Sat, Jan 2, 2016 This post presents a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost. Click here to see the WebGL demo Font atlases The standard way of rendering text with the GPU is to use a font atlas. Each glyph is rendered on the CPU and packed into a texture. Hereâs an exam
{{#tags}}- {{label}}
{{/tags}}