã®ã¹ãã¼ããªè¡¨ç¤ºãè¡ãå ´åã以ä¸ã®2ãã¿ã¼ã³ãèãããã¾ãã UIç³»Assetããã©ãã«ãªã©ã使ã UnityããiPhoneã®ãã¤ãã£ãã³ã¼ããå®è¡ãã UIç³»Assetããã©ãã«ãªã©ã使ã Asset Storeã«ã¯UIä½æã«æ¬ ãäºãã§ããªãAssetãå±±ã»ã©åå¨ãã¦ããããããå·§ãå©ç¨ããã¨æåã®è¡¨ç¾ããã£ããã¨ãã¾ãããã¾ãããã ããUIç³»Assetã§ã®æå表ç¾ã«ã¯ããããããåãããã©ã³ããå¿ è¦ã«ãªãã¾ãã ããããããåãã©ã³ãä½æãã¼ã«ã«ãå¹¾ã¤ãããã¾ãããããªã¼ãªä½æãã¼ã«ã¨ãã¦ã¯Java製ã§Hieroã¨ãããã®ãããã¾ããããã©ãããã°ãªã®
ãå®å ¨å³è§£ãè¶ åå¿è ã§ã大ä¸å¤«ã話é¡ã®ã²ã¼ã ã¨ã³ã¸ã³ãUnityãã§ã®3Dã²ã¼ã ä½æå ¥é ã©ã¤ã¿ã¼ï¼Veki 12345â âIndex ã»UIã¨åºæ¬æä½ï¼ç©çã¨ã³ã¸ã³ï¼ ã»ç©ä½ãåããã¦ã¿ãï¼ã¹ã¯ãªããï¼å ¥åå¦çï¼ ã»ã¤ã³ã¹ã¿ã³ã¹ãçæããï¼ãã¬ãã¡ãï¼ ã»å½ããå¤å®ã¨ççºå¦ç ã»æµã®çºçã¨æå表示 ç»å ´ä»¥æ¥ï¼æ³¨ç®åº¦ãä¸ããç¶ãã¦ããã²ã¼ã ã¨ã³ã¸ã³ãUnityããå人ã(å年度ã®åçãä¸å®ã®åå ¥ã«éãã¦ããªã)ä¼æ¥ã¯ããªã¼ã§ä½¿ç¨ã§ããã»ãï¼ã¹ãã¼ããã©ã³ãWebãã©ã¦ã¶ä¸ã§é«å質ãª3Dã²ã¼ã ãå®ç¾ã§ãããªã©ï¼è©±é¡ã®å¤ã製åã§ããã³ãã¥ããã£æ´»åãçãã§ï¼ããããã®ç´ æãæµéãã¦ããã»ãï¼æè¿ã§ã¯Unityã«é¢ããæ¥æ¬èªã®æ å ±ã次第ã«å¢ãã¦ãã¾ããã Unityã¯ï¼æ軽ã«ä½¿ããæ¬æ ¼çãªã²ã¼ã ã¨ã³ã¸ã³ã§ããã®ã¯ç¢ºãã§ããï¼ã¾ã£ããã®åå¿è ã«ã¯ã¾ã ã¾ã åããã«ããé¨åãå¤ãã®ãäºå®ã§ããããã¡
ããã«ã¡ã¯ãç 究課é¡ã¬ãã¼ãå®è¡å§å¡J.O.ã§ãã ç 究課é¡ã¬ãã¼ãçºè¡¨ä¼ã11/25(é)ã«è¡ããã¾ããã 第ï¼åã®ç 究課é¡ã¬ãã¼ãã§ã¯ãããã60ã®ã¬ãã¼ããæåºããããã®ä¸ããã æåªç§è³ãï¼ã¬ãã¼ããåªç§è³ãï¼ã¬ãã¼ããä½³ä½ãï¼ã¬ãã¼ããç¹å¥è³ãï¼ã¬ãã¼ãé¸åºããã¾ããã ãã®ä¸ãããåªç§è³ä»¥ä¸ã®ã¬ãã¼ãã«ã¤ãã¦ã¯ãçºè¡¨æé5åéã®LTå½¢å¼ã§ 社å ã®ã¨ã³ã¸ãã¢ã«çºè¡¨ä¼ãå®æ½ãã¾ããã ã»çºè¡¨ä¼ã®æ§å 以ä¸ãåè³è ã®çºè¡¨ã§ã â ãGalera Raplicationãã«é¢ãã調æ»ã¬ãã¼ã ãã¥ã¼ãã©ã«ãã¯ããã¸ã¼Gã®å¤§é»ããã®çºè¡¨ãï¼çºè¡¨è³æã¯æªæ²è¼ï¼ ä»åã®ç 究課é¡ã¬ãã¼ãã®ãæåªç§è³ã¬ãã¼ãã®ï¼ã¤ã§ãã webãæç®ãªã©ã§ãæ å ±ãå°ãªãä¸ããã£ããæ¤è¨¼ããã¦ãã¦ç´ æ´ãããå 容ã§ããã â OpenCVã«ããé¡èªèã·ã¹ãã ã®éçº
ãç 究課é¡ã¬ãã¼ãæç²ãJenkins+Unityã§æ§ç¯ããã¹ããã©ã¢ããªãã«ããµã¼ãã¼ | ãµã¤ãã¼ã¨ã¼ã¸ã§ã³ã å ¬å¼ã¨ã³ã¸ãã¢ããã°
Dismiss Octotip: You've activated the file finder by pressing t Start typing to filter the file list. Use â and â to navigate, enter to view files.
