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Technologies are emergent features (i.e. glitch exploits) and useful mechanisms/design patterns developed by the community. Usually, the more esoteric tech is a result of Scaling or NoBounds (or both).

They are not complete Vehicles. For example: tanks are not technology, but tracks or turrets are.


  • Interlocking (Hyperlink) - interlocking armour plates
  • Surface Hinge - interlock but with build surface fragments
  • Rotational Entanglement - synchronising rotation remotely

Mechanisms[]

Main article: Category:Mechanisms

Simple multi-block systems with moving parts.


Combat Technology[]

Technologies purely for offensive and defensive purposes.


Stabilisation[]

Technologies for keeping things upright, or resisting rotation.


Engines[]

Main article: Category:Engines

Mechanically-driven piston engines.

    • Rope Engine - using ropes as pistons
    • Nive Engine (Spiral Engine) - using thrusters to push the pistons
    • Steam Engine - using steam to push the pistons


All items (25)

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