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Monads to Machine Code Just-in-time or JIT compilation is compilation done by dynamically generating executable code. Itâs a common technique used in many language runtimes to generate optimized code for hot code paths as well ahead of time compilation for various tasks. So letâs build a small LLVM-like intermediate language and JIT execution engine in Haskell. This will only function with modern
ãã®è¨äºã¯ Haskell (ãã®2) Advent Calendar 2018 ä¸æ¥ç®ã®è¨äºã§ãã ã¯ããã« ãã®è¨äºã§ã¯ Haskell ã® ãã¬ãã·ã¥ 㧠ã¢ãã³ ãªæ å ±ã«ã¤ã㦠ã©ã ãæ¢ãããè¯ããã ããï¼ ã©ã㪠æ å ±ããããã ããï¼ ã¨ããç¥è¦ãå ±æã§ãããã¨æãã¾ãã Haskell ãæ¥åã§ä½¿ããã¨ããã¨ãã«æ¸ç±ã®ç¥èã ãã§ã¯ä¸ååãªã®ã§ãããããè²ã 調ã¹ã¦ã¿ããããªã¨æã£ã¦ãã人åãã§ãã(ããªããªä½¿ã£ã¦ã人ã«ã¨ã£ã¦ã¯ãæ°ãããã¨ã¯ç¡ãã¨æãã¾ã) ã¾ããHaskell ãã©ããªä¼æ¥ã§ä½¿ããã¦ãããç¥ããã人㯠erkmos/haskell-companies ã«ä¸è¦§ãããã®ã§ãã¡ãããåç §ãã ããã Asahi Net (Japan) Facebook GitHub IOHK (ãããã¯ãã§ã¼ã³) JP Morgan Kaspersky Lab Oracle Labs
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(注ï¼2017/02/27ãããã ãããã£ã¼ãããã¯ãå ã«ç¿»è¨³ãä¿®æ£ãããã¾ããã) Haskellã®åã¯ã©ã¹ã¯ãHaskellãå¦ã³å§ããã°ããã®å¤ãã®äººã«ã¨ã£ã¦ã¯é£ããæ¦å¿µã§ããããã¦ãã®è¨èªã¯ããã表ããã¨ãå ¨ãã§ãã¾ããããããã«è¿ãæ¦å¿µãæã£ã¦ãã¾ãããå¤ãã®ãªãã¸ã§ã¯ãæååã®è¨èªã«ã¨ã£ã¦ã¯ãå©ç¨å¯è½ãªãã®ã®ä¸ã§ã¯ Interface ãæãè¿ãè¨èªè¦ç´ ã§ããããRubyã® modules ã¯ä¼¼ããããªå½¹å²ãæã£ã¦ãã¾ãããããããã®æ¦å¿µã¯ä¸¡æ¹ã¨ããååã®å¤éå®ç¾©ã¨ä¸ç¨®ã®ããªã¢ã¼ãã£ãºã ãã¢ãã¬ã¹ããã®ã§ãåã¯ã©ã¹ãæä¾ãããã¯ã¼ã®ä¸é¨ãæ¬ ãã¦ãã¾ãã ãã®è¨äºã¯ãåã¯ã©ã¹ã«èå³ãæã£ã¦ãã人åãã§ããHaskellãé¢æ°åããã°ã©ãã³ã°ã®äºåç¥èã¯å¿ è¦ããã¾ãããJavaãCè¨èªã®ãããªéçãªåä»ãè¨èªã«æ £ãã¦ããã°ãå½¹ã«ç«ã¤ã§ãããã åã¯ã©ã¹ã«ã¤ãã¦ã®æ¦è¦/è¦ç´ åã¯ã©ã¹
