point() ç¹ãæã ãåº§æ¨ (2, 5) ã«ç¹ãæãã point(2, 5); å·¦ä¸é¨åãæ¡å¤§ããã¨... â ã³ã³ãã¥ã¼ã¿ã®ç»é¢ã¯ãå°ããªæ£æ¹å½¢ãæ´åãã¦ä¸¦ã¹ããã¦ããï¼æºå¸¯é»è©±ã®ç»é¢ãåãï¼ãåã ã®æ£æ¹å½¢ã«è²ãä»ãããã¨ã§æåãã¤ã©ã¹ããåçã表示ãã¦ããã ç·´ç¿ point() ã§çµµæåãæã âæ¡å¤§å³ size() ã¦ã£ã³ãã¦ï¼ãã£ã³ãã¹ï¼ã®ãµã¤ãºãæå®ãã ãã¦ã£ã³ãã¦ãµã¤ãºãå¹ 480ãã¯ã»ã«é«ã320ãã¯ã»ã«ã«è¨å®ã size(480, 320); rect() ç©å½¢ï¼é·æ¹å½¢ãæ£æ¹å½¢ï¼ãæã ãå·¦ä¸ã®ç¹ã(60,80)ã§å¹ 240ãã¯ã»ã«é«ã180ãã¯ã»ã«ã®ç©å½¢ã size(480, 320); rect(60, 80, 240, 180); å¾ã«æ¸ããç©å½¢ããéãªãé ã§ä¸ã«ãªãã size(480, 320); rect(60, 80, 240, 180); rect(
ããã§ã¯ãããã§ç»åã表示ãã¦ã¿ã¾ããããProcessingã§ã¯jpgãgifãtgaãpngå½¢å¼ã®ç»åã表示ãããã¨ãã§ãã¾ããããã§ã¯ééç»åãå¯è½ãªpngå½¢å¼ã®ç»åã使ãã¾ãã 5.4.1ãç»åã®ãµã¤ãº ç»åã表示ããéã«ã¯ãç»åã®ãµã¤ãºãæå®ããªãã°ç»åã¯å®å¯¸ã§è¡¨ç¤ºããããµã¤ãºæå®ããã°æ¡å¤§ç¸®å°ãããã¨ãã§ãã¾ãã縦横ã®æ¯çãå¤ãããã¨ãå¯è½ã§ãã âå®å¯¸è¡¨ç¤º
Processingã§ãã¦ã¹ã®ãã¤ã¼ã«å転ãåå¾ããæ¹æ³ãèªåç¨ã«ã¡ã¢ãããã¨ã«ãã¾ããã [ ã©ã¡ãåãã«ãã¤ã¼ã«ãåãããåå¾ããæ¹æ³ ] â»drawé¢æ°ãç¡ãã¨mouseWheelé¢æ°ãæ©è½ãã¾ããã void draw() { } void mouseWheel(MouseEvent MouseEvent) { float Wheel = MouseEvent.getCount(); if(Wheel > 0) { println("ãã¤ã¼ã«ãä¸ã«åãã¾ããã"); } else { println("ãã¤ã¼ã«ãä¸ã«åãã¾ããã"); } } [ é¢é£è¨äº ] [ é¢é£è¨äº ] edunity.hatenablog.com edunity.hatenablog.com edunity.hatenablog.com edunity.hatenablog.com edunity.hat
The code within the mouseWheel() event function is run when the mouse wheel is moved. (Some mice don't have wheels and this function is only applicable with mice that have a wheel.) The getCount() function used within mouseWheel() returns positive values when the mouse wheel is rotated down (toward the user), and negative values for the other direction (up or away from the user). On OS X with "nat
