NecromancerHardmode exclusive
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Caster AI |
Damage | 50/100/150 (melee) 6096144 (ranged) |
Max Life | 300/600/900 |
Defense | 18 |
KB Resist | 45%/51%/56% |
Banner | Necromancer Banner |
Immune to |
Sounds
Hurt | |
---|---|
Killed | |
Attack | |
Teleport |
- Internal NPC ID: 283
NecromancerArmored NecromancerHardmode exclusive
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Caster AI |
Damage | 35/70/105 (melee) 6096144 (ranged) |
Max Life | 450/900/1350 |
Defense | 24 |
KB Resist | 50%/55%/60% |
Banner | Necromancer Banner |
Immune to |
Sounds
Hurt | |
---|---|
Killed | |
Attack | |
Teleport |
- Internal NPC ID: 284
The Necromancer is a Hardmode enemy found in the post-Plantera Dungeon. It is most common in areas backed by Brick Walls. These are identified by the related Faction Flag, the Necromantic Sign.
Necromancers attack by rapidly firing beams of purple light at the player which reflect off walls multiple times. They travel at an extremely high velocity, being fired nearly instantly, and inflict the Slow debuff. Necromancers teleport to a different location on-screen after firing six times or when being hit.
Notes[]
- Necromancers can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
- They are only able to teleport while resting on a solid block.
- A Necromancer's attack is always directly aimed at the player, regardless of obstacles.
In Expert Mode, Necromancers have a0.13*1/800 (0.13%) chance to drop two Shadowbeam Staves at once. The chance to drop exactly one Shadowbeam Staff is7.25*29/400 (7.25%), hence the chance to drop at least one is7.38*59/800 (7.38%).
Tips[]
- Weapons that stick to enemies are exceptionally useful, as they remain on the Necromancer after the teleport. The Piranha Gun, Daybreak
, and Bone Javelinsare viable options. - Weapons that deal high damage in single hits are effective against Necromancers. Weapons that fire multiple projectiles simultaneously may be able to land multiple hits before they teleport as well.
- Weapons with homing capacities or minions can continue to track Necromancers after they teleport. The Sanguine Staff is particularly effective at this, often causing the Necromancer to rapidly teleport as it takes damage and quickly dies.
Trivia[]
- Despite inflicting the Slow debuff, they do not drop Fast Clocks.
- Necromancers are magicians that engage in communication with the dead, although in Terraria they do not have this ability.
The Bestiary entry for the Necromancer: "In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death."
History[]
- Desktop 1.4.4: Now has a grace period of over a second after teleportation before they begin firing.
- Desktop 1.4.0.1: Sprites updated.
- Desktop 1.3.5: Sprites updated.
- Desktop 1.3.0.1:
- Is now less likely to teleport when hit.
- Can now drop its own respective banner.
- Drop chance of Shadowbeam Staff increased from 2.5% to 5%.
- Desktop 1.2.4: Beam length decreased.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.