ã¡ããã£ã¨Pythonã¹ã¯ãªãããæ¸ãã°èªååãã§ãããã³ããæ²ç·ã®é¡ãä½ã£ã¦ã¿ãã ããªã¼ã®ãã¼ã«ããã¦ã³ãã¼ããã¦æ°åè¡ã³ã¼ããæ¸ãã ãã§ãããªã®ãä½ããã¨ã¯ããæ代ã«ãªã£ããã®ã ãã¬ã³ããªã³ã°æéããã¼ãPCã§ä½æ¥ãã¦ããã®ã«ä¸çªé·ãã®ã§5åç¨åº¦ã ãã import BPyAddMesh import Blender from math import cos, sin, pi Vector = Blender.Mathutils.Vector def turtle(): verts = [] faces = [] context = dict(x=0, y=0, dir = (1, 0)) verts.append(Vector(context["x"], context["y"], 0)) verts.append(Vector(context["x"], context["y"]
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