Invincibility frames, often shortened to i-frames, refers to frames where characters or enemies cannot receive certain damage, either by temporarily disabling their hitbox, or by being granted temporary full invulnerability.
Types[]
Hitbox Removal[]
Hitbox-removing i-frames work by temporarily disabling your character's hitbox (invisible model used for collision detection) to most attacks, making them unable to hit the character. Some attacks however cannot be avoided using hitbox-removing i-frames, such as Azhdaha's Body Slam attack.
Hitbox-removing i-frames are granted to players after Dashing (including using an Alternate Sprint) or using Arlecchino's Elemental Skill. Dash i-frames start 40ms after pressing the dash button and last for 300ms.
Although some Normal Attacks and Elemental Skills can make the character briefly disappear, they do not grant i-frames.
Damage Nullification[]
Damage-nullifying i-frames temporarily grant your character full invulnerability, nullifying all incoming damage, including those that cannot be avoided using hitbox-removing i-frames, and those from status effects such as Sheer Cold and Corrosion. However, due to your character's hitbox still being present, most status effects such as Corrosion, Azhdaha's Ley Line Disorder, Childe's Riptide, and most elemental statuses will apply as normal on hit. The only exceptions are the Cryo and Hydro statuses, which cannot apply during damage-nullifying i-frames.
Damage-nullifying i-frames can be granted to players by casting any Elemental Burst, casting the hold version of Mona's Mirror Reflection of Doom, or tapping Parry near the precise moment of an incoming hit. Damage-nullifying i-frames are also granted for about three seconds after a forced switch due to a character death. The duration of the i-frames vary between talents.
Previews[]
Hitbox Removal[]
Damage Nullification[]
Enemies[]
Certain enemies can also grant themselves invincibility frames, while performing certain attacks or transitioning to a new phase.
When enemies are in an invincible state, characters can still generate Energy particles by casting their Elemental Skills, or trigger certain passive effects that require hits to land, such as that of The Black Sword. However, you will not be able to score Critical Hits, therefore passives such as that of the Favonius Series weapons cannot trigger. Exceptions to this rule include all Ruin Machines while activating from their idle state, during which hits on them will not register at all.
Enemies that utilize i-frames include:
Common Enemies
Elite Enemies
- Abyss Herald: Frost Fall
- Abyss Herald: Wicked Torrents
- Abyss Lector: Fathomless Flames
- Abyss Lector: Violet Lightning
- Black Serpent Knight: Windcutter
- Geovishap Hatchling
- Rockfond Rifthound
- Rockfond Rifthound Whelp
- Ruin Cruiser
- Ruin Destroyer
- Ruin Guard
- Ruin Scout
- Thundercraven Rifthound
- Thundercraven Rifthound Whelp
Normal Bosses
- Anemo Hypostasis
- Coral Defenders
- Cryo Hypostasis
- Electro Hypostasis
- Geo Hypostasis
- Hydro Hypostasis
- Maguu Kenki
- Perpetual Mechanical Array
- Primo Geovishap
- Pyro Hypostasis
Event Bosses
Weekly Bosses
Other Enemies
Change History[]
- Shields no longer receive damage during damage-nullifying i-frames.
- Invincibility Frames were released.
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