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Otham

38
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8
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4
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A member registered Jun 25, 2020 · View creator page →

Creator of

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Oh I didn't know I could do that, thank you so much :D

It's difficult to take some distance on what you are doing in 48h, I can relate haha

I really like that game, but it was more and more unplayable for me when I have to hold shift and use the right clic at the same time : my browser does some weird things and my character can only jump then, no left or right movement... Will you release a Windows version at the end of the jam ? I'd like to finish that game :) Otherwise it is very polished and fun, well done!

A beautiful journey, the graphics are amazing for a jam game. I died many times and it was a bit frustrating to replay though, but that's fine. (If you have time and are curious, I suggest you to check my game! I have the same idea of playing a recently deceased soul but that's a puzzle game! :p)

That's an original take on the wizard abilities, quite refreshing! Well done!

A nice take on puzzle games, the difficulty increases consistently enough to keep the game being challenging. Good job :)

One of the most fun games from the jam, honestly. I can see some flaws, but I could not stop playing for a while. I died a lot of times from the wizard main attack and from being too close to the enemy with the samurai, but that's fine. Anyway, please tell me you will work on this game after the jam!

It was very fun and I was pleasantly surprised that there is a cutscene after the first fight, it was cute and I like the artstyle :) I lost at the third fight, 1 hp left unfortunately ; it would have been great to add checkpoints between fights. Otherwise, well done!

A very well polished game! I wanted to play more but I'm stuck at level 3 (or 4?) when you have to go through a tiny path. Even at a very slow speed, the containers fall quickly :( Otherwise, nice job!

Unique artstyle and very fun to play. The rewards being bifferent depending on whether you are an ally or in war with another kingdom show how well-balanced this is. Good job!

I like the idea to attack with the tail. It was a bit difficult to dodge enemies sometimes since I had to dodge my own tail too though, maybe it'd be better with a more wiggly tail or just remove the tail damage to the player ? Anyway, good job :)

The first playthrough was a bit stressful for me since I expected some Doki Doki stuff with those weird glitches :') Great job, it was so cute!

Let's make a big line in the middle, the spiders won't all go by the sides... What a mistake haha! It'd be a plus if the oldest line is automatically removed when you try to add a sixth one. Otherwise, nice job!

The core gameplay is working great. It was a bit too difficult to my taste but satisfying to play. Good job!

It was original and fun, well done! It was a bit difficult to know where I was going with the jumper body and the fast body since the camera does not show where I was jumping or going though, so I died a couple times, but I made it to the end :) maybe zooming out the camera may help a bit ? Overall great job!

The game is fun and quite well balanced for a jam game, well done!

It was more of a comtemplative experience rather than a space simulation for me since I just couldn't pilot this mothership properly, but it was fun nonetheless! I may be wrong, but maybe if the player could switch between third person mode and first person mode, it'd be easier to understand how to pilot it. Overall, well done!

I thought it was quite easy... until the enemy tropes came to my first house! That was probably one of the most fun games I played from the jam though, very well done!

Clicked for the art, then it was a bit difficult to me, but stayed for the sounds and passed level 4, yay! Good job overall :)

Nice job! The join sound is so satisfying and I don't know why haha

I still have no idea why some people have this problem to this day... I don't see those rectangles when playtesting through Unity and even on this page on the published game. If you (or anyone reading this) has an idea, that'd be really helpful :)

The concept is interesting, but I would have liked it more if there was some sort of feedback to notice the controls change (a sound, an animation on the UI?). I had the same issue as many people too : with an AZERTY keyboard, even by switching to a QWERTY preset, there are some keys that I don't have (had to press "ù" for ":" for instance, but I had to test every key to find that :/). That's some minor changes to do to that game though, and the rest was well-made, so, good job!

Wow! The artstyle is solid, the controls are perfect. Thank you for this gem!

I was hooked by the artstyle ; but there is a lack of balance between the number of enemies and the number of shots required to eliminate one. My game ended up being me dodging a big pile of stacked mobs while shooting at them for no real reason and rushing to find the diamonds. I'd love to see more of it if you keep developing this project with at least more levels and a more balanced combat mechanic though. It was a good idea to add a tutorial in the level itself. Good job overall :)

One of the best games of the jam so far for me, great job!

It took me some time to understand how the controls were working, but it's a sign of the originality of you game. Once you get the mechanics, it's a very fun, cute and interesting concept. There is also no major bugs spotted, great job!

A very cute game, quite simple but very effective given 48 hours! The spawn rate of weeds is perfect. As everybody says, it'd be great to be able to walk in any direction. Well done!

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As you commented on my game, you indeed had the same idea as I did. It's interesting to see the different direction you took with it though, and I was impressed by the interface you managed to build, good job!

Thanks for feedback! I'll fix it once jam is over, but I hope you enjoyed it though :)

Thanks for feedback! The game is meant to be hard, but maybe I should have made an "easy" mode option. Glad you enjoyed, thank you :)

Thank you for your feedback! It hurts a bit to see the release with such a stupid bug, will befinitely fix it once jam is over. Glad you still enjoyed my game :)

Hi, thanks for your feedback! The difficulty spike was what I was looking for (when there is a sudden hype when something happens in a stream, suddenly the chat is sort of out of control). I wanted the game to be hard, but if I had something to redo, it'd be to make a difficulty selection at least, and have a font option. Glad you enjoyed it though!

Hey, thank you for your interesting feedback :) I love making games with a full pixel style but I will definitely keep in mind the font issue because a few people like you reported me this difficulty to read. I'm glad you still could play the game and enjoy it!

Don't know if I cried bc it was so well-made or teargas. Cannot wait for the VR support!

Really liked it, no bugs and good gameplay mechanics! The grenade control is a bit weird though and the weapons cooldown is a bit frustrating, but that's no big deal for a 48h game. Well done!

I love the art! Good execution overall, no bugs except sprites overlapping but that's not a huge problem for a 48 hour game. I think it was a bit too easy compared to other games published though, but I it was a nice short experience :)

Oh! A shame it happened. It was my first game jam and I regularly tested if the game was working on build settings, but I did not think about that. Thank you for playing! :)

I may should have reminded the player of common stream chat rules indeed, you can now find them in the game description if you want to try again. I wanted my game to be a bit hard to win, but you can also use the Bot AI power to temporarily know which comments are good or bad. With a few tries, you may remember some. Thanks for taking the time to test my game anyway :)