Pyro Hypostasis is a Normal Boss challenge found in Kannazuka, Inazuma.
Drops[]
Items[]
Claiming the Trounce Blossom for Original Resin ×40 after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
World Level | Boss Level | |||||
---|---|---|---|---|---|---|
0 | 36 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
1 | 37 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
2 | 41 | 200 | 3,650 | 144 | 30 | 1 + 70.37% |
3 | 50 | 200 | 3,850 | 155 | 35 | 1 + 87.41% |
4 | 62 | 200 | 4,125 | 166 | 35 | 2 + 4.45% |
5 | 72 | 200 | 4,450 | 178 | 40 | 2 + 21.49% |
6 | 83 | 200 | 4,725 | 189 | 40 | 2 + 38.52% |
7 | 91 | 200 | 5,200 | 200 | 45 | 2 + 55.56% |
8 | 93 | 200 | 6,000 | 200 | 45 | 2 + 55.56% |
World Level | Boss Level | Ascension Gems | |||||||
---|---|---|---|---|---|---|---|---|---|
Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
0 | 36 | 2–3 | 2.1057 | — | — | — | |||
1 | 37 | 2–3 | 2.1057 | — | — | — | |||
2 | 41 | 0–2 | 1.0323 | 1–4 | 1.2954 | — | — | ||
3 | 50 | 0–2 | 1.2579 | 1–4 | 1.3554 | — | — | ||
4 | 62 | 0–2 | 1.4835 | 1–4 | 1.4157 | 0–2 | 0.099 | — | |
5 | 72 | 0–3 | 1.7091 | 1–5 | 1.4757 | 0–3 | 0.114 | — | |
6 | 83 | 0–3 | 1.9354 | 1–5 | 1.5358 | 0–3 | 0.1287 | 0–3 | 0.0129 |
7 | 91 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.144 | 0–3 | 0.0141 |
8 | 93 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.1440 | 0–3 | 0.0141 |
World Level | Boss Level | Artifacts | |||
---|---|---|---|---|---|
0 | 36 | 1 + 42.8% | 2 + 77.2% | — | — |
1 | 37 | 1 + 42.8% | 2 + 77.2% | — | — |
2 | 41 | 1 + 42.8% | 2 + 77.2% | — | — |
3 | 50 | — | 3 + 78% | 42% | — |
4 | 62 | — | 3 + 36% | 84% | — |
5 | 72 | — | 2 + 94% | 1 + 5% | 21% |
6 | 83 | — | 2 + 52% | 1 + 26% | 42% |
7 | 91 | — | 2 + 10% | 1 + 47% | 63% |
8 | 93 | — | 2 + 10% | 1 + 47% | 1 |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Pyro | 75% | Orb ×1 |
50% | Orb ×1 | |
25% | Orb ×1 | |
0% | Orb ×1 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
10% | Immune | 10% | 10% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 510 | 152 | 505 |
10 | 2,006 | 407 | 550 |
20 | 6,196 | 1,004 | 600 |
30 | 10,310 | 1,639 | 650 |
40 | 18,864 | 2,450 | 700 |
50 | 34,975 | 3,779 | 750 |
60 | 58,669 | 5,322 | 800 |
70 | 91,364 | 7,346 | 850 |
80 | 129,960 | 9,452 | 900 |
90 | 170,479 | 11,419 | 950 |
100 | 257,356 | 14,773 | 1,000 |
104 | 282,298 | 15,954 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial.
Ignited State[]
In the ignited state, if its HP is less than 50%, it will regenerate 5% HP after every attack, including after reigniting. The Pyro Hypostasis will be extinguished when its shield is destroyed, which is most efficiently done using Hydro.
