The Aranara are a race of plantlike forest spirits[1] who primarily reside in Vanarana in Sumeru. They are the focus of the World Quest Series Aranyaka.
They were led by Greater Lord Rukkhadevata — whom they called "Queen Aranyani" — up until her disappearance.[2]
After Lesser Lord Kusanali erased the memory of Greater Lord Rukkhadevata from the Irminsul during the Archon Quest Where the Boat of Consciousness Lies in Chapter III: Act V - Akasha Pulses, the Kalpa Flame Rises, like any Teyvatian creatures, the Aranara also forgot her as Queen Aranyani. With this revised history, they believe that they are the children of the current Dendro Archon, whom they refer to as The Lord of Verdure.
Overview[]
Aranara were created by Greater Lord Rukkhadevata to serve as guardians of the forest and its creatures. By nature, they are friendly, curious, and helpful towards humans. They used to live alongside humans in the past, but became reclusive after the Cataclysm struck and the people of Sumeru stopped dreaming.
Today, the Aranara do not normally trust most humans, especially adults, though they befriend children and are often referred to as a myth as no adult had ever seen them with their own eyes before. The Aranara relate this to a sense of mistrust in adults and thus deem them as "grown up", who try to say goodbye to their younger selves but rarely succeed. They see children as those who had not "grown up", though they have made a few exceptions to this should they deem them trustworthy, such as Rana and Yoimiya.
The Sumeru Akademiya looked into researching if the Aranara exists or not, even if the common adult dismissal is that they're "imaginary friends." As the Akademiya sensors couldn't detect them as children can, the Amurta darshan classified them as "unidentified lifeforms."[3]
Physiology[]
Aranara share many qualities with actual plants. When faced with great danger, they will turn into a seed and enter "hibernation." When the crisis has passed, the seed will sprout and grow into an Aranara again, a process that requires a lot of energy.[4] The final stage of an Aranara's life is growing into a Vasara Tree, the size and growth rate of which depends on the amount of memories the Aranara has collected.[5] They also do not need to sleep or eat, are extremely fearful of fire and salt, and can be revitalized using Dendro energy.
Powers and Abilities[]
All Aranara are capable of hiding themselves from the human eye, although they are only seen by children, most likely due to the fact that they dream, whereas adults do not. Specific adults, primarily those who are trusted by the Aranara or have a fiercely pure and warm heart, can also see Aranara, even if they haven't met before; two examples of these are Rana[6] and Yoimiya, though the latter did not have any encounters with Aranara.[7]
Being attuned with nature, Aranara are capable of communicating with plants and fungi (e.g. mushrooms like Rukkhashava Mushrooms, not the monsters called fungi). They also easily befriend wild animals, such as Rishboland Tigers.[8]
Memories[]
Aranara love memories, both because it is their source of power and because they are a long-lived and sentimental race. Some of them are prone to forgetting, so they give flowers to their friends so they can remember them if they meet again. They can use their memories as fuel to channel power from the plants of the forest, known as Ararakalari. Every Aranara has their own Ararakalari, which can be used to fight enemies, restrain or suppress their strength, teleport across great distances in an instant, and even block areas off. Aranara can also selectively create and remove dreams and memories.[9][10]
Music[]
Every Aranara has their own unique tune, which they can use to identify each other.[11] These songs can also contain other information, which it seems only other Aranara can understand.[12] An Aranara's song is linked to their power — the closer an Aranara's tune is to the 'Sourcesong', the stronger their Ararakalari is.[13] It is said that Queen Arayani's song was closest to the Sourcesong, and thus her Ararakalari was the strongest.[5]
Aranara songs can be played to invoke certain skills, such as activating Silapna, opening Gloomy Paths, and summoning Healthy Dendrograna. These songs can even be used by non-Aranara, such as the Traveler (on the Vintage Lyre).