âPROCESSINGãéå¼ããªãã¡ã¬ã³ã¹ ã«ãã´ãªã¼ï¼ãã¼ãã¼ãã»ãã¦ã¹å¦ç ãã¦ã¹ãã¤ã¼ã«ãå¤å®ããã«ã¯ ã解説ã PROCESSINGã§ã¯æ§ã ãªãã¦ã¹æä½ãã¨ããã¦ãå¦çãè¡ããã¨ãåºæ¥ã¾ãã ãã®1ã¤ã«ãã¦ã¹ãã¤ã¼ã«ãã¿ã³ã®å転ãç¥ãæ¹æ³ãããã¾ãã ï¼ç»åURLï¼AutoCAD 2012 æ§ï¼ ä¸ã®å³ã¯ä¸è¬çãªãã¦ã¹ã®ãã¤ã¼ã«ãã¿ã³ã§ãããã説æããã¾ã§ãç¡ãã§ãããï¼æ±ï¼ããã¤ã¼ã«ãã¿ã³ã®å転ã¯ãmouseWheel() ã¤ãã³ãé¢æ°ã§å¦çå¯è½ã§ãã ãæ§æã void  mouseWheel(  ); void  mouseWheel(  MouseEvent  event  ); ããã©ã¡ã¼ã¿ã MouseEventãï¼ãeventãï¼ããã¦ã¹ã¤ãã³ããªãã¸ã§ã¯ã event 㯠MouseEvent ãªãã¸ã§ã¯ãã®ã¤ã³ã¹ã¿ã³ã¹å¤æ°ã§ããevent ã«ã¯ãæä½ããããã¿ã³ã®
âPROCESSINGãéå¼ããªãã¡ã¬ã³ã¹ ã«ãã´ãªã¼ï¼ãã¼ãã¼ãã»ãã¦ã¹å¦ç ãã¦ã¹ã®ã©ã®ãã¿ã³ãæä½ãããã調ã¹ãã«ã¯ã·ã¹ãã å¤æ°ãmouseButtonãã調ã¹ã ç´åã«æä½ããããã¦ã¹ãã¿ã³ã®æ å ±ãæ ¼ç´ãã¦ããã·ã¹ãã å¤æ°ã§ããPROCESSINGã§æ±ãããã¦ã¹ãã¿ã³ã®ç¨®é¡ã¯ LEFT, CENTER, RIGHTã®ä½ããã§ãã âã¤ãã³ãé¢æ°ã«æ¸¡ããã MouseEventãªãã¸ã§ã¯ããå©ç¨ãã mousePressedãmouseClickedãmouseReleasedã®åã¤ãã³ãé¢æ°ã«ã¯ãMouseEventåã®ã¤ã³ã¹ã¿ã³ã¹å¤æ°ãåãåããã®ãããã¾ãã ãã®ã¤ã³ã¹ã¿ã³ã¹å¤æ°ã®ã¡ã½ãããããããã£ãåç §ããäºã§ãæä½ããããã¦ã¹ãã¿ã³ã®ç¨®é¡ãç¥ããã¨ãå¯è½ã§ãã ãæ§æã ã·ã¹ãã å¤æ°ï¼ int   mouseButton; ã¤ãã³ãé¢æ°ï¼ void mousePres
æ¬ç« ã®ãããããã¦ã¹ã«åå¿ãããè¨ç®å¼ãæ±ãèªåã ãã®ãã³ãã¼ã«ãä½ã£ã¦ã¿ããã¦ã¹ã«åå¿ãããååã¯ãProcessingã§ç°¡åãªå³å½¢ãæãæ¹æ³ãå¦ã³ã¾ãããæãã£ã±ãªããªã®ã§éæ¢ç»ã§ããããæ¬æ¥ããã°ã©ã ã¯ããã¾ãã¾ãªæ å ±ãå ¥åã¨ãã¦ã¤ã³ã¿ã©ã¯ãã£ãã«è¡¨æ ãå¤ãããã¨ãã§ãã¾ãã ä»åã¯ç°¡åãªã¤ã³ã¿ã©ã¯ã·ã§ã³ã®å°å ¥ã¨ãã¦ããã¦ã¹ã«åå¿ãããæ¹æ³ãå¦ãã§ããã¾ãããã ãã¦ã¹ãã¿ã³ãæ¼ããã¨ãï¼ mousePressed()Processingã§ã¯ããã¦ã¹ã«åå¿ãããããã¯ãè¤æ°ç¨æããã¦ãã¾ããä¾ãã° mousePressed() ã¯ããã¦ã¹ãã¿ã³ãæ¼ããã¨ãã«å®è¡ããããããã¯ã§ãã // æåã«1åã ãå®è¡ãããããã㯠void setup() { size(600, 600); background(255, 255, 255); } // ãã¦ã¹ãã¿ã³ãæ¼ããã¨ãã«å®è¡ãããã
