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Bungie Publications is a broad examination of topics ranging from networking techniques in our online games to the behavior of enemy and friendly AI in our game worlds. This section contains transcripts, papers and presentations on matters artistic and technical in Bungie games. Composed by members of Bungie, these papers are solely the work of Bungie and its employees and may not be distributed
My name is Björn Knafla. I am parallelizing computer and video games with a strong focus on artificial intelligence (AI). What is a behavior tree? How does it work and what is its role in game AI? Welcome to a series of blog articles about my experiment (read: stumbling around) of marrying data-oriented, memory-streamlined behavior trees with a second representation to ease creation and modificati
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