Play action platformer
SWITCH!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1332 | 3.088 | 3.088 |
Presentation | #1434 | 3.312 | 3.312 |
Overall | #1586 | 3.098 | 3.098 |
Originality | #2595 | 2.879 | 2.879 |
Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you have no control over switching your weapons!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice game!
Overall solid dodge and survive strategy game and enemy types. The random guns really need you to manage the shooting with the healing mechanic. The only feedback I would give you is the pistol to be a bit more forgiving on the slimes with hitboxes. Had a lot of “very near misses”
A fun game! It was fun taking my time to strategise with each weapon and figure out where best to use them (especially with the way some enemies have immunity to certain weapons!)
A simple swaps-your-weapon action platform game with great presentation and controls. Love that the weapons and enemies are color-coded to help the player remember which weapons should they use. I wish the cooldowns were a bit faster. Great game!
Awesome concept, if the recharge time would be increased it would become a bit more fast paced.
Cool game! I got to Wave 3.
I like the cute artstyle. Nice game!
Nice work! Reminded me of Super Crate Box. The cooldown seem a bit long at times. I'd try significantly reducing the cooldown (to the point of almost removing it). If it makes the game too easy, you can add more ennemies or increase their HP. The game is here, it only needs some tweaking. Thanks for creating this game :)
YES! The Super Crate Box was one of the inspirations for the game! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration.
Absolutely. Jam games that don't need tweaking are extremely rare. As a matter of fact, I'm familiar with Unity's Scriptable Objects (Teeth Simulator uses a bunch of those). It happened to me to lose data when the scriptable object's class name was different from its script's file name (maybe this'll help).
(Maybe some of the critiques mentioned were addressed already but I'll post nonetheless)
I played it and got to wave 4 so I've seen all the enemy types.
First off, I think that the graphics are really cute, I like them a lot. I also really like the amount of variation in the weapons--it really keeps it interesting.
If I had to nitpick a bit, I'd say that I wish you could have more than one shot on the weapons, especially the basic gun for how much damage it does. Maybe you could have it so weapons change at random intervals instead of after each shot? Also it'd be cool if there was a "game over" screen of sorts after being killed by an enemy (at the moment, your character disappears but the game continues)
Overall I liked it a lot, a really fun wave-based shooter.
Oh man, I love sans. The weapon switch mechanics were fun and I loved the variety, but I wish the cooldown was a little quicker. Also, if the slow mo was replaced with a dash, that might make the platforming a little more interesting. Every time I used it, it was mostly inevitable that I was going to get hit anyway since I couldn't move fast enough. Good work on the game!
Oh, I just read your comment on another reply about the weapon system. That sucks, I'll keep that in mind when rating :)
Thanks for your understanding!
It's an interesting concept, but it needs a lot of polishing. Firstly, character movement, it feels sloppy and slow. Secondly, some projectiles feels too slow too. Anyway, it's a good submission, well done.
Thanks for the suggestions! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration.
Nice gameplay! I feel like the weapons cooldown was a bit too slow for my taste, but other than that, the game was pretty nice!
I went to level 5! :D
Quite fun, I like that every attack is different. I never really needed the slow mechanic.
Really enjoyable neat and tidy game! You could experiment with taking away the players control over when they can shoot to make it more hectic
Really liked it, although I think you should've made the camera a bit bigger
Thanks for the great suggestion!
Great job, cool concept and executed well.
Whent all the way to level 4!
Good game :)
Really liked it, no bugs and good gameplay mechanics! The grenade control is a bit weird though and the weapons cooldown is a bit frustrating, but that's no big deal for a 48h game. Well done!
Cool game with good visuals and audio. I really liked gameplay and the whole aspect of switching weapons without any control :)
Cool entry! The gameplay feels nice and fluid, and the weapons are pretty satisfying, except maybe the grenade which is hard to use. I too thought the slow-mo wasn't necessary even though it's a cool feature.
Anyway, good job on this game :)
Awesome game! Needed a few retries before I could finish it, but gave me a good time playing it. The controls feel really nice, even though I barely got to use the slowmo. Pretty graphics and theme, good work!