Shield Data | |||||||||||
Shield Element | Shield GU | GU Required to Break | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
28 | 56 | 56 | 28 | 14 | 56 |
3-Hit Combo | |
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Arranges itself as a molten bull that charges at the player before periodically surfacing above ground, then turns into a giant crab that leaps into the player's general location, lastly emerges at the player's general location and explodes, dealing 100% ATK as Pyro DMG with each hit and leaving a swarm of butterflies that deals 33% ATK as Pyro DMG upon contact.
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Arranges itself as a molten bull that charges at the player before periodically surfacing above ground, then turns into a giant crab that leaps into the player's general location, lastly emerges at the player's general location and explodes, dealing 100% ATK as Pyro DMG with each hit and leaving a swarm of butterflies that deals 33% ATK as Pyro DMG upon contact. | |
Fire Ball | |
Forms itself into a giant ball that deals 80% ATK as Pyro DMG upon contact while it is stationary, then starts rolling around the arena and curves at the player's location, dealing 50% ATK as Pyro DMG on hit.
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Forms itself into a giant ball that deals 80% ATK as Pyro DMG upon contact while it is stationary, then starts rolling around the arena and curves at the player's location, dealing 50% ATK as Pyro DMG on hit. | |
Molten Fist | |
When near player, it levitates high above ground, and plunges back down, dealing 100% ATK as Pyro DMG. This creates an expanding Shockwave that deals 100% ATK as Pyro DMG with each explosion.
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When near player, it levitates high above ground, and plunges back down, dealing 100% ATK as Pyro DMG. This creates an expanding Shockwave that deals 100% ATK as Pyro DMG with each explosion. | |
Serpentine Fireballs | |
Arranges itself into a Pyro Serpent that fires 3 waves of fireballs at the player's general location. Each fireball deals 100% ATK as Pyro DMG.
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Arranges itself into a Pyro Serpent that fires 3 waves of fireballs at the player's general location. Each fireball deals 100% ATK as Pyro DMG. | |
Nuke | |
Forms a giant ball that cracks open slowly. After some amount of time, it causes a heavy explosion that deals 250% ATK as Pyro DMG over the whole arena. This attack cannot be dodged using dash i-frames. |
Extinguished State[]
While in its extinguished state, the Pyro Hypostasis cycles between "Missiles", "Molten Pillars", and "Tinders" until it has been reignited.
Missiles | ||||||||||||||||||||||||||||||||||||||
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Flies into the air and forms a rhombus with its shell pieces, firing them quickly from top to bottom, each dealing 50% ATK as Pyro DMG. The core will be exposed during this attack.
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Flies into the air and forms a rhombus with its shell pieces, firing them quickly from top to bottom, each dealing 50% ATK as Pyro DMG. The core will be exposed during this attack. | ||||||||||||||||||||||||||||||||||||||
Molten Pillars | ||||||||||||||||||||||||||||||||||||||
Creates a barrier of sorts around itself, targeting random areas and sending a pillar at said locations, dealing 100% ATK as Pyro DMG before recalling them, leaving a patch of fire in said area.
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Creates a barrier of sorts around itself, targeting random areas and sending a pillar at said locations, dealing 100% ATK as Pyro DMG before recalling them, leaving a patch of fire in said area.
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Clap | ||||||||||||||||||||||||||||||||||||||
Flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing 100% ATK as Pyro DMG in front of the wall.
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Flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing 100% ATK as Pyro DMG in front of the wall. | ||||||||||||||||||||||||||||||||||||||
Tinders | ||||||||||||||||||||||||||||||||||||||
Spins around while taking on the form of a rocket, deploying three Tinders to reignite itself.
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Spins around while taking on the form of a rocket, deploying three Tinders to reignite itself.
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Hypostatic Symphony[]
In the Hypostatic Symphony: Dissonant Verse Event, the Pyro Hypostasis gains the following new or modified abilities:
Molten Fist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This attack will be used 3 times in a row.
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This attack will be used 3 times in a row. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Ball | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leaves behind burning residue along its path that lasts for 8 seconds and deals 15% ATK as Pyro DMG every 0.5 seconds.