b-02 åå¿ãããï¼ãã¦ã¹ããã¼ãã¼ãããã®å ¥åã«ï¼ 2011å¹´10æ10æ¥ / 2020å¹´4æ18æ¥æ´æ° mouseX, mouseY ãã¦ã¹ãã¤ã³ã¿ã®ä½ç½®ï¼åº§æ¨ï¼ ç¾å¨ã®ãã¦ã¹ãã¤ã³ã¿ã®ä½ç½®ã«åãæãããã void setup() { size(400, 400); } void draw() { ellipse(mouseX, mouseY, 60, 60); } pmouseX, pmouseY åãã¬ã¼ã ã®ãã¦ã¹ãã¤ã³ã¿ã®ä½ç½®ï¼åº§æ¨ï¼ åãã¬ã¼ã ã®ãã¦ã¹ãã¤ã³ã¿ã®ä½ç½®ããç¾ãã¬ã¼ã ã®ãã¦ã¹ãã¤ã³ã¿ã®ä½ç½®ã«ç·ãæããããï¼ãã¦ã¹ãåããã¨ãç·ãæãããããã«è¦ããï¼ void setup() { size(400, 400); } void draw() { line(mouseX, mouseY, pmouseX, pmouseY); } mousePressed ãã¦ã¹ãã¿
Processing 4. å¤è§å½¢ã®æç» ããã§ã¯å¤è§å½¢ã®æç»ã«ã¤ãã¦èª¬æãã¾ãã ç©å½¢ãæã size( 500, 500 ); background( #ffffff ); stroke( #339933 ); rect( 100, 100, 300, 300 ); strokeWeight( 5 ); fill( #ffcc00 ); rect( 150, 150, 200, 200 ); noStroke(); fill( #339933 ); rect( 200, 200, 100, 100 ); 5è¡ç®ãrect()ã¯ç©å½¢ãæãå½ä»¤ã§ããããã©ã«ãã§ã¯å·¦ä¸ã®åº§æ¨ã¨ç©å½¢ã®å¹ ã¨é«ããæå®ãã¾ãã rect( å·¦ä¸ã®x座æ¨, å·¦ä¸ã®y座æ¨, ç©å½¢ã®å¹ , ç©å½¢ã®é«ã ); x座æ¨ãy座æ¨ãç©å½¢ã®å¹ ãç©å½¢ã®é«ãã¯ãã¯ã»ã«ã§æå®ãã¾ãã 8è¡ç®ãfill()ã¯å¡ãã®è²ãæå®ããå½ä»¤ã§ããs
Processing 5. åãå弧ã®æç» ããã§ã¯åãæ¥åãå弧ã®æç»ã¤ãã¦èª¬æãã¾ãã åãæ¥åãæã size( 500, 500 ); background( #ffffff ); strokeWeight( 5 ); stroke( #339933 ); fill( #99ff99 ); ellipse( 250, 250, 400, 300 ); strokeWeight( 10 ); stroke( #ffcc00 ); fill( #ffff66 ); ellipse( 250, 250, 200, 200 ); ellipse()ã¯ãåãæ¥åãæç»ããå½ä»¤ã§ãã ellipse( ä¸å¿ã®x座æ¨, ä¸å¿ã®y座æ¨, 横ã®ç´å¾, 縦ã®ç´å¾ ); x座æ¨ãy座æ¨ã横ã®ç´å¾ã縦ã®ç´å¾ã¯ãã¯ã»ã«ã§æå®ãã¾ãã 8è¡ç®ã横ã®ç´å¾ã¨ç¸¦ã®ç´å¾ãå¤ãã¦ããã®ã§æ¥åãæããã¾ãã 14è¡ç®ã横
ãThe Nature of Codeããããã¼å ¥åã«ã¤ãã¦åãä¸ãã¾ãããã¼ãæ¼ããããä½ãããã®åä½ãããã¾ããProcessingã§ããã°ã©ã ãæ¸ãã¦ãåä½ã確èªãã¾ããåä½ã確èªã§ããã¨ãããProcessingã®æ¥½ããã¨ããã§ãã ãã¼å ¥åã®ä¾:移å ãã¼å ¥åã®ä¾:å転 ã¾ã¨ã åèæ¸ç± æ¬è¨äºã®åèæ¸ç±ã¯ä»¥ä¸ã§ãã Nature of Code -Processingã§ã¯ãããèªç¶ç¾è±¡ã®ã·ãã¥ã¬ã¼ã·ã§ã³- The Nature of Code (English Edition) ãã¼å ¥åã®ä¾:移å 以ä¸ã¯ããã¼å ¥åã®åèä¾ã§ãã å·¦ç¢å°ãã¼ãæ¼ãããããªãã¸ã§ã¯ããå·¦ã«ç§»åããå³ç¢å°ãã¼ãæ¼ãããããªãã¸ã§ã¯ããå³ã«ç§»åãã¾ãã class Mover{ PVector position; //ã³ã³ã¹ãã©ã¯ã¿ Mover(){ position = new PVector(wi
ãã¼ã³ã¼ããå¤å®ãããã¨ã§ãã«ã¼ã½ã«ãã¼ãã·ãããã¼ã®ããã«ãæåã«ç´ä»ãããã¦ããªããã¼ãæ±ããã¨ãã§ãã¾ãããã¼ã¯ã¼ãã¨ãã¦UPãDOWNãLEFTãRIGHTãALTãCONTROLãSHIFTãç¨æããã¦ãã¾ãã 次ã®ããã°ã©ã ã¯ã«ã¼ã½ã«ãã¼ã®ä¸ä¸ã§èæ¯è²ãå¤æ´ãã¾ãã void draw() { } void keyPressed() { if (key == CODED) { // ã³ã¼ãåããã¦ãããã¼ãæ¼ããã if (keyCode == UP) { // ãã¼ã³ã¼ããå¤å® background(255); } else if (keyCode == DOWN) { background(0); } } } Tabãã¼ãEnterãã¼ã«åå¿ããããã°ã©ã ãä½ãããã¨ãã¯ãkeyå¤æ°ã使ãã¾ããBACKSPACEãTABãENTERãRETURNãESCãDELETEã¨ãã£
Processingã§ãã¼å ¥åãåå¾ããæ¹æ³ãèªåç¨ã«ã¡ã¢ãããã¨ã«ãã¾ããã [ ãã¼ãæ¼ãã¦ãããå¤å¥ããæ¹æ³ ] void draw() { if(keyPressed) { println("ãã¼ãæ¼ãã¦ãã¾ãã"); } else { println("ãã¼ãæ¼ãã¦ãã¾ããã"); } } [ ã©ã®ãã¼ãæ¼ãã¦ãããåå¾ããæ¹æ³ ] â»drawé¢æ°ãç¡ãã¨keyPressedé¢æ°ãæ©è½ãã¾ããã void draw() { } void keyPressed() { if(key == 'w') { println("wãã¼ãæ¼ãã¦ãã¾ãã"); } else if(key == 's') { println("sãã¼ãæ¼ãã¦ãã¾ãã"); } else if(key == 'd') { println("dãã¼ãæ¼ãã¦ãã¾ãã"); } else if(key == 'a')
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