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Season 4 of Imaginarium Theater was during Version 5.0 and lasted from October 01, 2024 to October 31, 2024.

Opening Characters

DehyaPyro Dehya
ChevreusePyro Chevreuse
KeqingElectro Keqing
FischlElectro Fischl
ChioriGeo Chiori
NingguangGeo Ningguang

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Pyro
Pyro
Electro
Electro
Geo
Geo

Special Guest Stars

KinichDendro Kinich
YelanHydro Yelan
VentiAnemo Venti
SucroseAnemo Sucrose

Primary Antagonists

Hydro Tulpa Lv. 90 Hydro Tulpa

Battles[]

Act 1[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesGeo characters have an advantage
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Act 3[]

The gigantic combined form of many water droplets. During the challenge, small Half-Tulpas will constantly appear and fight against their opponents. The Hydro Tulpa will absorb these Half-Tulpas into itself to grow stronger. You can use attacks or Elemental Reactions to disrupt this absorption process.

Hydro Tulpa
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 85s
Enemies

Act 4[]

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBows have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPyro characters have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPyro characters have an advantage
Electro characters have an advantage
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 20)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 8)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 4)
"Star Challenge" Defeat 5 opponents
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Star Challenge" Defeat 9 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 12)
"Star Challenge" Defeat 15 opponents
AdvantagesEnvironmental hazards present
Enemies

Act 6[]

This ancient Legatus Golem uses its sturdy marble body to defend against attacks while using music and searing flames to obliterate its foes. Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.

Legatus Golem
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Normal Mode: 90
Hard/Visionary Mode: 92
Performance
Goals
Defeat the Villain(s) within the time limit (120s)
"Star Challenge" Defeat all opponents within 85s
AdvantagesGeo characters have an advantage
Enemies

Act 7[]

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesPyro characters have an advantage
Shields have an advantage
Elemental effects advantage
EnemiesWave 1:
Cryo Abyss Mage 1 Cryo Abyss Mage(the enemy has the Freezing Filament aura attached)
Cryo Abyss Mage 1 Cryo Abyss Mage(periodically inflicts Condensed Ice)

Wave 2:
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
    • Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesShields have an advantage
Claymores have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:

Act 8[]

During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. Its core will be defended by a Geo shield. Destroy said shield and annihilate its core using Pneuma attacks to shut its Gravity Reduction Field down.

Veteran Arithmetic Enhancer Mek
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (100s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesGeo characters have an advantage
Enemies

Act 9[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 60s
AdvantagesPyro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 8)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesPyro characters have an advantage
Elemental effects advantage
Enemies
Cryo Abyss Mage - Cryo Abyss Mage(Bounty)
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 60s
AdvantagesPyro characters have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 70s
AdvantagesShields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesBows have an advantage
Enemies
Ruin Guard - Ruin Guard(Bounty)
Ruin Grader - Ruin Grader(Bounty)

Act 10[]

This ancient aggregation of machinery hails from the desert and has quirks that modern-day civilizations cannot comprehend. In battle, the Algorithm of Semi-Intransient Matrix of Overseer Network will fire its components out while its core enters an "invisible" state that hides it and increases its RES. Use Catalyze reactions to strike this core, or use Electro attacks on it during such times as the fired components have been destroyed and need to recover to cancel this invisibility and cause the core to be immobilized due to overclocking. If you fail to cancel the core's invisibility for too long, the Algorithm of Semi-Intransient Matrix of Overseer Network will begin to display its power by using a mighty overclocked attack...

Algorithm of Semi-Intransient Matrix of Overseer Network
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesElectro characters have an advantage
Enemies
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