The Besiege Wiki is incomplete and therefore some information might be missing. The aim is to provide a comprehensive guide to help the reader learn how the game works with a long list of articles.
Below is the list of required pages for the wiki to be functionally complete.
Schema[]
(Brackets) are used for alternate names for the page, and should be made into redirects when the page is created.
(See also: Italics) is used for separate pages which are relevant to the topic, or are a subsection of the page.
(↪) indicates that the link is a redirect to the link above it (or the parent link).
(...) indicates that there are potentially more topics which are not covered in the index as they have not been discovered.
Please consult the Style Guide before diving in.
This list is by no means complete. Feel free to update it as necessary.
To-Do List[]
Guides[]
Tutorials on useful things.
- User Interface - the UI and controls
- See also: Advanced Building
- File Menu - loading and saving files
- Cinematic Camera - smooth, preset camera movement
- Achievements - extra challenges
- Steam Workshop - how to download and use machines, levels, etc.
- Vehicles - detailed guides on building certain vehicle types
- Building Planes
- Building Helicopters
- Building Cars
- Building Tanks
- Building Hovercraft
- Building Walkers
- ...
- See also: Multiverse
Building[]
Everything to do with machines and blocks.
- Basic Building covers how building works on a surface level, for new players.
- Basic Siege Engine provides several examples of simple machines for clearing levels.
- Basic Steering lists the various ways a machine can be controlled.
- Basic Flight details the 'basics' of getting off the ground.
- Basic Mobility is about the various methods a machine can use to move around.
- Advanced Building is an overview of the more advanced building tools, which allow moving and rotating blocks after they are placed.
- Blocks are what machines are made of. Each has its own unique properties and functions.
- Principles are the fundamental physics and mechanics of the game.
- Technology is about the various ways you can combine blocks into complex systems for more functionality.
- Vehicles covers the nitty-gritty details of building various types of vehicles (e.g. planes, helicopters, and cars).
Starting Block • Wooden ( Small Block / Block / Pole / Log) • Brace • Smooth Surface Block | |
Joints ( Swivel / Ball / Hinge / Axle)
• Steering ( Hinge / Block)
• | |
Decoupler • Contractible Spring • Suspension • Slider • Piston • Spinning Block • Grabber • Winch | |
Metal Spike • Metal Blade • Circular Saw • Drill • Metal Jaw • Cannon • Shrapnel Cannon • Water Cannon • Crossbow • Vacuum • Flamethrower • Torch • Bomb • Remote Grenade • Explosive Rocket • Flaming Ball • Boulder | |
Timer • Logic Gate • Sensor • Altimeter • Anglometer • Speedometer • Length Detector • Pin Block • Camera Block | |
Flying Block • Propellers • Wing • Wing Panel • Ballast • Balloon | |
Armor Plates • Wooden Panel • Build Surface • Grip Pad • Plow • Half Pipe • Holder • Spike Ball |
Principles[]
The fundamental mechanics of how Besiege works.
- Aerodynamics - how Besiege aerodynamics work
- See also: Flight
- Colliders - how blocks interact with the world and each other
- ↪ Triggers
- Mass - how mass works in Besiege
- Rigidity - the effects of variable mass
- Zero-Mass - the effects of exotic matter
- See also: Force Neutralization System
- Force and Drag - the different ways physics affects things
- Tick Damage - when invincible blocks break in multiverse
Technology[]
Common design patterns, emergent (read: unintended) gameplay, and useful glitches.
- Bracecube - sticky rhombohedrons and how to use them
- Overflow - taking NoBounds to its logical conclusion
- Force Neutralization System (FNS) - force = mass x acceleration; thus if mass is 0, force is 0
- Simple Logic Circuits - collection of commonly-used logic systems
- Pulse-Width Modulation (PWM) - digital throttling
- Interlocking (Hyperlink) - interlocking armour plates
- Surface Hinge - interlock but with build surface fragments
- Rotational Entanglement - synchronising rotation remotely
Mechanisms[]
Simple multi-block systems with moving parts.
- Return-to-Center (RTC) - the art of driving in a straight line consistently
- See also: Steering Hinge
- ↪ Toring (Torque Steering) - twisting joints
- ↪ Piston Steering - linear to rotational conversion
- Propeller Engine - designs for propeller engines and turbines
- 2D Joint (Double-Jointing) - hinges that rotate both left/right and up/down
- Vehicle Suspension - making your ride bearable, if not comfortable
- Tracks - tank/bulldozer tracks
- Turrets - aiming stuff without aiming the vehicle
- Reaction Wheel - spinning things to spin a vehicle
- Spring Tether - rigid springs
Combat Technology[]
Technologies purely for offensive and defensive purposes.
- Recoil Suppression - the art of making the target site more dangerous than the launch site
- Proportional Response (DL Gun/Talin Cannon) - rotating water cannons
- See also: Overflow
- See also: Force Neutralisation System
- Guided Missiles - because aiming is so last century
- Manual Missile - you fly it like a plane
- Semi-Automatic Missile - it goes where you point it
- Fire-and-Forget Missile - you fire it and it Just Works™️
- Black Armour - zero-mass armour
- Inertia Robbery (INROB) - twisting joints so hard they distort space
Stabilisation[]
Technologies for keeping things upright, or resisting rotation.
- Balloon Stabilisation - balloons and grabbers
- Flat Block Stabilisation - increasing angular inertia through scaling gimmicks
- ↪ FBT - flat blocks and armour plates
- ↪ Vector Entanglement Stabilisation (VES) - flat springs and steering hinges
- ↪ Brace Entanglement Stabilisation (BES) - flat braces
- Logic Stabilisation - anglometers, sensors, and hinges
- ↪ PID Controller
Engines[]
Mechanically-driven piston engines.
