Object Trackers track a player's location, their direction from the tracker's center, or both at once.
Usually, a tracker is made up of two or more Trigger objects with attached logic, and can be categorised according to how they are designed.
The most common types are listed below:
How they function and how to build them is mentioned on each page.
Applications[]
Since triggers are basically sensors, with Trackers you can locate targets and let the objects react to another automatically.
AI (bots)[]
To build an AI, you'll need two things: a Body(model) and a Soul(logic).
Building a Body is basically telling you to build a model, and make sure all the objects on the model can be moving as a whole, and there you have a "body". Moving straight towards one direction is easy, but turning the whole body might be a little problem. If so, you can read Orbit Transformation to see how you can turn multiple objects as a whole. How the Body move is depending on how you want it to move. For example, you can let it follow you or just simply let it sit still and let it face where ever you go.
Turrets[]
Turrets equipped with trackers can point towards the target and fire heavy bullets or bombs, details and to equip with which tracker can be customized.
Usually, a normal turret doesn't move, but if you want to lose your hair you may try to build a working AI tank. (It's complicated)
Missiles[]
A Missile model equipped with 3D Tracker, also be constantly moving towards its topside.
Once the 3D Tracker focuses on the target, the topside of the model will also be facing towards the target, and thus be moving towards it. this is how a missile work, details can be customized.
All items (5)