Some Aranara, known as 'song gatherers', dedicate their lives to collecting other Aranara's songs, a craft that they learned from humans. They do this out of a love for music, as a way to preserve memories, and as a way to search for the 'Sourcesong'.[13] Some song gatherers even collect the songs of humans, though this is considered unusual.[14] Known song gatherers include Aramuhukunda, Arakavi, Aradasa, Arasudraka, and Arayasa.
Members[]
Notable Members[]
Main characters of Aranyaka Quest Series[]
Involved in getting Vasoma Fruits[]
Involved in fixing Varuna Contraption[]
Involved in cleaning Mawtiyima[]
Involved in cleaning the forest in Devantaka Mountain[]
Involved in culinary training[]
Historical Figures[]
Mini-games[]
Each of these Aranara simultaneously appear in 3 different locations.
Others[]
Other Types of Aranara[]
These Aranara can be found in the wild. With the exception of Mischievous Aranara, all type of Aranara listed below require completing the World Quest The World of Aranara in Series Aranyaka: Part II - Dream Nursery to be found or interacted with. Once interacted with, they will provide a reward, then leave for Mahavanaranapna (the dream version of Vanarana), where they can be found. There are a total of 64 such Aranara spread throughout various areas of Dharma Forest, Sumeru; the player can claim rewards from Araminali in Vanarana for finding certain numbers of them.
Confused Aranara[]
Confused Aranara (14 total) appear in odd locations in a hunched position. They can be awakened by applying Dendro onto them. Afterward, if they are interacted with, they will reward 5,000 Mora and a few Sumeru Materials.
Material-Collecting Aranara[]
Material-Collecting Aranara (14 total) will ask for materials, which always include Viparyas and possibly other materials in addition to it. After interacting with them and submitting their requested items, they will reward either 10,000 Mora or two 2★ Sumeru Teachings.
Mischievous Aranara[]
Mischievous Aranara (8 total) can be spotted with Seed Mirrors which have been activated using Electro. If the hiding Aranara is found while the Seed Mirror is still affected by Electro, it will relocate nearby and can be interacted with. After being spoken to, they will not give any reward directly, but instead leave behind two one-time investigation points.
Music-Loving Aranara[]
Music-Loving Aranara (14 total) can be found singing, which Paimon will notify about if detected nearby. Upon interacting with them by playing the Rhythm of the Great Dream with the Vintage Lyre, they will reward two 2★ Sumeru Teachings.
Reckless Aranara[]
Reckless Aranara (14 total) are found near a group of enemies. They can only be interacted with after defeating the enemies. When interacted with, they will reward 5,000 Mora and some Sumeru Materials.
History[]
Greater Lord Rukkhadevata created the Aranara shortly after she left the desert to create Dharma Forest. It is said that she sang a song that caused the Ashvattha Tree to "grow from Sarva," and it bore a pomegranate from which each seed became an Aranara. Aramuhukunda was the first Aranara to be "born."[5]
The Aranara originally lived in "Old Vanarana." For many years, they protected the forest and made friends with all living creatures, including humans, many of whom used to visit them in Vanarana and Ashvattha's Concourses.[11][15]
When the Cataclysm struck, many Aranara fought fiercely against the invaders from the Abyss, but they were forced to abandon their old home and establish a new Vanarana to the north.[15] For protection, they hid the "true Vanarana" within a dream; it is anchored to the real world by the Tree of Dreams.
Not long after the Cataclysm, the Traveler's Sibling befriended the Aranara while traveling through Sumeru. They helped them repair the Varuna Contraption, after which the Aranara dubbed them "Nara Varuna." Prior to their departure, they told the Aranara to expect another golden-haired human who would give them even better memories.[4] The Aranara treasure their memories of Nara Varuna, and have created murals[15] and monuments in their honor.[16]
Language[]

Example of the Aranara Language written on a Silapna Leaf
The Aranara Language (unofficial name) is the language spoken by the Aranara of Sumeru. The Aranara often include words from this language while speaking. It also appears that there may be a script for this language written in multiple Aranara inscriptions, such as the text found on the Silapna's leaf, or the text written on multiple walls.
