I'll get right to it: I've rewritten Psychopath in Rust. And I feel like this requires an explanation. The short version is that Psychopath is a personal project that I work on for fun, and I had fun rewriting it in Rust. The rest of this post is the long version, as seen through the lens of my experiences developing in Rust. But first I want to be really, really clear that I do not advocate rewri
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