Garyuu Bladework is Kaedehara Kazuha's Normal Attack.
Gameplay Notes[]
- After using Chihayaburu, Kazuha's Plunging Attack DMG will be converted to Anemo DMG for if used within 10 seconds and before he reaches the ground.
- This Plunging Attack still counts as a Blunt Attack, thus making Chihayaburu an effective means of breaking Geo Shields, Ores and Geo Constructs.
- It will also trigger Shatter on Frozen Enemies.
- Since Midare Ranzan is an infused Plunging Attack, it cannot chop trees for wood.
- Unlike normal Plunging Attacks, Midare Ranzan does not have a minimum height requirement, meaning it can be performed even if Kazuha is extremely close to the ground.
- While the Vacuum Field created by the Plunging Attack is present, it will continuously apply the Struggle state to enemies whose weight is no higher than 100, and whose level is no higher than 20 levels above Kazuha's.
- Constellation Effects
- Constellation Level 6, Crimson Momiji: "After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha's Normal, Charged, and Plunging Attacks by 0.2%."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Normal Attack 1-Hit | 1U | Normal Attack | 2.5s/3 Hits | 47.7 | Heavy | 200 | 0 | ✘ |
Normal Attack 2-Hit | 1U | 47.37 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 3-Hit A | 1U | 29.7 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 3-Hit B | 1U | 29.7 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 4-Hit | 1U | 63.54 | Heavy | 200 | 0 | ✘ | ||
Normal Attack 5-Hit A | 1U | 26.55 | Light | 200 | 0 | ✘ | ||
Normal Attack 5-Hit B | 1U | 26.55 | Light | 200 | 0 | ✘ | ||
Normal Attack 5-Hit C | 1U | 26.55 | Air | 480 | 600 | ✘ | ||
Charged Attack 1-Hit | 1U | 60 | Light | 200 | 0 | ✘ | ||
Charged Attack 2-Hit | 1U | 60 | Air | 655 | 800 | ✘ | ||
Plunging Attack Collision | 0U | No ICD | 25 | Light | 200 | 0 | ✘ | |
Low Plunge | 1U | No ICD | 100 | Heavy | 800 | 0 | ✔ | |
High Plunge | 1U | No ICD | 150 | Air | 0 | 800 | ✔ |
Preview[]
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- Recovery Animations
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Attribute Scaling[]
Talent Levels past 10 require Normal Attack Level Increase methods, such as Constellations and Passives.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 44.98 | 48.64 | 52.3 | 57.53 | 61.19 | 65.38 | 71.13 | 76.88 | 82.63 | 88.91 | 96.1 |
2-Hit DMG (%) | 45.24 | 48.92 | 52.6 | 57.86 | 61.54 | 65.75 | 71.54 | 77.32 | 83.11 | 89.42 | 96.65 |
3-Hit DMG (%) | 25.8 + 30.96 | 27.9 + 33.48 | 30 + 36 | 33 + 39.6 | 35.1 + 42.12 | 37.5 + 45 | 40.8 + 48.96 | 44.1 + 52.92 | 47.4 + 56.88 | 51 + 61.2 | 55.13 + 66.15 |
4-Hit DMG (%) | 60.72 | 65.66 | 70.6 | 77.66 | 82.6 | 88.25 | 96.02 | 103.78 | 111.55 | 120.02 | 129.73 |
5-Hit DMG (%) | 25.37×3 | 27.43×3 | 29.5×3 | 32.45×3 | 34.52×3 | 36.88×3 | 40.12×3 | 43.36×3 | 46.61×3 | 50.15×3 | 54.21×3 |
Charged Attack | |||||||||||
Charged Attack DMG (%) | 43 + 74.65 | 46.5 + 80.72 | 50 + 86.8 | 55 + 95.48 | 58.5 + 101.56 | 62.5 + 108.5 | 68 + 118.05 | 73.5 + 127.6 | 79 + 137.14 | 85 + 147.56 | 91.88 + 159.5 |
Charged Attack Stamina Cost | 20 | ||||||||||
Plunging Attack | |||||||||||
Plunge DMG (%) | 81.83 | 88.49 | 95.16 | 104.67 | 111.33 | 118.94 | 129.41 | 139.88 | 150.35 | 161.76 | 173.18 |
Low Plunge DMG (%) | 163.63 | 176.95 | 190.27 | 209.3 | 222.62 | 237.84 | 258.77 | 279.7 | 300.63 | 323.46 | 346.29 |
High Plunge DMG (%) | 204.39 | 221.02 | 237.66 | 261.42 | 278.06 | 297.07 | 323.21 | 349.36 | 375.5 | 404.02 | 432.54 |
Talent Leveling[]
Talent Level | Required Ascension | Mora [Subtotal] | Enhancement Materials [Subtotal] | Character Talent Materials [Subtotal] | ||
---|---|---|---|---|---|---|
1 → 2 | 2✦ | |||||
2 → 3 | 3✦ | |||||
3 → 4 | ||||||
4 → 5 | 4✦ | |||||
5 → 6 | ||||||
6 → 7 | 5✦ | |||||
7 → 8 | ||||||
8 → 9 | 6✦ | |||||
9 → 10 |
Trivia[]
- Garyuu (Japanese: 我流) means "self-taught"
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Garyuu Bladework | — |
Chinese (Simplified) | 我流剑术 Wǒliú Jiànshù | Self-Taught Bladework |
Chinese (Traditional) | 我流劍術 Wǒliú Jiànshù | |
Japanese | 我流剣術 Garyuu Kenjutsu | Self-Taught Bladework |
Korean | 아류 검술 Aryu Geomsul | Self-Taught Bladework |
Spanish | Técnica de espada Garyuu | Garyuu Sword Technique |
French | Escrime de Garyuu | Garyuu Fencing |
Russian | Фехтовальный стиль Гарю Fekhtoval'nyy stil' Garyu | Garyuu Swordstyle |
Thai | Garyuu Bladework | — |
Vietnamese | Kiếm Thuật Garyuu | Garyuu Swordsmanship |
German | Garyuu-Schwertkunst | Garyuu-Swordart |
Indonesian | Garyuu Bladework | — |
Portuguese | Técnica da Espada de Garyuu | Garyuu Sword Technique |
Turkish | Garyuu Kılıç Tekniği | Garyuu Sword Technique |
Italian | Tecnica di Garyuu | Garyuu Technique |
Change History[]
Released in Version 1.6
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