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ã¯ãã㫠対象èªè æ°å¦ä»¥å æ°å¦ã®åºç¤ ãã¢ãã¸ã¼ä»£æ° åè« ãã£ã¨æåãæ©ãåè«ã®åå¼·ãå§ããã人㸠ãããã« ç´¹ä»ããæ¸ç± ã¯ããã« ç§ãåè«ã¨ããåéãç¥ããã£ããã¯ããããããã®æç« ãèªãã§ããã»ã¨ãã©ã®äººã¨åæ§ã« Haskell ã®åå¼·ããããã¨ããã£ããã§ããã Haskell ã®ã¢ãããªã©ãå©ç¨ããä¸ã§ã¯åè«ãç解ããå¿ è¦ã¯å ¨ããªãã®ã§ãããåã·ã¹ãã ãå¦çç³»ã«é¢ãã¦è©³ããç¥ãããã¦è«æãèªãã¨åè«ã®è¨èãæ®éã«ä½¿ããã¦ãã¦ãç解ã§ããã«æ念ãã¦ãã¾ããã ããã§ãå½ææ°äººãéã¾ã£ã¦ãã£ã¦ããåè«åå¼·ä¼ã«åå ãã¦åè«ã®åå¼·ãå§ãã¾ãããå½æèªãã§ããæ¸ç±ã¯ Conceptual Mathematics: A First Introduction to Categories ã§ããããã®æ¬ã¯åè«ã®åå¦è åãã«æ¸ãããæ¬ã§ãæ°å¦çãªç¥èãã»ã¨ãã©ä»®å®ããã«ç解ã§ããããã«æ¸ãã
æ¨æ¥ã»ããã¼ã¨ã㦠USTREAM ããã¦ããã ããè³æãå ¬éãããã¾ãã ã¨ã©ã¼å¦çãæ¸ãã¦ã¯ãããªã USTREAMã®ãã㪠ã¿ã¤ãã«ã¯é£ãæ°å³ã§ãããå 容ã¯ããã£ã¦çé¢ç®ãªã®ã§ãå®å¿ãã ããã æ¦è¦ ãã£ã¦ã¯ãããªãã·ãªã¼ãºãã®ç¬¬ä¸å¼¾ã¨ãã¦ã®è©¦ã¿ã§ãã ãªã½ã¼ã¹ç®¡çããã¦ã¯ãããªã ããã¯å¦çãæ¸ãã¦ã¯ãããªã ã¨ã©ã¼å¦çãæ¸ãã¦ã¯ãããªã â Newï¼ ã¿ã¤ãã«ã«åãã¦ï¼ãããã¯ã¿ã¤ãã«éãã«ï¼ãæ£ããé·æéåä½ããããã°ã©ã ãæ¸ãã«ã¯ ãã¡ãã¨ã¨ã©ã¼å¦çãè¡ãå¿ è¦ãããã¾ããã ãããä½ã¨ãæ½è±¡åãããã¨ããï¼Haskellçéã§ã®ï¼è©¦ã¿ã«ã¤ãã¦ã®ãç´¹ä»ã§ãããã¾ãã ãã¾ãä»ã®äººããããããã¨ãè¨ã£ã¦ããã®ãèãããã¨ãç¡ãã®ã§ã èªåã®æ¥ã èãã¦ãããã¨ãä¸ã«åããå½¢ã«ãªã£ã¦ããã¾ãã å®éã®ã¨ããã社å ã§ã¯C++ãã¡ã¤ã³ã«ä½¿ããã¦ããã¾ãã®ã§ã ããããææ³ãç¨ãããã¦ãã
I'm going to order this guide by the level of skill you have in Haskell, going from an absolute beginner right up to an expert. Note that this process will take many months (years?), so it is rather long. Absolute Beginner Firstly, Haskell is capable of anything, with enough skill. It is very fast (behind only C and C++ in my experience), and can be used for anything from simulations to servers, g
Haskelléçºã«é¢ä¿ãããã¼ã«ãã¨ãã¨ãããªãåæãã¦ã¿ã¾ãã ã¨ãã£ã¿/IDE åã¯ãEmacs 㨠haskell-mode 㨠ghc-mod ãçµã¿åããã¦ä½¿ã£ã¦ãã¾ããhaskell-mode ã¯ãè¡é æãã®æ©è½ãããã¼ãã®ã§ãä½ãç´ãããã¨æã£ã¦ãã¾ãã IDE ã®ããã¯ã¨ã³ãã¨ãã¦ã¯ãscionãããã¾ããã使ã£ããã¨ããªãã®ã§èª¬æã§ãã¾ããã(å㯠ghc-mod ã§ååã ã¨æã£ã¦ããã®ã§ã) Leksah ã¨ã yi ã¨ããèãã¾ããã使ã£ããã¨ããªãã®ã§ç¥ãã¾ããã(ãããyi ã¯ã¡ãã£ã¨ä½¿ã£ããã¨ãããã¾ããã©ã) èå³ã®ãã人ã¯èªåã§èª¿ã¹ã¦ä¸ããã ããã¥ã¢ã« é¢æ°ã®ããã¥ã¢ã«ãèªã¿ãããªã£ãããGHCã«ã¤ãã¦ããã¢ã¸ã¥ã¼ã«ã®ä¸è¦§ã¨hackageDBããæ¢ãã¦ä¸ãããghc-mod ã使ã£ã¦ããã°ãä¸çºã§ãã©ã¦ã¶ã«è¡¨ç¤ºã§ãã¾ãã æ¢ãã®ãé¢åãªããgoogle
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