Besiege Wiki
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Besiege Wiki

The Besiege Wiki is incomplete and therefore some information might be missing. The aim is to provide a comprehensive guide to help the reader learn how the game works with a long list of articles.

Below is the list of required pages for the wiki to be functionally complete.

Schema[]

(Brackets) are used for alternate names for the page, and should be made into redirects when the page is created.
(See also: Italics) is used for separate pages which are relevant to the topic, or are a subsection of the page.
(↪) indicates that the link is a redirect to the link above it (or the parent link).
(...) indicates that there are potentially more topics which are not covered in the index as they have not been discovered.

Please consult the Style Guide before diving in. 

This list is by no means complete. Feel free to update it as necessary.

To-Do List[]

Guides[]

Main article: Category:Guides

Tutorials on useful things.

  • User Interface - the UI and controls
  • Achievements - extra challenges
  • Steam Workshop - how to download and use machines, levels, etc.
  • Vehicles - detailed guides on building certain vehicle types
    • Building Planes
    • Building Helicopters
    • Building Cars
    • Building Tanks
    • Building Hovercraft
    • Building Walkers
    • ...
  • See also: Multiverse

Building[]

Main article: Category:Building

Everything to do with machines and blocks.

  • Basic Building-thumb Basic Building covers how building works on a surface level, for new players.
    • Basic Siege Engine provides several examples of simple machines for clearing levels.
    • Basic Steering lists the various ways a machine can be controlled.
    • Basic Flight details the 'basics' of getting off the ground.
    • Basic Mobility is about the various methods a machine can use to move around.


  • Advanced Building-thumb Advanced Building is an overview of the more advanced building tools, which allow moving and rotating blocks after they are placed.
    • Scaling is a vanilla-compatible way of resizing blocks. It's not as simple as it sounds.
    • NoBounds is a vanilla-compatible way of removing limits on block settings, which comes with its own opportunities and challenges.
    • Modding covers less vanilla-compatible ways of changing how the game works.


  • Starting Block-thumb Blocks are what machines are made of. Each has its own unique properties and functions.
    • Skinpacks are how a block can be made to look different - sometimes to an unrecognisable degree.
    • Colliders define how blocks interact with the world and each other. This is not a simple subject, especially when Scaling is involved.


  • Principles-thumb Principles are the fundamental physics and mechanics of the game.
  • Technology-thumb Technology is about the various ways you can combine blocks into complex systems for more functionality.
  • Vehicles covers the nitty-gritty details of building various types of vehicles (e.g. planes, helicopters, and cars).


Blocks

Starting Block-thumb Starting Block • Wooden (Small Wooden Block-thumb Small Block / Wooden Block-thumb Block / Wooden Pole-thumb Pole / Log-thumb Log) • Brace-thumb BraceSmooth Surface Block-thumb Smooth Surface Block

Joints (Swivel Joint-thumb Swivel / Ball Joint-thumb Ball / Hinge-thumb Hinge / Axle Linkage-thumb Axle) • Steering (Steering Hinge-thumb Hinge / Steering Block-thumb Block) •
Wheels (Powered Wheel-thumbPowered Large Wheel-thumb Powered / Unpowered Wheel-thumbUnpowered Large Wheel-thumb Unpowered / Small Wheel-thumb Small) • Cogs ((Unpowered Cog-thumb Unpowered / Powered Cog-thumb Powered) / Unpowered Large Cog-thumb Large)

Decoupler-thumb DecouplerContractible Spring-thumb Contractible SpringSuspension-thumb SuspensionSlider-thumb SliderPiston-thumb PistonSpinning Block-thumb Spinning BlockGrabber-thumb GrabberWinch-thumb Winch