- Rope Engine - using ropes as pistons
- Nive Engine (Spiral Engine) - using thrusters to push the pistons
- Steam Engine - using steam to push the pistons
Zones[]
The playable levels in the game, their islands, and how to conquer them.
Multiverse[]
Everything to do with multiplayer, the level editor, or level logic.
- Level Editor - the multiverse level editor system
- Entities - what levels are made of
- Level Logic - the multiverse level behaviour system
- Event Triggers - how to make things happen
- Events - how to affect the world
Logic Systems[]
Logical programs and patterns. The equivalent of Technology for levels.
- Object Trackers - tracking machines and entities
- Radar Tracker - tracking targets like a radar
- Dimensional Tracker - tracking targets in different dimensions
- Directional Tracker - tracking the targets's direction from the tracker's center
- Spinning Tracker - trackers that spins to track
- Special Tracker - special trackers that performs in interesting ways
- Orbit Transformation - rotating multiple blocks around a single point
- Variable Distance Orbit Transformation (VDOT) - and moving them as well
- SetGet - extended variable system
- ...
- Variable Distance Orbit Transformation (VDOT) - and moving them as well
- Buildings and Props
- Cottage
- Windmill
- Hut
- Large Windmill
- Desert House
- Tent
- Marquee Tent
- Market Stall
- Cart
- Fence
- Fence Post
- Fence Low
- Gates
- Low Desert Wall
- ↪ Low Desert Wall Turn
- Sharp Ramp
- Smooth Ramp
- Race Bridge
- Tight Turn
- Arrow
- Tall Arrow
- Banner
- Danger Sign
- Direction Sign
- Floating Sign
- Ceramic Pot
- Barrel
- Basket
- Hay Bale
- Iron Ore
- Log Stack
- Wooden Post
- Ribcage
- Desert Obelisk
- Candle
- Wood Ladder
- Plank
- Scaffold
- Scaffold Tall
- Grave Stone
- Tall Grave Stone
- Giant's Sword
- Carved Cube
- Cubic Monument
- Lucent Cubic Monument
- Hovering Cubic Artifact
- Tiled Pieces and Structures
- Brick Wall
- Brick Gutter
- Brick Pillar
- Simple Wall
- Simple Pillar
- Desert Wall
- ↪ Desert Wall Battlement
- ↪ Desert Wall Window
- Large Door
- Tented Roof
- Archer Statue
- Lyre Statue
- Brick Stairs
- Heavy Fence
- Wooden Wall
- Wooden Support
- Shabby Roof
- Mining Mechanism
- Arch
- Coliseum Column
- Coliseum Parts
- ↪ Coliseum Straight Part
- ↪ Coliseum Circle Part
- ↪ Coliseum Corner Part
- ↪ Coliseum Gates
- Arena Column
- Spiked Column
- Guardian Column
- Guardian
- Bridge Door
- Long Bridge
- Ancient Platforms
- ↪ (coalesced)
- Ancient Ring
- Ancient Gate
- Ancient Thick Column
- Ancient Thick Supports
- Ancient Support Bracket
- Ancient Thin Column
- Ancient Thin Supports
- Ancient Thin Bracket
- Ancient Fence
- Ancient Bars
- Ancient Stone
- Foliage and Environment
- Tree
- Fir Tree
- Crooked Tree
- Wall Bush
- Stalk
- Bush
- Wheat
- Grass Tuft
- Grass Patch
- Pavement
- Race Stones
- Race Logs
- Hill
- Large Hill
- Ivy Leaves
- Desert Ivy
- Rock Cluster
- Rock
- Big Rock
- Volcanic Rock
- Mountain
- Desert Rock
- Desert Rock Plateau
- Large Tower
- Standing Stone (entity)
- Monolith
- Floating Rocks
- Low Hill
- Small Valley
- Plinth
- Curved Dirt Track
- Animals
- Highland Cow
- Sheep
- Chicken
- Gerenuk
- Humans
- Peasant
- Peasant Flaming Torch
- Peasant With Pot
- Peasant Carrying Pot
- Krolmar Peasant
- Farmer Gascoigne
- Ipsilon Sword Knight
- Ipsilon Archer
- Ipsilon Spear Knight
- Tolbrynd Halberd Knight
- Tolbrynd Archer
- Tolbrynd Scroll Knight
- Tolbrynd Trumpeteer
- Tolbrynd Scout
- Valfross Axe Warrior
- Valfross Shield Warrior
- Valfross Axe Thrower
- Valfross Spearman
- Valfross Hornblower
- Krolmar Spear Knight
- Krolmar Gerenuk Rider
- Weaponry (entities)
- Bomb (entity)
- Flame Ball (entity)
- Explosive Barrel
- Primitives
- Cube
- ↪ Textured Cube
- Cylinder
- ↪ Textured Cylinder
- Sphere
- ↪ Textured Sphere
- Wedge
- ↪ Textured Wedge
- Pyramid
- ↪ Textured Pyramid
- Pyramid Corner
- ↪ Textured Pyramid Corner
- Cube
- Weather
- Wind
- Tornado
- Cloud
- ↪ Haze
- Static Cloud
- Virtual
- Insignia
- ↪ Checkpoint Insignia
- ↪ Boost Insignia
- ↪ Pickup Insignia
- ↪ Pickup Insignia Simple
- Trigger
- Build Zone
- ↪ Respawn Zone
- Floating Text
- Insignia
- Buildings and Props
- ! Some of these pages should be coalesced to common types (see Armor Plate for an example)
Mods[]
For users and creators of mods.
- ↪ Mods
- Mod Development
- AddCustomModule Mod
- Object Explorer
- Lua Scripting Mod
- Custom Scene Mod
- ...