Shields are protective barriers that block damage to characters or enemies. Player character shields work differently from enemy shields. Below mostly discusses character shields. Enemy shields and breaking them are discussed in Shields/Enemy and Shields/Shield Gauge Data.
Character Shields[]
Characters can gain shields through the Crystallize Elemental Reaction or by using certain Talents or Weapons. These shields have a set amount of health determined when the shield is created; when the active character takes damage, damage is dealt to shield health first, and any excess damage after breaking the shield is dealt to the character's health. Shields often have intrinsic damage absorption bonuses that increase the amount of damage absorbed by each shield health point (usually against certain types of elemental damage).
Most shields gained by characters have a corresponding Element. Such elemental shields will have absorption bonuses against DMG of specific types: Geo shields gain 150% absorption bonus to all DMG types, while all other elemental shields gain 250% absorption bonus to their own element.
When a character has more than one shield, the damage dealt by an enemy will affect every active shield simultaneously.[1]
Crystallize Shields[]
Shields gained from picking up the Elemental Shards dropped by Crystallize reactions have shield health based on the level and Elemental Mastery of the character that triggered the reaction. These shields additionally have 250% effectiveness against elemental damage of the same element; in other words, they only take 40% as much damage when absorbing damage of their own element.
Base Crystallize Shield HP is only affected by the character level. For level scaling and other details, see Crystallize.
When the shield takes damage, the damage is scaled down based on the shield's elemental damage absorption bonuses and the active character's Shield Strength attribute.
If the damage exceeds the shield's health, the damage taken by character is the excess damage multiplied by the same shield bonus multipliers:
Talent Shields[]
Shields created by Talents and Constellations usually have health based on the character's DEF or Max HP. Shield damage is scaled down by any elemental damage absorption bonuses and the active character's Shield Strength attribute. Some character Talents and Constellations may grant additional damage absorption bonuses to shields generated by the character; these apply multiplicatively.[2]
The damage taken on talent shields is therefore:
If the damage exceeds the shield's health, the damage taken by character is the excess damage multiplied by the same shield bonus multipliers:
See Shields/Comparison for a comparison of character shield strength, duration and cooldown.
Talents that Generate Shields[]
There are 14 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Bewitching, Betwitching Tails Bewitching, Betwitching Tails Kirara | When Kirara is in the Urgent Neko Parcel state of Meow-teor Kick, each impact against an opponent will grant her a stack of Reinforced Packaging. This effect can be triggered once for each opponent hit every 0.5s. Max 3 stacks. When the Urgent Neko Parcel state ends, each stack of Reinforced Packaging will create 1 Shield of Safe Transport for Kirara. The shields that are created this way will have 20% of the DMG absorption that the Shield of Safe Transport produced by Meow-teor Kick would have. If Kirara is already protected by a Shield of Safe Transport created by Meow-teor Kick, its DMG absorption will stack with these shields and its duration will reset. | 1st Ascension Passive |
Blazing Blessing Blazing Blessing Thoma | Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. | Elemental Skill |
Breastplate Breastplate Noelle | Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | Elemental Skill |
Crimson Ooyoroi Crimson Ooyoroi Thoma | Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared. | Elemental Burst |
Devotion Devotion Noelle | When Noelle is in the party but not on the field, this ability triggers automatically when your active character's HP falls below 30%: Creates a shield for your active character that lasts for 20s and absorbs DMG equal to 400% of Noelle's DEF. The shield has a 150% DMG Absorption effectiveness against all Elemental and Physical DMG. This effect can only occur once every 60s. | 1st Ascension Passive |
Dominus Lapidis Dominus Lapidis Zhongli | Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. (PressPress/TapTap) Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele When created, deals AoE Geo DMG. Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks. Only one Stele created by Zhongli himself may initially exist at any one time. Jade Shield Possesses 150% DMG Absorption against all Elemental and Physical DMG. Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked. | Elemental Skill |
Holistic Revivification Holistic Revivification Baizhu | Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness. While in this state, Baizhu will generate a new Seamless Shield every 2.5s. The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
| Elemental Burst |