Metal Spike-thumb Metal SpikeMetal Blade-thumb Metal BladeCircular Saw-thumb Circular SawDrill-thumb DrillMetal Jaw-thumb Metal JawCannon-thumb CannonShrapnel Cannon-thumb Shrapnel CannonWater Cannon-thumb Water CannonCrossbow-thumb CrossbowVacuum-thumb VacuumFlamethrower-thumb FlamethrowerTorch-thumb TorchBomb-thumb BombRemote Grenade-thumb Remote GrenadeExplosive Rocket-thumb Explosive RocketFlaming Ball-thumb Flaming BallBoulder-thumb Boulder

Timer-thumb TimerLogic Gate-thumb Logic GateSensor-thumb SensorAltimeter-thumb AltimeterAnglometer-thumb AnglometerSpeedometer-thumb SpeedometerLength Detector-thumb Length DetectorPin Block-thumb Pin BlockCamera Block-thumb Camera Block

Flying Block-thumb Flying BlockPropeller-thumbSmall Propeller-thumb PropellersWing-thumb WingWing Panel-thumb Wing PanelBallast-thumb BallastBalloon-thumb Balloon

Armor Plate (Small)-thumbArmor Plate (Large)-thumbArmor Plate (Round)-thumb Armor PlatesWooden Panel-thumb Wooden PanelBuild Surface-thumb Build SurfaceGrip Pad-thumb Grip PadPlow-thumb PlowHalf Pipe-thumb Half PipeHolder-thumb HolderSpike Ball-thumb Spike Ball

Principles[]

Main article: Category:Principles

The fundamental mechanics of how Besiege works.


Technology[]

Main article: Category:Technology

Common design patterns, emergent (read: unintended) gameplay, and useful glitches.

  • Interlocking (Hyperlink) - interlocking armour plates
  • Surface Hinge - interlock but with build surface fragments
  • Rotational Entanglement - synchronising rotation remotely

Mechanisms[]

Main article: Category:Mechanisms

Simple multi-block systems with moving parts.


Combat Technology[]

Technologies purely for offensive and defensive purposes.


Stabilisation[]

Technologies for keeping things upright, or resisting rotation.


Engines[]

Main article: Category:Engines

Mechanically-driven piston engines.

    • Rope Engine - using ropes as pistons
    • Nive Engine (Spiral Engine) - using thrusters to push the pistons
    • Steam Engine - using steam to push the pistons


Zones[]

Main article: Zones

The playable levels in the game, their islands, and how to conquer them.

Zones
Southern CottageSouthern MillWoodland CaravanOld Howl BattlefieldPerimeter WallThe Queen's FodderOld Mining SiteStanding StoneThinside FortMidlands EncampmentLyre PeakHighland TowerPine Lumber SiteSolomon's FlockMarksman's PassWynnfrith's Keep
The Duke's PleaSouthern ShrineScouts of TolbryndThe Duke's PrototypesThe Duke's Dear FreightersGrand CrystalFarmer GascoigneVillage of DiomMidland PatrolValley of the WindOdd ContraptionDiom WellSurroundedSacred FlameArgus GroundsThe Duke's KnowledgeThe Venerated HeartShattered FieldAras' Refuge
The Frozen PathThe Awakening BellsPeculiar ClearingThe Martyr KnightsOrdyce LodeMountain BarrierRelict FrostConsumed KingRevolving MonolithPenitent Tower
Towering EyeDahor VaultForgotten SanctumMesa OutpostTree of AkhmoraAmbushStrange ArtefactKahraz VillageStock TowerThe Last Stand
Ancient Grounds-thumb Ancient GroundsMisty Mountain-thumb Misty MountainBarren Expanse-thumb Barren ExpanseMultiverse-thumb Multiverse???

Multiverse[]

Main article: Category:Multiverse

Everything to do with multiplayer, the level editor, or level logic.

  • Level Editor - the multiverse level editor system
  • Entities - what levels are made of
  • Level Logic - the multiverse level behaviour system

Logic Systems[]

Logical programs and patterns. The equivalent of Technology for levels.

