This article is about the 1.2 update for the PC version of Terraria. For the 1.2 update for the console version, see Console Version History.
The 1.2 update introduced a massive amount of new features, as well as balances to Hardmode gameplay.
Bug Fixes[]
- You can no longer craft items or money by placing items in the trash.
- You can no longer sell your gold to NPCs
- Music box/chest duping no longer works
- Bunnies/Goldfish spawned from statues no longer drop money during a Blood Moon
- Equipping items to the social slot in German no longer crashes the game
- The game will no longer create a random password during multiplayer world generation
- You can now reforge in all languages
- Active blocks will no longer become inactive with a chest on them
- Fixed a bug that would cause a suitable house to be unsuitable
- Fixed a lot of bugs that were not listed
- Fixed a bug that let you duplicate items by dropping them and putting them in the trash at the same time
Mechanics and Gameplay[]
- Enemies now have a health bar
- There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been seen by the player
- The map can be toggled using tab, m, or through the map icons
- “M” has been remapped for the map feature
- “J” is now the default button for mana potion use
- There is now an extended crafting menu that will show everything you can craft
- Some items now stack to 999
- There are now new backgrounds
- Character slots have been increased to 1,000
- World slots have been increased to 1,000
- The starting female clothes have been modified
- There are several new hairstyles
- Character creation has been remodeled
- Chest sizes have been doubled
- Your inventory space has been increased by 10
- You no longer need to jump to ascend single blocks
- The hammer is now used for creating slopes, halftiles, and breaking walls and certain other blocks only
- The axe is now only used for chopping down trees, cacti, and giant mushrooms
- Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
- You can now paint any solid tile or item
- Dye slots have been added
- You will now start with 20 mana
- You can now craft early game magic robes and staffs
- Bricks, wood, stone and glass all now blend together
- Mana Crystals only require 5 fallen stars to craft, down from 10
- If water touches a halftile it will create a waterfall
- Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
- Your world has a chance to have a replacement for the Corruption
- Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
- Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
- There is a new hardmode jungle temple
- There are now beehives that can be found in the jungle
- There are now several new backgrounds and tree variations your world has a chance to generate
- Water will now change color based on the biome you are in and depth underground
- Ropes are now found early game and can be used to craft rope coils for traversing the world
- Chains can now be placed and used as a rope mechanism
- Mushroom grass/seeds can now grow and spread above ground
- There are now 3 colors for wires
- Actuators can be used to make any solid tile active and inactive
- There is 1 new liquid type that can be found in the Jungle
- There are several new fountains that will change the color of water when they are placed nearby
- Pearlstone bricks no longer spread hallow
- Rain and blizzards have been added
- There is a new snow biome with unique treasures and items for normal and hardmode
- Enemies no longer trigger underground pressure plates
- There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
- Clowns will no longer blow up tiles
- There are several new buffs and debuffs
- There are now Large Gems that can be crafted. When in a player's inventory, they will cause a hologram of the Large Gem to appear above the player's head. They are dropped upon death even for Softcore Players. These can be used for a "Capture the Gem" game.
- There are 2 new hardmode events
- Werewolf form has been buffed and can take place every night
- Broken armor debuff only lasts 2 minutes, down from 5
- You now use a pickaxe to remove armor from a mannequin
- Players no longer take double damage in PVP
- Items of the same type will now stack when next to each other
- When using a gravitation potion your world will invert rather than your character
- You can no longer become invincible when touching fire blocks
- Increased speed at which you can buy stacks of things
Graphical Changes[]
- The Sun is now brighter
- Midnight is now darker
- The sky has a smooth gradient
- Many items have been resprited, including gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc.
- There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment
- There are several new mini caves that can be found with unique backgrounds
- Each biome will now have chests and pots with unique graphics
- The Dungeon now has three unique textures/colors and furniture
- Hell houses have been remodeled
- Floating islands have been remodeled
- Each biome will now have unique textures and wood types:
- Corruption: Ebonwood
- Jungle: Rich Mahogany
- Crimson: Shadewood
- Hallow: Pearlwood
- Each brick now has its own unique texture
- Each brick wall now has its own unique texture
- Torches are now animated and can be placed on walls
- Common enemies such as Demon Eyes, Skeletons, and Zombies have all been given graphical variations
- There are several new tombstones
- All objects in the game that sparkle will now sparkle with a corresponding color
Recipes/Items[]
- In total there are over 1,000 new items
- There are 9 new ores
- There are 4 new wood types
- There are 31 new brick types
- You can now imbue melee weapons
- There are several new arrow and bullet types
- There are several new crafting stations
- There are several new wands used for crafting new bricks and brick walls
- You can now craft bricks, walls, and furniture out of several new materials:
- Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
- You can now craft Jester Arrows
- There are 12 new wing types
- There are several new vanity sets
- There are a lot of new rare drops added to enemies
- You can now craft stained glass
- There is an item in Hardmode that allows you to change biomes (Clentaminator)
- There is an item in Hardmode that allows you to increase your max health (Life Fruit)
- There are 29 new tinker combinations
- Several new items have been added to the game that are used for crafting dyes
- Starfury now acts as a melee weapon and has had its damaged increased
- Aqua Scepter has been redesigned and does slightly more damage for less mana
- Water bolt has been redesigned and does slightly more damage
- Vilethorn does more damage and uses less mana
- Magic Daggers have been buffed
- All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
- Items that were called dyes previously for crafting have been changed to thread
- Chests now have larger loot tables
- You can now make picks instead of drills and axes instead of chainsaws in late game tiers
- Increased the drop rate of Souls
- There are over 50 paintings that can be collected randomly throughout the world
- Jungle armor no longer requires gems
- The amount of Meteorite required for crafting has been decreased
- Meteorite armor has more defense and does more damage
- Silt and slush can be extracted into useful materials, items, and money
- Each boss has a rare chance to drop a placeable boss trophy
- Hooks can now be crafted out of gems
- The Depth Meter is no longer craftable
- Stars can now be crafted with bottles to make a new light source
- Floating island chests no longer require a key
- Gems and bars can be placed
- Items made from Hellstone now require less Hellstone
NPCs[]
- There are 8 new friendly NPCs
- There are 4 new bosses
- There are over 100 new enemies
- Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
- Hardmode bosses have a chance to spawn on their own to help players progress through the game
- Current Hardmode bosses now do slightly less damage and have had their health decreased
- There is a rarely spawning mini boss that can be found during blizzards in the Snow biome (Ice Golem)
- There are over 15 new pets that can be found in chests and dropped rarely off enemies
- Early hardmode enemies now do less damage and have less health/defense.
- Skeletron can now be summoned and has a small loot table
Music[]
- There are 15 new tracks for the game, 3 of which are from the console version of the game
- Day theme 2 will loop into day theme 1 to add variation above ground
- Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
- Ice biome has an above and below ground track
Performance/Miscellaneous[]
- The game now only loads assets when needed, reducing the amount of RAM used
- Optimized tile data to reduce RAM usage
- The game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer