Rarity is a property that applies to all items, loosely indicating their value and the difficulty through which they are obtained. An item's Rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's Rarity can be raised or lowered by up to two tiers depending on its Modifier.
Items from Blue to Purple, Gray, Rainbow, Fiery Red, and Amber, will not be destroyed upon contact with lava.
Any item with a Rarity of White will be destroyed when half-submerged in lava, with the following exceptions:
Tiers[]
Click a rarity color to see a listing of items of that rarity.
Tier | Color | Description | Example |
---|---|---|---|
-1 | The lowest tier. Only "junk" fish items have this as a base rarity: Tin Can, Old Shoe, and Seaweed. This tier mainly accommodates White or Blue-tier equipment with poor modifiers, such as a Shameful Iron Broadsword. | ||
0 | Items without a rarity value specified in Terraria's game code default to this tier. It is by far the rarity containing the most items, many of which could be considered the most common items in the game. Coins, Hearts and Mana Stars are in this tier. It includes most furniture; building materials (blocks and walls); early tools, weapons, and armor (made from wood or low-tier ores); common crafting materials like Gel and herbs; and most of the items that are sold by early NPCs. Items from this tier will be destroyed in lava, with a few exceptions. | ||
1 | Some Weapons and armor crafted from early ores, along with early dropped/looted items like the Shackle and Lucky Horseshoe. Also includes banners, trophies, masks, fish, and pre-Hardmode dyes. Items in this tier and above will not be destroyed in lava. | ||
2 | Midway pre-Hardmode items. These are mostly looted, dropped, or purchased (non-craftable) items, with the exception of Necro armor, Sandgun, Spinal Tap, Sunglasses, Obsidian Skull, Star Cannon, Diamond Staff, and Tinkerer's Workshop combinations. | ||
3 | Late-stage pre-Hardmode items: Weapons and armor made of Hellstone, Jungle and Underground Jungle items, Underworld items. Several Hardmode ores, crafting materials, and consumables (Greater Healing Potion and some ammunition items) also fall into this category. | ||
4 | Early Hardmode items, including those crafted from the six Hardmode ores spawned from destroying Altars, and item drops from early and/or common Hardmode enemies. Also includes flasks, and some items that are rare, but still obtainable very early on, such as the Golden Bug Net and Slime Staff. Also includes some late pre-Hardmode items such as Mana Flower, and most of the items crafted with the Shiny Red Balloon. | ||
5 | Mid-Hardmode (pre-Plantera) items, including those acquired after defeating mechanical bosses, e.g. Flamethrower, Optic Staff, and Hallowed armor. Also includes the more expensive Hardmode NPC purchases like the Clentaminator, and the rarer Hardmode drops, including the special mid-tier wing ingredients (Tattered Bee Wing, Fire Feather, etc). Also includes certain pre-Hardmode vanity items such as the Winter Cape. | ||
6 | A smaller tier consisting of the rarest pre-Plantera items, mostly purchased or dropped, like the Death Sickle and Coin Gun. Also some higher-tier Tinkerer's Workshop combinations, like the Ankh Charm, and the Ammo Box (obtainable pre-Hardmode). | ||
7 | Items acquired around Plantera and Golem, and the Hardmode Underground Jungle. Chlorophyte tools and weapons, Ankh Shield, Temple Key, some Frost Moon drops, and the Candy Cane Hook. Also some powerful yet pre-Hardmode Tinkerer's Workshop combinations, like the Cell Phone |
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8 | Items acquired or crafted from loot obtained in the post-Plantera Dungeon: Spectre/Ectoplasm items, Biome Chest items like Vampire Knives; Certain Mimic drops with high modifiers such as the Unreal Daedalus Stormbow; Shroomite items; Drops from the late-game events: Martian Madness, Pumpkin Moon, Frost Moon, Betsy; and Duke Fishron drops. Also Beetle armor, Terra Blade, Portal Gun, and all mounts (except for the Minecart). | ||
9 | This smaller tier contains early items acquired from the Lunar Events |
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10 | |||
11 | |||
Expert
(-12) |
In the game code, these items contain other tier numbers, despite displaying the animated Rainbow rarity color in-game. |
||
Master
(-13) |
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Quest (-11) | This special tier contains only "quest items" to be turned over to quest-giving NPCs (currently the Dye Trader and Angler) for rewards. Quest items have no other use, though the Strange Plants can be sold for 20 each, and can be used as decoration. |
Notes[]
- Certain Rarity colors appear very similar to each other in-game and are easily confused, e.g. Green/Lime, Orange/Light Red.
- Using the Announcement Box to display a quest item with a prefix that increases rarity will make the quest item gray rarity.
- Interestingly, Gray rarity items (those in the
tier) are also unaffected by lava. This is likely a bug or oversight as the source code only checks for items with a rarity of-1
(White).[1]0
History[]
- Desktop 1.4.0.1: Introduced the Fiery Red rarity.
- Desktop 1.3.0.1: Introduced Red, Purple, and Rainbow rarities.
- Desktop 1.2.4: Introduced the Amber rarity.
- Desktop 1.2: Introduced Lime, Yellow, and Cyan rarities.
- Desktop 1.1:
- Introduced Gray, Pink and Light Purple rarities.
- Light Red rarity is now obtainable.
- Desktop-Release: Introduced White, Blue, Green, and Orange rarities. Light Red rarity introduced, but unobtainable.
- Console 1.0.933.1: Introduced Red, Purple, and Rainbow rarities. ()
- Console 1.0.750.0: Introduced Red, Purple, and Rainbow rarities. ()
- Console 1.07: Introduced the Amber Rarity.
- Console 1.02: Introduced Lime, Yellow, and Cyan rarities.
- Console-Release: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, and Light Purple rarities.
- Switch 1.0.711.6: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, Light Purple, Lime, Yellow, Cyan, Amber, Red, Purple, and Rainbow rarities.
- Mobile 1.4.0.5.0: Introduced the Fiery Red rarity.
- Mobile 1.3.0.7: Introduced Red, Purple, and Rainbow rarities.
- Mobile 1.2.11212: Introduced the Amber rarity.
- Mobile 1.2.6508: Introduced Lime, Yellow, and Cyan rarities.
- Mobile 1.1.5536:
- Introduced Gray, Pink and Light Purple rarities.
- Light Red rarity is now obtainable.
- Mobile-Release: Introduced White, Blue, Green, and Orange rarities. Light Red rarity introduced, but unobtainable.
- 3DS-Release: Introduced Gray, White, Blue, Green, Orange, Light Red, Pink, Light Purple, Lime, Yellow, and Cyan rarities.