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Leaves behind burning residue along its path that lasts for 8 seconds and deals 15% ATK as Pyro DMG every 0.5 seconds. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healing Tinders | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
While in the ignited state, 3 healing Tinders will be present. Each healing Tinder will recover 0.2 Gauge Units (Normal to Fearless) or 1 Gauge Unit (Extreme) every second for the Hypostasis' shield. These Tinders can be destroyed using Elemental Reactions and are weakest to Hydro. Their durability will be tripled in Extreme difficulty. Healing Tinders will respawn every ~35 seconds.
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While in the ignited state, 3 healing Tinders will be present. Each healing Tinder will recover 0.2 Gauge Units (Normal to Fearless) or 1 Gauge Unit (Extreme) every second for the Hypostasis' shield. These Tinders can be destroyed using Elemental Reactions and are weakest to Hydro. Their durability will be tripled in Extreme difficulty. Healing Tinders will respawn every ~35 seconds.
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Tinders | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In Extreme difficulty only, the Hypostasis will spawn 5 Tinders instead of 3 while reviving. Their durability will also be tripled.
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Strategy[]
Upon initiating the fight, the Pyro Hypostasis starts in its Ignited State. In this state, the Pyro Hypostasis is protected by a Pyro shield that enhances its attacks, and it will not expose its core while in this state. The shield is most effectively removed by Hydro attacks, including damageless applications of the Wet status, such as from Let the Show Begin♪'s Melody Loop, Guhua Sword: Fatal Rainscreen's Rain Swords, or Mona's alternate dash from Illusory Torrent.
Removing the shield takes 14 units of Hydro; 28 units of Electro; and 56 units Cryo, Anemo, or Geo. This makes Hydro the most efficient by far. See Shields/Shield Gauge Data for a general overview of enemy shield gauge values.
After the shield is removed, the Pyro Hypostasis turns into its Extinguished State. Like the other Hypostases, the boss is only vulnerable whenever the core is exposed from attacking. A status icon will appear beneath the right edge of the boss' health bar to indicate how close it is to reignition. The boss will frequently attempt to reignite itself by planting three Tinders — this attack is indicated when the boss swirls around and forms a rocket-like appearance. If the Pyro Hypostasis reignites, it will allow it to regenerate health if below half health until extinguished once more.
The Tinders are particularly weak to Hydro attacks, requiring only one application of Hydro each. It is important to destroy these Seeds as quickly as possible. While the boss will still gain Rage even if all three Seeds are destroyed, the rate it accumulates is significantly slowed.
Unlike the other Hypostases, the Pyro Hypostasis does not have a critical health mechanic of its own, instead regenerating HP while in its Ignited State.
Being an entity of pure Pyro energy, it is recommended to bring Hydro characters to take advantage of Vaporize reactions, as Hydro characters deal at least twice as much damage when applying Hydro onto Pyro. While Cryo characters may be used, it is slightly less effective than Hydro, only dealing at least 1.5 times as much damage as normal when applying Cryo onto Pyro.
Achievements[]
There are 4 Achievements obtainable from Pyro Hypostasis:
Achievement | Category | Description | |
---|---|---|---|
It's Quiet... Too Quiet... | Challenger: Series IV | Defeat the Pyro Hypostasis after it enters its extinguished state only once | 5 |
Burned Yourself, Did You? | Wonders of the World | Defeat a Pyro Hypostasis that has reignited twice. | 5 |
Smells like Animal Spirit! | Wonders of the World | Defeat a Pyro Hypostasis after being hit by its mimetic 3-hit combo. | 5 |
Operation Bonfire | Meetings in Outrealm: Series II | Defeat a Pyro Hypostasis in Co-Op Mode. | 10 |
Tutorials[]
- Pyro Hypostasis
Protects itself with a cubical shell that is elementally inert. Has two states: Ignited and Extinguished. In the Ignited state, the Pyro Hypostasis's core is not exposed and it continuously regenerates HP. Only after Extinguishing it with the right elemental reactions will you have an opportunity to strike. In the Extinguished state, the Pyro Hypostasis will generate Fire Seeds in an attempt to re-ignite.