Icy Paws Icy Paws Diona | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (PressPress/TapTap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
Meow-teor Kick Meow-teor Kick Kirara | (PressPress/TapTap) Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara. The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset. Hold Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly. Urgent Neko Parcel
| Elemental Skill |
Nights of Formal Focus Nights of Formal Focus Layla | Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG. The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly. Night Stars and Shooting Stars While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time. Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit. If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends. New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely. | Elemental Skill |
Opening Flourish Opening Flourish Yun Jin | Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes. (PressPress/TapTap) Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG. Hold Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill. When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG. Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2. | Elemental Skill |
Sacred Rite: Heron's Sanctum Sacred Rite: Heron's Sanctum Candace | Candace's fighting style is capable of warding off an entire tide of foes. Tap Rushes forward with her shield, dealing Hydro DMG to opponents in front of her. Hold Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed. After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her. | Elemental Skill |
Sweeping Fervor Sweeping Fervor Xinyan | Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
| Elemental Skill |
Tidecaller Tidecaller Beidou | Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. (PressPress/TapTap) Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| Elemental Skill |
Constellations that Generate Shields[]
There are 6 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Sea Beast's Scourge Sea Beast's Scourge Beidou | When Stormbreaker is used: Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s. This shield absorbs Electro DMG 250% more effectively. | 1 |
Frozen Kiss Frozen Kiss Kaeya | Triggers automatically when Kaeya's HP falls below 20%: Creates a shield that absorbs damage equal to 30% of Kaeya's Max HP. Lasts for 20s. This shield absorbs Cryo DMG with 250% efficiency. Can only occur once every 60s. | 4 |
Impromptu Opening Impromptu Opening Xinyan | Riff Revolution's Physical DMG has its CRIT Rate increased by 100%, and will form a shield at Shield Level 3: Rave when cast. | 2 |
Supreme Amnesty Supreme Amnesty Yanfei | When Done Deal is used: Creates a shield that absorbs up to 45% of Yanfei's Max HP for 15s. This shield absorbs Pyro DMG 250% more effectively. | 4 |
Pouring Descent Pouring Descent Traveler (Hydro) | When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill. Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed. | 4 |
"Can the Most Merciful of Spirits Defeat Its Foes?" "Can the Most Merciful of Spirits Defeat Its Foes?" Sigewinne | When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills. Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s. | 2 |
Party Shields[]
These are abilities that generate shields for nearby party members (including in Co-Op Mode).
There are 4 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Shaken, Not Purred Shaken, Not Purred Diona | Increases Icy Paws' DMG by 15%, and increases its shield's DMG Absorption by 15%. Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws shield's DMG Absorption for 5s. | 2 |
Stone, the Cradle of Jade Stone, the Cradle of Jade Zhongli | Planet Befall grants nearby characters on the field a Jade Shield when it descends. | 2 |
Fortress of Fantasy Fortress of Fantasy Layla | The Shield Absorption of the Curtain of Slumber generated by Nights of Formal Focus is increased by 20%. Additionally, when unleashing Nights of Formal Focus, she will generate a shield for any nearby party members who are not being protected by a Curtain of Slumber. This shield will have 35% of the absorption of a Curtain of Slumber, will last for 12s, and will absorb Cryo DMG with 250% effectiveness. | 1 |
Perfectly Packaged Perfectly Packaged Kirara | When Kirara is in the Urgent Neko Parcel state of Meow-teor Kick, she will grant other party members she crashes into Critical Transport Shields. The DMG absorption of Critical Transport Shield is 40% of the maximum absorption Meow-teor Kick's normal Shields of Safe Transport are capable of, and will absorb Dendro DMG with 250% effectiveness. Critical Transport Shields last 12s and can be triggered once on each character every 10s. | 2 |
Weapons that Generate Shields[]
1 Weapon match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
The Bell | 510 (42) |
HP 41.3% (9%) |
Rebellious Guardian Taking DMG generates a shield which absorbs DMG up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased DMG. |
Other Shields[]
The Geovishap Hatchling drops Geo Elemental Shards that grant a Geo shield when picked up (on contact) by a character.
