DiffRF is a denoising diffusion probabilistic model directly operating on 3D radiance fields and trained with an additional volumetric rendering loss. This enables learning strong radiance priors with high rendering quality and accurate geometry. We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based m
Magic3D is a new text-to-3D content creation tool that creates 3D mesh models with unprecedented quality. Together with image conditioning techniques as well as prompt-based editing approach, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.
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Is it possible to create a dynamic animation by applying transformations to the bones of a 3D model using three.js? I tried moving and rotating the bones of a SkinnedMesh, but the mesh was not updated. loader = new THREE.JSONLoader(); loader.load('/JS-Projects/Virtual-Jonah/Modelos/initialPose.js',function jsonReady( geometry ) { mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshNormalMaterial
Update: Do not move/rotate the armature, this will cause geometry stretching. Align the first bone using its tail/head position Three.js supports some basic rigging and skeletal animation. The simplest way to achieve a nice character animation is to make it in appropriate software first. This article is going to be about Blender rigging workflow and how to do the best for a clean Three.js export.
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