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8-Bit Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #822 | 3.659 | 3.659 |
Overall | #926 | 3.480 | 3.480 |
Presentation | #943 | 3.610 | 3.610 |
Fun | #1293 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is joined together in three ways, through the interconnected map rotation, through the level design and character themes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool game! This is one of the most fun and replayable games I have seen so far in this jam. The characters play very differently from one another have a lot of strategic depth to them. The layering of levels is pretty clever and well executed.
I think it should be clearer if a platform can be passed through from below or not. Also, sometimes I was hit by something invisible, do enemies exist on all levels at the same time?
Very good job!
there characters are not enough; and players need some targets ;I spent some time in change characters and fix out how those characters works ; and than I feels boring; PS : some time coin will appears in mide of sky; and I cant get it using double jump
Nice work in two days
Hi, under the game jam time constraints there was only so much we could fit into - we felt that 3 different characters were good enough. I agree with the fact that one enemy may not have been enough. As for the coin in the middle of the sky, if you were to read the game's description, help screen, and perhaps some of the helpful commenters on our page, you're supposed to use Q/E to rotate the platforms. That's mostly our bad, it should've been made more clear.
One of the most fun games from the jam, honestly. I can see some flaws, but I could not stop playing for a while. I died a lot of times from the wizard main attack and from being too close to the enemy with the samurai, but that's fine. Anyway, please tell me you will work on this game after the jam!
Thank you so much! Always trust in the classic arena shooter format! I think we'd definitely consider expanding and polishing on the concept further in the future - I personally think there's definitely more to explore with enemy variety and player characters.