Technologies are emergent features (i.e. glitch exploits) and useful mechanisms/design patterns developed by the community. Usually, the more esoteric tech is a result of Scaling or NoBounds (or both).
They are not complete Vehicles. For example: tanks are not technology, but tracks or turrets are.
- Bracecube - sticky rhombohedrons and how to use them
- Overflow - taking NoBounds to its logical conclusion
- Force Neutralization System (FNS) - force = mass x acceleration; thus if mass is 0, force is 0
- Simple Logic Circuits - collection of commonly-used logic systems
- Pulse-Width Modulation (PWM) - digital throttling
- Interlocking (Hyperlink) - interlocking armour plates
- Surface Hinge - interlock but with build surface fragments
- Rotational Entanglement - synchronising rotation remotely
Mechanisms[]
Main article: Category:Mechanisms
Simple multi-block systems with moving parts.
- Return-to-Center (RTC) - the art of driving in a straight line consistently
- See also: Steering Hinge
- ↪ Toring (Torque Steering) - twisting joints
- ↪ Piston Steering - linear to rotational conversion
- Propeller Engine - designs for propeller engines and turbines
- 2D Joint (Double-Jointing) - hinges that rotate both left/right and up/down
- Vehicle Suspension - making your ride bearable, if not comfortable
- Tracks - tank/bulldozer tracks
- Turrets - aiming stuff without aiming the vehicle
- Reaction Wheel - spinning things to spin a vehicle
- Spring Tether - rigid springs
Combat Technology[]
Main article: Category:Combat Technology
Technologies purely for offensive and defensive purposes.
- Recoil Suppression - the art of making the target site more dangerous than the launch site
- Proportional Response (DL Gun/Talin Cannon) - rotating water cannons
- See also: Overflow
- See also: Force Neutralisation System
- Guided Missiles - because aiming is so last century
- Manual Missile - you fly it like a plane
- Semi-Automatic Missile - it goes where you point it
- Fire-and-Forget Missile - you fire it and it Just Works™️
- Black Armour - zero-mass armour
- Inertia Robbery (INROB) - twisting joints so hard they distort space
Stabilisation[]
Main article: Category:Stabilisation
Technologies for keeping things upright, or resisting rotation.
- Balloon Stabilisation - balloons and grabbers
- Flat Block Stabilisation - increasing angular inertia through scaling gimmicks
- ↪ FBT - flat blocks and armour plates
- ↪ Vector Entanglement Stabilisation (VES) - flat springs and steering hinges
- ↪ Brace Entanglement Stabilisation (BES) - flat braces
- Logic Stabilisation - anglometers, sensors, and hinges
- ↪ PID Controller
Engines[]
Main article: Category:Engines
Mechanically-driven piston engines.
- Rope Engine - using ropes as pistons
- Nive Engine (Spiral Engine) - using thrusters to push the pistons
- Steam Engine - using steam to push the pistons
Trending pages
-
Reaction Wheel -
Tracks -
Logic Stabilisation -
Return-to-Center -
Recoil Suppression -
Fire-and-Forget Missile -
Propeller Engine -
Brace/Bracecube
All items (25)
2
O
T