ãMarkeZineãã主å¬ãããã¼ã±ãã£ã³ã°ã»ã¤ãã³ããMarkeZine DayããMarkeZine AcademyããMarkeZine ãã¬ãã¢ã ã»ããã¼ãã® ææ°æ å ±ãã¯ãããæ§ã ãªã¤ãã³ãæ å ±ãã¾ã¨ãã¦ãç´¹ä»ãã¾ãã MarkeZine Day
Unityã§Androidã®Bluetoothå¶å¾¡ï¼Twitter4Jé£æºï¼Unityã§æ¥½ã ã¹ããç¨3Dã¢ããªéçºå ¥éï¼3ï¼ï¼1/3 ãã¼ã¸ï¼ ååã®ãUnityã§Androidã®æ©è½ãæ¡å¼µãã2ã¤ã®ææ³ã¨ã¯ãã§ã¯ããUnityããæä¾ãã¦ãããã¤ãã£ãã³ã¼ãã¨ã®é£æºæ段ã«ã¤ãã¦ãµã³ãã«ã³ã¼ãã交ã解説ãã¾ãããä»åã¯å¿ç¨ç·¨ã¨ãã¦ãBluetoothãªã©ããã¤ã¹ã¨ã®é£æºããJavaã©ã¤ãã©ãªã¨ã®é£æºã«ã¤ãã¦è§£èª¬ãã¾ãã Bluetoothããã¤ã¹ã¨Unityã®é£æº Androidã§ã¯ãBluetoothããã¤ã¹ãæè¼ãããã®ãæ°å¤ãåå¨ãã¾ããç¾å¨ã®ã¨ãããUnityèªä½ã¯Bluetoothããµãã¼ããã¦ãã¾ããããä¾ãã°é£è¼ç¬¬1åã®ãiOSã¢ããªã®Android移æ¤ãç°¡åãªUnityã®åºç¤ç¥èãã§ç´¹ä»ããUnityãã©ã°ã¤ã³ãå©ç¨ãããªã©ã§ãBluetoothããã¤ã¹ã¨é£æºããã³ã¼ããå®
publicã«è¨å®ãããã¯ã¹ãã£ã¨å·®ãæ¿ããå ´å 以ä¸ã®æ§ãªããã°ã©ã ã¨ãªãã¾ããCubeãªã©ãä½æãã¦è¿½å ãã¦ä¸ããã ãJavaScriptããã°ã©ã ã var playerTexture1 : Texture; var playerTexture2 : Texture; function OnGUI () { GUILayout.BeginArea(Rect(5, 5, 100, Screen.height-10)); if (GUILayout.Button("Change")) { if (renderer.material.mainTexture == playerTexture1) { renderer.material.mainTexture = playerTexture2; } else { renderer.material.mainTexture = playerT
Qualcommãéçºããç¡æã§æä¾ããã¦ãããQCARãã¨ããARã©ã¤ãã©ãªãæãã¾ãã ãã¡ãUnityã«ã対å¿ãã¦ãã¦ãã¦ä¸ã è¯ãã©ã¤ãã©ãªãªã®ã§ãã対å¿ãã¦ããã®ãAndroidã ã§ããã ãã®ã©ã¤ãã©ãªãiOSã®å¯¾å¿ãæããã¾ãããUnityã§iOSåãã«ãã«ãããäºãå¯è½ã§ãã ã¨ããäºã§æ©éãUnityçãDLãã¦è»½ã試ãã¦ã¿ã¾ããã以ä¸ã®ãµã¤ãã§ç¡æã®ä¼å¡ç»é²ãè¡ãã¨èª°ã§ããã¦ã³ãã¼ãåºæ¥ã¾ãã AR SDK | Qualcomm Augmented Reality https://ar.qualcomm.at/qdevnet/ DLãããã¡ã¤ã«ã«ã¯ä»¥ä¸ã®ãµã³ãã«ãæãã¾ããã ãã¡ã¤ã«å å 容 QCAR-iOS-1.0.0beta1.unitypackage QCARã®åºæ¬ãã¼ã¿ QCAR-ImageTargets-iOS-1.0.0beta1.unitypackage