Entity List [expand/collapse]
    • Buildings and Props
      • Cottage
      • Windmill
      • Hut
      • Large Windmill
      • Desert House
      • Tent
      • Marquee Tent
      • Market Stall
      • Cart
      • Fence
      • Fence Post
      • Fence Low
      • Gates
      • Low Desert Wall
        • Low Desert Wall Turn
      • Sharp Ramp
      • Smooth Ramp
      • Race Bridge
      • Tight Turn
      • Arrow
      • Tall Arrow
      • Banner
      • Danger Sign
      • Direction Sign
      • Floating Sign
      • Ceramic Pot
      • Barrel
      • Basket
      • Hay Bale
      • Iron Ore
      • Log Stack
      • Wooden Post
      • Ribcage
      • Desert Obelisk
      • Candle
      • Wood Ladder
      • Plank
      • Scaffold
      • Scaffold Tall
      • Grave Stone
      • Tall Grave Stone
      • Giant's Sword
      • Carved Cube
      • Cubic Monument
      • Lucent Cubic Monument
      • Hovering Cubic Artifact
    • Tiled Pieces and Structures
      • Brick Wall
      • Brick Gutter
      • Brick Pillar
      • Simple Wall
      • Simple Pillar
      • Desert Wall
        • Desert Wall Battlement
        • Desert Wall Window
      • Large Door
      • Tented Roof
      • Archer Statue
      • Lyre Statue
      • Brick Stairs
      • Heavy Fence
      • Wooden Wall
      • Wooden Support
      • Shabby Roof
      • Mining Mechanism
      • Arch
      • Coliseum Column
      • Coliseum Parts
        • Coliseum Straight Part
        • Coliseum Circle Part
        • Coliseum Corner Part
        • Coliseum Gates
      • Arena Column
      • Spiked Column
      • Guardian Column
      • Guardian
      • Bridge Door
      • Long Bridge
      • Ancient Platforms
        • ↪ (coalesced)
      • Ancient Ring
      • Ancient Gate
      • Ancient Thick Column
      • Ancient Thick Supports
      • Ancient Support Bracket
      • Ancient Thin Column
      • Ancient Thin Supports
      • Ancient Thin Bracket
      • Ancient Fence
      • Ancient Bars
      • Ancient Stone
    • Foliage and Environment
      • Tree
      • Fir Tree
      • Crooked Tree
      • Wall Bush
      • Stalk
      • Bush
      • Wheat
      • Grass Tuft
      • Grass Patch
      • Pavement
      • Race Stones
      • Race Logs
      • Hill
      • Large Hill
      • Ivy Leaves
      • Desert Ivy
      • Rock Cluster
      • Rock
      • Big Rock
      • Volcanic Rock
      • Mountain
      • Desert Rock
      • Desert Rock Plateau
      • Large Tower
      • Standing Stone (entity)
      • Monolith
      • Floating Rocks
      • Low Hill
      • Small Valley
      • Plinth
      • Curved Dirt Track
    • Animals
    • Humans
    • Weaponry (entities)
      • Bomb (entity)
      • Flame Ball (entity)
      • Explosive Barrel
    • Primitives
      • Cube
        • Textured Cube
      • Cylinder
        • Textured Cylinder
      • Sphere
        • Textured Sphere
      • Wedge
        • Textured Wedge
      • Pyramid
        • Textured Pyramid
      • Pyramid Corner
        • Textured Pyramid Corner
    • Weather
      • Wind
      • Tornado
      • Cloud
        • Haze
      • Static Cloud
    • Virtual
      • Insignia
        • Checkpoint Insignia
        • Boost Insignia
        • Pickup Insignia
        • Pickup Insignia Simple
      • Trigger
      • Build Zone
        • Respawn Zone
      • Floating Text
    • ! Some of these pages should be coalesced to common types (see Armor Plate for an example)

Mods[]

Main article: Category:Modding

For users and creators of mods.

  • Mods
  • Mod Development
  • AddCustomModule Mod
  • Object Explorer
  • Lua Scripting Mod
  • Custom Scene Mod
  • ...
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