Season 4 of Imaginarium Theater was during Version 5.0 and lasted from October 01, 2024 to October 31, 2024.
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles[]
Act 1[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Ousia-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Focus fire on a single enemy Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Act 2[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Ousia-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Geo characters have an advantage |
Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: |
Act 3[]
The gigantic combined form of many water droplets. During the challenge, small Half-Tulpas will constantly appear and fight against their opponents. The Hydro Tulpa will absorb these Half-Tulpas into itself to grow stronger. You can use attacks or Elemental Reactions to disrupt this absorption process.
Hydro Tulpa
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
Enemies |
Act 4[]
- Battle: Defense Sequence
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Rapid movement has an advantage |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Bows have an advantage |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Pyro characters have an advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Pyro characters have an advantage Electro characters have an advantage |
Enemies |
- Battle: High-Pressure Defense
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Powerful foes present |
Enemies |
Act 5[]
- Battle: Normal
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 7) "Star Challenge" Defeat 9 opponents |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 20) "Star Challenge" Defeat 24 opponents |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 8) "Star Challenge" Defeat 14 opponents |
Advantages | Characters who heal have an advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 4) "Star Challenge" Defeat 5 opponents |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 7) "Star Challenge" Defeat 9 opponents |
Advantages | Characters who heal have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 12) "Star Challenge" Defeat 15 opponents |
Advantages | Environmental hazards present |
Enemies |
Act 6[]
This ancient Legatus Golem uses its sturdy marble body to defend against attacks while using music and searing flames to obliterate its foes. Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.
Legatus Golem
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 90 Hard/Visionary Mode: 92 |
Performance Goals | Defeat the Villain(s) within the time limit (120s) "Star Challenge" Defeat all opponents within 85s |
Advantages | Geo characters have an advantage |
Enemies |
Act 7[]
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Bows have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Advantages | Pyro characters have an advantage Shields have an advantage Elemental effects advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Shields have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
- Enemy Stunt Double: The HP Percentage of all opponents affected by this will change at intervals: After changing, all their HP% values will be the same as the HP% of the affected opponent with the highest current HP%.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Shields have an advantage Claymores have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
Act 8[]
During combat, it will channel ousia energy to unleash a Gravity Reduction Field. Characters within this field can jump significantly higher. Its core will be defended by a Geo shield. Destroy said shield and annihilate its core using Pneuma attacks to shut its Gravity Reduction Field down.
Veteran Arithmetic Enhancer Mek
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat the Villain(s) within the time limit (100s) "Star Challenge" Defeat all opponents within 70s |
Advantages | Geo characters have an advantage |
Enemies |
Act 9[]
- Battle: Normal
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 60s |
Advantages | Pyro characters have an advantage |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 3) "Star Challenge" Complete the main challenge objective within 80s |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 8) "Star Challenge" Complete the main challenge objective within 65s |
Advantages | Pyro characters have an advantage Elemental effects advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 60s |
Advantages | Pyro characters have an advantage |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 3) "Star Challenge" Complete the main challenge objective within 70s |
Advantages | Shields have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 65s |
Advantages | Bows have an advantage |
Enemies |
Act 10[]
This ancient aggregation of machinery hails from the desert and has quirks that modern-day civilizations cannot comprehend. In battle, the Algorithm of Semi-Intransient Matrix of Overseer Network will fire its components out while its core enters an "invisible" state that hides it and increases its RES. Use Catalyze reactions to strike this core, or use Electro attacks on it during such times as the fired components have been destroyed and need to recover to cancel this invisibility and cause the core to be immobilized due to overclocking. If you fail to cancel the core's invisibility for too long, the Algorithm of Semi-Intransient Matrix of Overseer Network will begin to display its power by using a mighty overclocked attack...
Algorithm of Semi-Intransient Matrix of Overseer Network
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | 100 |
Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 80s |
Advantages | Electro characters have an advantage |
Enemies |