Ruin Graders are Elite Enemies that are part of the Humanoid Ruin Machines enemy group and the Automatons family.
Drops[]
Items[]
For Artifact and Weapon drop rates of Elite Enemies, see Loot System/Artifact Drop Distribution and Loot System/Material Drop Distribution.
Level | |||||
---|---|---|---|---|---|
90+ | 600 | 60 | 5 + 25.26% | 1 + 40.06% | 35.02% |
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Non-Elemental | 75% | Particle ×1; Orb ×1 |
50% | Particle ×1; Orb ×1 | |
25% | Particle ×1; Orb ×1 | |
0% | Orb ×1 |
Stats[]
RES | ||||||||
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70% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 656 | 178 | 505 |
10 | 2,579 | 475 | 550 |
20 | 7,967 | 1,171 | 600 |
30 | 13,255 | 1,912 | 650 |
40 | 24,254 | 2,859 | 700 |
50 | 44,968 | 4,409 | 750 |
60 | 75,431 | 6,208 | 800 |
70 | 117,468 | 8,570 | 850 |
80 | 167,092 | 11,027 | 900 |
90 | 219,187 | 13,322 | 950 |
100 | 330,886 | 17,235 | 1,000 |
104 | 362,954 | 18,613 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Weak Point Location[]
- Weak points are not exposed when the Ruin Grader is paralyzed.
Abilities[]
Most ability names are unofficial.
Hover over previews to view in higher quality.
Clap | |
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Description Performs a clapping motion dealing 50% ATK as Physical DMG to nearby players, then fires a laser beam in front of it at a fixed angle which deals 80% ATK as Physical DMG. The core in its head is exposed for as long as it fires the beam. Strategy The clap can be dodged by moving to the side, while the laser beam can be dodged by remaining in close range. | |
Description Performs a clapping motion dealing 50% ATK as Physical DMG to nearby players, then fires a laser beam in front of it at a fixed angle which deals 80% ATK as Physical DMG. The core in its head is exposed for as long as it fires the beam. Strategy | |
Stomp | |
Stomps one of their feet, dealing 40% ATK as Physical DMG to close by players. This is then followed up with a shockwave from the same foot, dealing 70% ATK as Physical DMG in a larger area. The cores in both feet are briefly exposed before the follow-up shockwave attack.
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Stomps one of their feet, dealing 40% ATK as Physical DMG to close by players. This is then followed up with a shockwave from the same foot, dealing 70% ATK as Physical DMG in a larger area. The cores in both feet are briefly exposed before the follow-up shockwave attack. | |
Spin | |
Spins the upper half of its body and marches towards the player, rapidly dealing 60% ATK as Physical DMG over a period of time. The cores in both feet are briefly exposed right before and after the attack.
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Spins the upper half of its body and marches towards the player, rapidly dealing 60% ATK as Physical DMG over a period of time. The cores in both feet are briefly exposed right before and after the attack. | |
Charge | |
If the player stays too far, the Ruin Grader will charge in one direction towards the player, dealing 30% ATK as Physical DMG on hit. At the end of the charge, performs a shoulder ram to deal 40% ATK as Physical DMG in a slightly larger AoE. This briefly exposes the cores in both feet right before and after the attack.
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If the player stays too far, the Ruin Grader will charge in one direction towards the player, dealing 30% ATK as Physical DMG on hit. At the end of the charge, performs a shoulder ram to deal 40% ATK as Physical DMG in a slightly larger AoE. This briefly exposes the cores in both feet right before and after the attack. | |
Focused Laser | |
Description Fires a laser beam directly at the current character, rapidly dealing 40% ATK as Physical DMG. It will adjust the firing angle if its current target moves and will preemptively cancel the attack if the target is outside of its firing arc. The core in its head is exposed before the attack and for as long as if fires the beam. Additionally, it may perform this attack if the cores both feet are disabled, but not the core in its head. Strategy The focused laser beam is unable to be aimed in melee range. Moving close to the Ruin Grader will effectively end this attack. | |
Description Fires a laser beam directly at the current character, rapidly dealing 40% ATK as Physical DMG. It will adjust the firing angle if its current target moves and will preemptively cancel the attack if the target is outside of its firing arc. The core in its head is exposed before the attack and for as long as if fires the beam. Additionally, it may perform this attack if the cores both feet are disabled, but not the core in its head. Strategy | |
Ruin Mines | |
Fires three orbs which will try to land in a triangle formation around the player. These orbs stay on the ground for about 9 seconds and deal 16% ATK as Physical DMG on contact. This exposes the core in its head for the duration of this attack.
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Fires three orbs which will try to land in a triangle formation around the player. These orbs stay on the ground for about 9 seconds and deal 16% ATK as Physical DMG on contact. This exposes the core in its head for the duration of this attack. | |
Brush-Off | |
Extends both arms out toward the ground and energizes its laser beam, quickly spinning and firing its beam in a moderate AoE around itself, dealing 100% ATK as Physical DMG. This attack is only performed after all cores are recovered after being disabled simultaneously.
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Extends both arms out toward the ground and energizes its laser beam, quickly spinning and firing its beam in a moderate AoE around itself, dealing 100% ATK as Physical DMG. This attack is only performed after all cores are recovered after being disabled simultaneously. | |
Paralyzed | |
When performing certain attacks, some of its weak points will be exposed at its legs or its eye. Attacking exposed weak points will interrupt the Ruin Grader's current attack. Successfully damaging a weak point twice will temporarily disable that weak point for around 20 seconds, after which it will become operational again. Additionally, the Ruin Grader cannot perform certain attacks if the associated weak point it exposes for those attacks are down. If both weak points are disabled, the Ruin Grader will enter a fully-disabled state.