Improving Shields[]
Elemental Resonance[]
The Enduring Rock Elemental Resonance increases shield strength by 15%.
Talents[]
There are 4 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Icy Paws Icy Paws Diona | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (PressPress/TapTap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
Imbricated Armor Imbricated Armor Thoma | When your current active character obtains or refreshes a Blazing Barrier, this character's Shield Strength will increase by 5% for 6s. This effect can be triggered once every 0.3 seconds. Max 5 stacks. | 1st Ascension Passive |
Like Nascent Light Like Nascent Light Layla | While the Curtain of Slumber is active, the Deep Sleep effect will activate each time the Curtain gains 1 Night Star:
| 1st Ascension Passive |
Resonant Waves Resonant Waves Zhongli | When the Jade Shield takes DMG, it will Fortify:
| 1st Ascension Passive |
Constellations[]
There are 2 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Shaken, Not Purred Shaken, Not Purred Diona | Increases Icy Paws' DMG by 15%, and increases its shield's DMG Absorption by 15%. Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws shield's DMG Absorption for 5s. | 2 |
Fortress of Fantasy Fortress of Fantasy Layla | The Shield Absorption of the Curtain of Slumber generated by Nights of Formal Focus is increased by 20%. Additionally, when unleashing Nights of Formal Focus, she will generate a shield for any nearby party members who are not being protected by a Curtain of Slumber. This shield will have 35% of the absorption of a Curtain of Slumber, will last for 12s, and will absorb Cryo DMG with 250% effectiveness. | 1 |
Food[]
14 Food match the category selection:
Icon | Name | Quality | Type | Effect | Has Recipe |
---|---|---|---|---|---|
Triple-Layered Consommé | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Moon Pie | DEF-Boosting Dishes | Increases all party members' Shield Strength by 25~35% and DEF by 165~235 for 300s. | Yes | ||
Stir-Fried Shrimp | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Sunshine Sprat | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Woodland Dream | DEF-Boosting Dishes | Increases all party members' Shield Strength by 35% for 300s. | Yes | ||
Lantern Rite Special Triple-Layered Consommé | DEF-Boosting Dishes | Increases all party members' Shield Strength by 30%. | No | ||
Stormcrest Pie | DEF-Boosting Dishes | Increases all party members' Shield Strength by 40% and DEF by 282 for 300s. | Yes | ||
Sakura Tempura | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Chili-Mince Cornbread Buns | DEF-Boosting Dishes | Increases all party members' Shield Strength by 25~35% and DEF by 165~235 for 300s. | Yes | ||
Quiet Elegance | DEF-Boosting Dishes | Increases all party members' Shield Strength by 35% for 300s. | Yes | ||
Dew-Dipped Shrimp | DEF-Boosting Dishes | Increases all party members' Shield Strength by 35% for 300s. | Yes | ||
Cassoulet | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Fried Shrimp Beanballs | DEF-Boosting Dishes | Increases all party members' Shield Strength by 20~30% for 300s. | Yes | ||
Pass the Luck | DEF-Boosting Dishes | Increases all party members' Shield Strength by 35% for 300s. | Yes |
Artifacts[]
2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Retracing Bolide | 4-5★ | 2 Piece: Increases Shield Strength by 35%. 4 Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG. | |
Tenacity of the Millelith | 4-5★ | 2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Weapons[]
4 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Memory of Dust | 608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. | ||
Summit Shaper | 608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. | ||
The Unforged | 608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. | ||
Vortex Vanquisher | 608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
Enemy Shields[]
Certain enemies also have shields that prevent or reduce damage, or grant them the ability to use certain attacks, but their mechanics differ from player shields. Instead of functioning as an extra health bar (with additional damage absorption bonuses), enemy shields are usually based on elemental gauges.