Unityã§ã¯colliderã®ãµã¤ãºè¨å®ãInspectorã ããªããSceneããã«ã§ãå¯è½ã«ãªãã¾ããã ã·ã¼ã³ããã«ã§Game Objectãé¸æããç¶æ ã§Shiftãã¼ãæ¼ãã¨ãã®æ§ã«å°ããªåè§ã表示ããã¾ãã â»è¦ãã¥ããã§ãã赤ãåè§ã§å²ãã æã«è¡¨ç¤ºããã¦ãã¾ãã ãã®ç¶æ ã§ãæä½ã¯å¯è½ãªã®ã§ããæµç³ã«ä½¿ãã¥ããã¨æãã®ã§Qãã¼ãæ¼ãã¦ãã³ãã¢ã¤ã³ã³ãONã«ããç¶æ ã§èª¿æ´ããã®ããå§ããã¾ãã
3D Platformer Tutorial Building a 3D Platform Game in Unity 2.0 ç®æ¬¡ 1. 1. 1. 1. ã¯ããã« ã¯ããã« ã¯ããã« ã¯ããã« å¦ç¿åºæ¥ãã㨠5 ç¥ã£ã¦ããã¨è¯ãã㨠6 ããã¸ã§ã¯ãæ§æ 6 ãã¡ã¤ã« 7 è¨è¿°ä¸ã®ç´æäº 7 Unityã§ã®ç´æäº 8 ããã¸ã§ã¯ã 8 ã²ã¼ã ãªãã¸ã§ã¯ããã³ã³ãã¼ãã³ããã¢ã»ããããã¬ãã 8 ã²ã¼ã ãªãã¸ã§ã¯ã 8 ã³ã³ãã¼ãã³ã 9 ã¢ã»ãã 9 ãã¬ãã 9 è¬è¾ 10 2. 2. 2. 2. ã¯ããã® ã¯ããã® ã¯ããã® ã¯ããã®ä¸æ© ä¸æ© ä¸æ© ä¸æ© Lerpzãåãã 11 ãããã 11 Lerpzã追å 12 Character Controllerã¨Third Person Controllerã¹ã¯ãªãã 19 Lerpzãåãã 19 ãã£ã©ã¯ã¿ã¢ãã¡ã¼ã·ã§ã³ 2
Unityã§Androidã®æ©è½ãæ¡å¼µãã2ã¤ã®ææ³ã¨ã¯ï¼Unityã§æ¥½ã ã¹ããç¨3Dã¢ããªéçºå ¥éï¼2ï¼ï¼1/3 ãã¼ã¸ï¼ Unityã¯Androidã®æ©è½ãèªç±ã«æ¡å¼µã§ããï¼ ååã®ãiOSã¢ããªã®Android移æ¤ãç°¡åãªUnityã®åºç¤ç¥èãã§ã¯ããUnityãã®æ¦è¦ã使ãæ¹ãUnityã®æ©è½ãæ¡å¼µãããã©ã°ã¤ã³ããªã¢ã¼ããããã°ãã¼ã«ãªã©ãç´¹ä»ãã¾ããã éçºã³ã¹ãã ãã§ãªã移æ¤ã³ã¹ããæå°éã«æãã¦ãããUnityã§ããããããããã«ãOS対å¿ã®ã½ãªã¥ã¼ã·ã§ã³ã§ã¯ãéã«åå¥ã®OSãã¨ã®åå¥å®è£ ãã§ããªãããããã¯é£ããã¨ããç¹ããã£ãããã¾ãã ç¹ã«ãã¤ãã£ãã³ã¼ãã¨ã®é£æºããã¤ãã£ãããã¤ã¹ã¨ã®é£æºãªã©ãæãããã®ã§ãããããUnityã§ã¯ããã®åé¡ã解決ããæ¹æ³ãæä¾ãã¦ãã¾ãã ä»åã¯Unityãæä¾ãã¦ãããã¤ãã£ãã³ã¼ãã¨ã®é£æºæ段ã¨ãã¦ã以ä¸ã®ï¼ã¤ã®æ¹æ³ã«ã¤ãã¦ãµã³