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When performing certain attacks, some of its weak points will be exposed at its legs or its eye. Attacking exposed weak points will interrupt the Ruin Grader's current attack. Successfully damaging a weak point twice will temporarily disable that weak point for around 20 seconds, after which it will become operational again. Additionally, the Ruin Grader cannot perform certain attacks if the associated weak point it exposes for those attacks are down. If both weak points are disabled, the Ruin Grader will enter a fully-disabled state. |
AI Logic[]
See also: Cooldown § Enemy Cooldowns
- An ability will only be used if all of the following conditions have been met:
- The ability is not on cooldown
- The target is within the range and angle required by the ability
- The ability has the highest priority out of all that meet the previous 2 conditions
- A lower priority number indicates a higher priority.
- If multiple abilities share the highest priority, one will be chosen at random.
State | Ability | Range Req. (m) | Angle Req. (°) | Priority | CD (s) | Initial CD (s) | Action Interval (s) | Triggers Act. Int. |
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Both Weak Points Intact | Clap | 0–6 | 0–90 | 5 | 5–10 | — | 3 | ✔ |
Focused Laser | 8–22 | 0–90 | 5 | 10–20 | 5–10 | ✔ | ||
Orb Attack | 4–50 | 0–90 | 5 | 10–20 | — | ✔ | ||
Feet Weak Point Intact | Stomp | 0–7 | 0–45 | 5 | 6–12 | 6 | ✔ | |
Charge | 8–25 | 0–90 | 5 | 15–30 | — | ✘ | ||
Spin | 0–15 | — | 5 | 30–60 | 30–60 | ✔ | ||
Feet Weak Point Destroyed, Eye Weak Point Intact | Focused Laser (Front) | 0–22 | 0–30 | 5 | 5 | — | ✔ | |
Focused Laser (Back) | 0–22 | 0–30 | 5 | 5 | — | ✔ |
Anomalous Model Ruin Grader[]
Main article: Anomalous Model Ruin Grader
Locations[]
The Ruin Grader can be found in several places throughout Teyvat:
Underground Chatrakam Cave from the waypoint on the left
Underground Vissudha Field, south from the waypoint near Jadeplume Terrorshroom
Achievements[]
There is 1 Achievement obtainable from Ruin Grader:
Achievement | Category | Description | ![]() ![]() |
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David and Goliath | ![]() |
Paralyze a Ruin Grader by attacking its weak point. | 5 |
Tutorials[]
- Ruin Grader
- While performing certain attacks, the Ruin Grader will expose the cores on its head and feet. If you can take advantage of that and promptly attack its cores, defeating it should be much easier.While performing certain attacks, the Ruin Grader will expose the cores on its head and feet. If you can take advantage of that and promptly attack its cores, defeating it should be much easier.
Descriptions[]
An ancient humanoid war machine.
Their form is similar to that of Ruin Guards, but is more distorted and more powerful. Energy cores have been installed in both its legs, as though to power its overly heavy form.
Their form is similar to that of Ruin Guards, but is more distorted and more powerful. Energy cores have been installed in both its legs, as though to power its overly heavy form.
Trivia[]
- Ruin Graders sometimes go by titles like Ra-41816, beginning with the prefix Ra and ending in a numeric code. This is demonstrated in certain boss fights like the ones around Starglow Cavern.
- Possible titles include Ra-11235, Ra-25844, Ra-33377, Ra-34558, Ra-36875, Ra-41816, Ra-61098, Ra-65746, Ra-71128, Ra-71597, Ra-76510, Ra-81321, Ra-91142, and Ra-94617.
- The Ruin Grader in Dragonspine and Araumi look out towards each other when dormant.
- Prior to the release of the Chasm, respawnable Ruin Graders were always found in a dormant state. Unlike other Ruin machines, the grader can be attacked during its waking animation.
Gallery[]
Video Guides[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Ruin Grader | — |
Chinese (Simplified) | 遗迹重机 Yíjì Zhòngjī | Ruin Heavy Machine |
Chinese (Traditional) | 遺蹟重機 Yíjī Zhòngjī | |
Japanese | 遺跡重機 Iseki Juuki | Ruin Heavy Machinery |
Korean | 파멸파멸의 유적유적 가디언 Pamyeol-ui Yujeok Gadieon | Ruin Guardian of Destruction |
Spanish | Demoledor de las Ruinas | Demolisher of the Ruins |
French | Colosse des ruines | Ruin Colossus |
Russian | Руинный молотильщик Ruinnyy molotil'shchik | Ruin Thrasher |
Thai | Ruin Grader | — |
Vietnamese | Cần Cẩu Di Tích | Ruin Crane |
German | Ruinenkoloss | Ruin Colossus |
Indonesian | Ruin Grader | — |
Portuguese | Colosso das Ruínas | Colossus of the Ruins |
Turkish | Harabe Ezicisi | Ruin Crusher |
Italian | Colosso delle rovine | Ruin Colossus |
Change History[]
Released in Version 1.2
Version 4.2
- Fixes an issue whereby the enemy "Ruin Grader" continues to attack character(s) despite being defeated in certain situations.
- Ruin Grader was released.
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