Enemies with shields include:
Common Enemies
- Cryo Whopperflower
- Electro Whopperflower
- Eremite Stone Enchanter
- Fatui Skirmisher - Cryogunner Legionnaire
- Fatui Skirmisher - Electrohammer Vanguard
- Fatui Skirmisher - Geochanter Bracer
- Fatui Skirmisher - Hydrogunner Legionnaire
- Fatui Skirmisher - Pyroslinger Bracer
- Ice Shield Hilichurl Guard
- Large Cryo Slime
- Large Geo Slime
- Pyro Whopperflower
- Rock Shield Hilichurl Guard
- Wooden Shield Hilichurl Guard
Elite Enemies
- Abyss Herald: Frost Fall
- Abyss Herald: Wicked Torrents
- Abyss Lector: Fathomless Flames
- Abyss Lector: Violet Lightning
- Cryo Abyss Mage
- Electro Abyss Mage
- Fatui Cryo Cicin Mage
- Fatui Electro Cicin Mage
- Frostarm Lawachurl
- Hydro Abyss Mage
- Ice Shieldwall Mitachurl
- Pyro Abyss Mage
- Rock Shieldwall Mitachurl
- Ruin Defender
- Shadowy Husk: Standard Bearer
- Stonehide Lawachurl
- Thunderhelm Lawachurl
- Wooden Shieldwall Mitachurl
Normal Bosses
Event Bosses
Weekly Bosses
- Childe
- Childe
- Childe
- Everlasting Lord of Arcane Wisdom
- La Signora
- Crimson Witch of Embers
- Magatsu Mitake Narukami no Mikoto
- Stormterror Dvalin
Other Languages[]
Shield
Language | Official Name | Literal Meaning |
---|---|---|
English | Shield | — |
Chinese (Simplified) | 护盾 Hùdùn | Protective Shield |
Chinese (Traditional) | 護盾 Hùdùn | |
Japanese | シールド Shiirudo | Shield |
Korean | 보호막보호막 Bohomak | Shield |
Spanish | Escudo | Shield |
French | Bouclier | Shield |
Russian | Щит Shchit | Shield |
Thai | โล่ป้องกัน Lo Pongkan | Protective Shield |
Vietnamese | Khiên | Shield |
German | Schild | Shield |
Indonesian | Perisai | Shield |
Portuguese | Escudo | Shield |
Turkish | Kalkan | Shield |
Italian | Scudo |
Shield Strength
Language | Official Name | Literal Meaning |
---|---|---|
English | Shield Strength | — |
Chinese (Simplified) | 护盾强效 Hùdùn Qiángxiào | Shield Strength Efficiency |
Chinese (Traditional) | 護盾強效 Hùdùn Qiángxiào | |
Japanese | シールド強化 Shiirudo Kyouka | Shield Strengthening |
Korean | 보호막 강화 Bohomak Ganghwa | Shield Strength |
Spanish | Protección de Escudo | Shield Protection |
French | Force du bouclier | Shield Strength |
Russian | Прочность щита Prochnost' shchita | Shield Durability |
Thai | เพิ่มประสิทธิภาพโล่ป้องกัน Phoem Prasitthiphap Lo Pongkan | Increase Protective Shield Efficiency |
Vietnamese | Hiệu Quả Khiên | |
German | Schildeffizienz | Shield Efficiency |
Indonesian | Kekuatan Perisai | Shield Strength |
Portuguese | Força do Escudo | |
Turkish | Kalkan Gücü | Shield Strength |
Italian | Efficacia Scudo |
References[]
- ↑ HoYoverse News: Developers Discussion
- ↑ NGA: (Chinese: 迪奥娜e技能护盾数值计算)
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