ä»åã¯ãä¸ãï¼»Sceneï¼½ãã¥ã¼ã¨ããä¸ãï¼»Gameï¼½ãã¥ã¼ã¨ãã¾ããæ¹æ³ã¯ãåãã¥ã¼ã¬ã¤ã¢ã¦ãã®å·¦ä¸ã®ã¡ãã¥ã¼ãªã¹ãã§è¡¨ç¤ºãããã®ãé¸æãã¾ãã ããã§ç°¡åã«ãã¤ã³ã¿ã¼ãã§ã¤ã¹ã«ã¤ãã¦ä¸å³ã®çªå·é ã«èª¬æããã¨ã以ä¸ã®ããã«ãªãã¾ãã â ã1ãï¼»Sceneï¼½ãã¥ã¼ ã²ã¼ã å¶ä½ã§ã¯ã·ã¼ã³ãåä½ã¨ãã¦ä½æãããã¨ãããããã¾ããããã®ã·ã¼ã³ãåæ§ãªæå³ã§ãããã²ã¼ã ã§1é¢ã2é¢ãè¨å®ç»é¢ãªã©ã®ç»é¢ãåãã¦ä½æããããã®åºæ¬æ§æåä½ã§ãããã¡ããã·ã¼ã³ã¯èªç±ã«ä½æå¯è½ã§ãã¤ãã³ãçºçæã«ã¹ã¯ãªããã§ã·ã¼ã³ãåãæ¿ãã¾ãã â ã2ãï¼»Gameï¼½ãã¥ã¼ å®éã®ã²ã¼ã ç»é¢ã確èªããããã®ãã¥ã¼ã§ãå·¦ä¸ã®ï¼»Playï¼½ãã¿ã³ãæ¼ããã¨ã§å®è¡ã§ãã¾ããã¾ããç»é¢ãµã¤ãºæ¯ãªã©ãå¤æ´å¯è½ã§ãã â ã3ãï¼»Hierarchyï¼½ãã¥ã¼ ï¼»Hierarchyï¼½ãã¥ã¼ã¯ãï¼»Sceneï¼½ãã¥ã¼ã¨é¢é£ãã¦ãã¦ãç¾å¨é
追è¨: æã¡ã¸ã£ã¼ãªãµã¤ããããã®è¨äºããªã³ã¯ããã¦ãã¾ã£ã¦ããã®ã§ãããä¸è¨åç»ã¯ãRadium Software ããã®ã¨ããã®ãã®ã§ããç¡ææ²è¼ã¯ã¾ããã§ããããã ç´ æ´ãããã§ããªãã¾ããä¸ã§ã解説ããããã20 åã§åºæ¥ä¸ãã£ãã®ã¯ãæ¬å½ã®ã³ã¢é¨åã ãã§ãã£ã¦ãä½è£ãæ´ãããã¨ããæãã³ã¢é¨åããæéã¨è©¦è¡é¯èª¤ãå¿ è¦ã ã£ãããããéä¸ã§ãæã£ãããã«åããªãã¦ãä¸ç¬å°ã£ããããªæãä½ç®æãããã®ãããªã¢ãªãã£ããã£ã¦ããåç»ã ããã ãUnity ã®ãããªãããããç¨åº¦ææ¡ããã¦ãã¦ãããã£ã¨å ã«é²ãé¨åãããã®ã§ã誰ã§ãåããã¨ãã§ããããã§ã¯ãªããããã§ããã¡ãã¨ã¾ã¨ã¾ã£ã¦ããã®ãèå³æ·±ãã ãã³ãã³åç»ããã ã³ã¡ã³ãã§ææããã¦ããã iPhone ã§ã¹ã³ã¢ã表示ããã¦ããªãã®ãæ°ã«ãªãï¼ï¼ï¼
From Idea to Presentation: Crafting Compelling 3D Models for Academic Projects Continue Reading
unifycommunity.com 2024 èä½æ¨©. ä¸è¨±è¤è£½ ãã©ã¤ãã·ã¼ããªã·ã¼
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}