Descriptions[]
Elemental hypostases have the ability to often enter a sort of "emergency restart" phase when they are about to be destroyed and can revive themselves in this way. Such rapid regeneration is not possessed even by most creatures for whom survival is the top priority.
According to researchers, Elemental Hypostases are related to anomalies in local Elemental veins. But whether it is the existence of Elemental Hypostases that have affected Elemental veins or the mutated Elemental Energy that created Elemental Hypostases remains to be confirmed.
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
62 | Fiery Pursuit | Realm of Tranquil Eternity | Combat in Inazuma: Maguu Kenki, Perpetual Mechanical Array, Pyro Hypostasis, Hydro Hypostasis, Thunder Manifestation, Golden Wolflord |
Trivia[]
- Each of the Hypostases are named after one of the letters of the Hebrew Alphabet, with "Ayin" (Hebrew: ע ʿayin) being named after the sixteenth.
- This is the first time it isn't named in sequential order; as the fifth Hebrew letter is "He" (Hebrew: ה hē), which is the name of the Hydro Hypostasis.
- The official naming of Tinder is inconsistent. There has been 3 different official names for them in-game:
- "Tinder" in the on-screen tip while fighting the Pyro Hypostasis.
- "Fire Seed" in the Pyro Hypostasis' tutorial entry.
- "Fiery Shieldseed" in the description of the Spirited Riff Dissonance in the Hypostatic Symphony: Dissonant Verse event.
- The Pyro, Hydro and Cryo Hypostasis have rounded corners and appear intact as opposed to the sharp corners and decayed state of the rest.
Gallery[]
Bellowing Blaze[]
Defeat the Pyro Hypostasis in northern Kannazuka and quench the wild flames.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Pyro Hypostasis | — |
Chinese (Simplified) | 无相之火 Wúxiàng zhī Huǒ | Signless Fire |
Chinese (Traditional) | 無相之火 Wúxiàng zhī Huǒ | |
Japanese | 無相の炎 Musou no Honoo | Signless Fire |
Korean | 무상의 불 Musang-ui Bul | Signless Fire |
Spanish | Hipostasis Pyro | Pyro Hypostasis |
French | Hypostase Pyro | Pyro Hypostasis |
Russian | Пиро гипостазис Piro gipostazis | Pyro Hypostasis |
Thai | Pyro Hypostasis | — |
Vietnamese | HỏaHỏa Nguyên BảnNguyên Bản | The Original Fire |
German | Pyro-Hypostase | Pyro Hypostasis |
Indonesian | Pyro Hypostasis | — |
Portuguese | Hypostasis Pyro | Pyro Hypostasis |
Turkish | Ateş Hipostazı | PyroPyroPyroPyro Tooltip for PyroPyroⓘ Hypostasis |
Italian | Ipostasi di Pyro | Pyro Hypostasis |
Change History[]
- Reduced DMG dealt by the Serpentine Fireballs attack when it hits repeatedly.
- Added Hypostatic Symphony: Dissonant Verse Event variant.
- The Pyro Hypostasis' clap attack was re-added.
- The Pyro Hypostasis' clap attack was removed.
- Increased the duration of which the Pyro Hypostasis' core is exposed when it launches a Pyro pillar attack.
- Increased the duration of the Pyro Hypostasis' re-ignition skill, and optimizes the character's lock-on experience of attacking the Fire Seeds during its re-ignition skill. When all the Fire Seeds are extinguished, the Pyro Hypostasis will end its re-ignition skill earlier.
- Fixed an issue whereby the Pyro Hypostasis would often move outside of the combat radius under certain circumstances.
- Pyro Hypostasis was released.