The language's lexicon appears to be based on Sanskrit. For example, the Aranara term for human or person, "Nara," likely comes from नर nara, "human, person." Similarly, the Aranara word for Spinocrocodile, "Apshvaana," is Sanskrit for "water dog" and derives from अप् ap, "water" and श्वान śvāna, "dog."
Trivia[]
- The Aranara are mentioned in the descriptions of the following 33 Furnishings:
- Aranara have adopted many practices from humans, including ones with no practical purpose:
- Cooking — Aranara do not need to eat, and fear fire
- Houses — Aranara do not need to rest
- Merchantry — Aranara do not need to trade
- The concept of siblings — Aranara do not reproduce
Etymology[]
- Aranara is possibly derived from the Sanskrit words áraṇya (Sanskrit: अरण्य) meaning "forest" or "wilderness," and nára (Sanskrit: नर) meaning "man" or "person."
Appearance[]
- The Aranaras' faces resemble the letter ت in Arabic-based script, such as Arabic and Persian.[18]
- The Aranara are a plant-like creature with varying shapes and colors. They can be seen wearing a hat-like mushroom or two leaves with an ornamental pattern. They have a leaf propeller on top of their head which they can use to fly. They can also wear accessories like bowtie, weapon, bag, or scarf.
Gallery[]
Appearances[]
Video Guides[]
Other Languages[]
Language | Official Name |
---|---|
English | Aranara |
Chinese (Simplified) | 兰那罗 Lánnàluó |
Chinese (Traditional) | 蘭那羅 Lánnàluó |
Japanese | アランナラ Arannara |
Korean | 아란나라 Arannara |
Spanish | Aranara |
French | Aranara |
Russian | Аранара Aranara |
Thai | Aranara |
Vietnamese | Aranara |
German | Aranara |
Indonesian | Aranara |
Portuguese | Aranara |
Turkish | Aranara |
Italian | Aranara |
Change History[]
References[]
- ↑ World Quest, Aranyaka: Part I - Woodland Encounter, Part 2: The Children of Vimara Village
- ↑ NPC Dialogue: Arakarman
- ↑ World Quest: Aranaga's Memory
- ↑ 4.0 4.1 World Quest, Aranyaka: Part II - Dream Nursery, Part 4: Festival Utsava
- ↑ 5.0 5.1 5.2 World Quest, Aranyaka: Part III - Nursery of Lost Dreams, Part 1: For Fruits, Seeds, and Trees
- ↑ World Quest, Aranyaka: Part IV - In the End, the Forest Will Remember, Part 1: "Hello," "Thank You," and the Final "Goodbye"
- ↑ Story Quest, Yoimiya, Carassius Auratus Chapter: Act II - Star-Pickers' Passage, Part 2: All Things Flawless and Pure
- ↑ World Quest, Aranyaka: Part II - Dream Nursery: Rishboland Tiger, Roaaar
- ↑ World Quest, Aranyaka: Part II - Dream Nursery, Part 3: For A Better Reunion
- ↑ Archon Quest, Chapter III, Act I - Through Mists of Smoke and Forests Dark, Part 4: Silent Seeker of Knowledge
- ↑ 11.0 11.1 World Quest, Aranyaka: Part II - Dream Nursery, Part 1: The World of Aranara
- ↑ World Quest, Aranyaka: Part II - Dream Nursery: The Rhythm that Reveals the Beastly Trail
- ↑ 13.0 13.1 World Quest, Aranyaka: Part II - Dream Nursery: The Rhythm that Nurtures the Sprout
- ↑ World Quest, Aranyaka: Part II - Dream Nursery: The Rhythm that Leads to the Gloomy Path
- ↑ 15.0 15.1 15.2 World Quest, Aranyaka: Part III - Nursery of Lost Dreams, Part 2: For the Children of the Past
- ↑ World Quest, Varuna Gatha: Memory of Stone
- ↑ Wisdom Library: Nara
- ↑ Wikipedia: ت
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